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Recent reviews by SrkBlid

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22 people found this review helpful
9.5 hrs on record (8.6 hrs at review time)
We. The Revolution

Pros
✔The whole game is completely based on our decisions.
✔Great replayability.
✔It has constant updates.
✔An incredible world, both in its main story and in its lore.

Cons
✘Only available in 3 languages.
✘The combat leaves something to be desired.

GAMEPLAY
💪 The combat
The few combat that is present in this title is based on a strategy system a bit complicated of a sense in a beginning, but little by little you can give an idea of how it works. Basically, we have our pieces, agents or soldiers, on a board that we will have to move to capture enemy zones but, out of this, that seems to me a great idea, that does not call my attention, except that the fight is for the control of all Paris. In addition, that the combat is unlocked after a few hours of play, we do not have it available from the beginning.

📡 The decisions
You are the judge of the Paris court, in the middle of the revolution all your decisions are of the utmost importance for the destiny of France. In this title, all games can have a totally different course between them, and since all the decisions we make will have an effect, both negative and positive, in relation to our environment. Decisions are not only made when choosing the fate of a defendant, but also we will have the opportunity to give speeches to the people to increase or decrease their dissatisfaction and improve relations with our family members through these options we decide to take.

📜 Story, lore and dialogs
The history puts us in a role that is not frequented in the world of video games, and the best part of it, is that it does in an almost perfect way. It puts us really on the skin of a judge in the midst of the French Revolution, making our actions not only affect the accused, but also affecting the character and his entire family.
Lore is very complex, having several sides to be content, in addition to many characters and historical places.
The gameplay is based entirely on dialogues and texts, and the game is only available in 3 languages currently, so if you are not someone experienced in these languages, it will be difficult on several occasions to interpret the case and make a decision. Hope to be in more languages soon.

👨‍ The characters and personalization
As we have said, the main character is someone predefined, so we will not have any chance to choose who to play with or modify our character.
The only few customizable things in the game is the choice of your own seal as a judge during a certain moment in the main history and the personalization of your units, and to supervise the construction of a statue and the management of some other buildings. Or, at least, I have not seen any other aspect that can be customized.

🎮 Controls
As it happens in almost all the games that you are not used to, as it is my case, it was a bit difficult for me to manage the HUD, since there are several options that allow you to enter them but which have not yet been unlocked to use, so this gives great confusion at certain initial moments. But, after all, you end up getting used to the controls which are as simple as moving the mouse and clicking.

💣 Challenge or Difficulty
We will not have the possibility to choose a specific difficulty so we could say that the main difficulty of the title lies in solving the initial puzzles in which you are asked to determine what each of the clues is for the info that is given to the case. An additional difficulty with which you have to be very careful, is to try to keep the members of your family and the different sectors of the population of Paris happy or, at least, by your side.
The difficulty in general is something that is not hard to take and handle but that can take a few attempts to master it.


TECHNICAL
💻 My setup and the performance
Windows 10 Pro x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
With these specifications the game goes perfectly, with no frame drops.

🎥 Graphics, Animations and Effects
The graphics of this title have a special touch that I have rarely seen, these are polygons but really polished. I do not believe that any other type of graphics would have sat better on this title.
The animations in general are great and can be found everywhere, even in the least expected, going from a cinematics to a simple window and its reflections.
Several effects that we can highlight, such as the blood on the beheadings, but there are other types of effects, such as broken windows from one day to another when the previous night you made the population angry.

🔊 Sound and atmosphere
I would like to highlight sound and ambience as one of the best points of this title. I'm not going to deny what you really put yourself in the character's skin, and every time you have to make a decision your hands start to sweat as if you were really living that moment, and a lot of that feeling is thanks to the sound, the music and the spectacular voices used during the cinematics.

📺 Interface and HUD
In relation to the interface and the HUD, it is one step below the sound and the ambience, but only for personal taste. Most of the interfaces are customized to be similar to the neo-classicist style of revolutionary France, both in the menus and in the gameplay HUD itself. The only thing I would like to complain about would be the interface at the time of pressing ''Escape'' but it is only a whim of mine that can go unnoticed in front of the great work of visual art that they achieved in the rest of the aspects of the title.

💥 Bugs and errors
It has very few errors, to say nothing, and the few that there are are only some moments of silence where in its place there would have to be music.

💰 Price-content ratio
Totally justified price, both for its content and for its replayability and history in the gameplay. Out of the gameplay, the HUD stand out very well as also the graphics, animations and cinematics do.


CONCLUSION
It's an incredible game, one of those gems that are rarely found. A round of applause for Polyslash and Klabater for making it possible for us to go through this experience. I recommend this title to those interested in the culture and history of France and that, besides the culture and history of the country, they are passionate about a game that stands out in its technical aspects (graphics, sounds, music, etc.) and in the resolution of puzzles and cases.


FINAL SCORE: 8


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Posted 28 April, 2019. Last edited 28 April, 2019.
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71 people found this review helpful
2
5.4 hrs on record
The ballad singer

Pros
✔Fast game start and loading screens.
✔Great replayability.
✔Incredible main story and stories of each character.
✔We can increase the speed, pause, fast forward or rewind the voices of the characters.
✔Beautiful artistic production of the backgrounds.
✔It has a Demo.

Cons
✘It is only available in 2 languages, and since it is a game based entirely on texts this is a really negative point.
✘The absence of a narrator is noticeable.


GAMEPLAY
💪 The combat
The combat is basically based on the selection of the correct action at certain times, where usually only 1 of the options is what will lead us to victory. We have '' bosses '' in which the only thing that changes unlike other enemies is that are battles of various stages, where we will have to try to choose the most logical option to be able to defeat the enemy but at the same time keep our character alive.

📜 Story and lore
Undoubtedly this is the most important and strong point that this game has, where the main story can be played from the point of view of any of the 4 characters, giving us the option to face them or turn them into our allies at some point in time. plot, likewise if we run out of '' Starting Fate '' (which is used to revive our character when making a bad decision) with a character, he will die and we will not be able to use it again during that campaign, therefore we will have more possibilities of interaction with him. Thanks to this system we have a lot of options at our disposal with respect to the course of history, having also many endings for each character and providing a great replay to get them all. The main story has a duration of 2-3 hours.

👨‍ The characters
During the course of the entire campaign we can play with 4 main characters, where each of them has its specialties, reputation or weapons that make it stand out from others. At the beginning we can only play with 2 characters out of the 4 possible, the others will be available once we finish the prologue.
Some characters are endearing while others simply give you the same, this also depends on the path we decide to take with them, giving us the possibility to completely change the personality of some.

🎮 Controls
The general control of the game is done with the mouse, so seeing the appearance of the facility to understand the controls within the game, we could say that most are easy to understand and maneuver but still there are still some buttons which are difficult to understand how to use at the beginning.

💣 Challenge or Difficulty
We have 4 difficulties, where if we analyze all of them, there is a really important change in the difficulty, since from the first to the last the amount of starting fate, saving slots, manual saves and the choices needed for manual save significantly decreases. For which I would recommend playing on the most basic difficulty or the second, since for an inexperienced person in this class of titles you will have many frustrations when selecting one of the most difficult. At the end of the campaign for the first time, we will unlock the mode '' Explorer '' with which we will have starting fate infinite, so we can see what would have happened if we selected another option.


TECHNICAL
💻 My setup and the performance
Windows 10 Pro x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
Literally I had no problems at the time of playing the title, is not that it requires so much, but with that little it asks I think that could work on almost any computer today.

🎥 Graphics and Effects
The graphics of the game are not the great thing, we are talking about 2D images which have some other movement effect, yes, the images have an impressive quality and great artistic level.

🔊 Sound and atmosphere
A good selection and use of sounds and music in general by the developers, but I would like to highlight especially the locution of the story and texts which has a very good level. What I would have liked to see, is that the story was read by a specific narrator and not by the character that we are using, because of this there are several confusions of the verbal subjects.

📺 Interface and HUD
The HUD and the interface are aspects that do not stand out too much but that gives the Gothic style that the game has, turning them into objects that are appreciable and pleasing to the eye. With a button on one of the edges of the screen we can hide the entire HUD in order to have an incredible view of the scenes we are living in that moment.

💥 Bugs and errors
I have not found any error.

💰 Price-content ratio
For the interesting story that it has, the great replayability that brings us and the number of options how to play it, I think the game has the price a little above that I would pay, but this is my personal opinion and that I am not specifically a lover of this genre. In any case it never hurts to wait until an offer to buy it.


CONCLUSION
Seeing from far the number of hours I played the title and the countless things I need to unlock all the finals, its technical aspects and everything else, I can say that The Ballad Singer is a title which is worth finishing at least once in your life. I would recommend buying it when it is on sale but if you are eager to try it, do not hesitate to buy it, and you will not regret it. If there is any doubt, we have a Demo to be able to clear them.


FINAL SCORE: 8.5


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Posted 24 March, 2019. Last edited 24 March, 2019.
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37 people found this review helpful
18.0 hrs on record (14.5 hrs at review time)
The Caligula Effect: Overdose

Pros
✔Long duration.
✔Lovely characters.
✔Addictive combat.

Cons
✘Extremely large world, so it’s normal to see that some scenarios are repeated.
✘Character customization that leaves a lot to be desired.


GAMEPLAY
💪 The combat
With a combat in which turn-based action, real-time strategy and combos are combine, The Caligula Effect achieves a totally addictive and functional effect in every way. It’s incredible what they have achieved with this system, which is based on the vast majority of connecting combos and trying to guess the next opponent's play. All this is facilitated by the game through a ''prediction'' of the combat which will be shown to us during the same battle, just before confirming the order. This system is difficult to understand for someone who has never used a similar one before, but with the passing of the hours it ends up being very easy and convenient to use. The combats are in general fluid, and we will have the possibility of managing and giving orders to all our squad or simply to the protagonist.

📜 Story, lore and dialogs
The story begins being meaningless, but the more we enter the universe of Mobius, the more we become interested and involved in the main story of the plot. We could say that the lore of the game is extensive because there are a lot of areas to explore, in addition to different kinds of enemies, many characters, diverse skills and more than 500 students to interact with (There is even a contact tree, which is divided by years and classes), where each of them has their traumas and if we help them overcome them they will join to our group.
The main characters are very endearing because each one has a great personality marked that differentiates them from the rest. We can contact our classmates and other students through messages through the WIRE, in which our colleagues will speak in the group as things happen within the story.
At first the dialogues with the students seemed good but after playing more than 13 hours I realized that most of them are repeated almost always.

👨‍ The character and class
The personalization of the character, both in its aesthetics and initial skills/weapons is zero. The only thing we can define at the beginning is their sexuality, after this we will learn skills when reaching certain levels, but they are already predefined so they leave us with almost nothing at our choice. The main character has no voice, we can choose what to say in some moments but we don’t emit a single sound that makes me despair and it seems something so simple and basic that should be there. BEWARE, the skill points are shared among the whole group, I had to learn it by the hard way. Despite not being able to choose our class, the game will give us new classmates, all of them from different classes, from which we can choose 3 to join us in the combats according to the combos we want to our style of play.

🎮 Controls and camera
The controls are very basic and not at all complicated to learn, the only thing that I see is complicated a bit is at the time of handling the combat system, but outside this topic we can move through the scenarios without many complications.
The camera moves very rarely from its original position, and when it does it doesn't change the perspective much, in addition that to return it to the original point is as simple as touching a key.

💣 Challenge or Difficulty
I tried the game in the default difficulty, the Normal one, I do this because in general I think that is the difficulty that the developers wanted to achieve from the start. The difficulty of the title varies completely according to the combats, depending on several factors such as your level, the level of the enemy, the number of enemies, our companions, among others. Therefore, for me it has been a quiet game, with its high and low of difficulty, this is especially noticeable when facing an enemy that we double the level, several enemies or to a single lower level enemy.


TECHNICAL
💻 My setup and the performance
Windows 7 x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
I didn’t have any technical performance problems when playing in this title. This is a title that would go on most conventional computers that circulate the market today, consuming very few resources, another clear example of why Unreal Engine 4 is one of the best and most used graphics engines today. There are very few general options customizable from the settings menu.

🎥 Graphics, Animations and Effects
Graphically the game is pretty decent as we can see, but it has several points which do you complaint, as are the mouths of the characters that don’t move when they are talking or the problem of 2D scenarios. The 2D scenarios with 3D characters can be very good but in this case it is not, with scenarios that are completely 2D. I don’t know the reasons for putting a completely 2D scenario when there are others like the ''Miyabi Hot Spring'' which are made in 3D and are extremely beautiful.
The animations are neither good nor bad, there are some that are cliche, especially the animations outside the combat, but the animations inside the combat are really good.
The effects of combat are the main visual attraction, having very well designed skills that are nice to see.

🔊 Sound and atmosphere
The music in this game is really important, both in the story and in the atmosphere. I don’t want to put one on top of another but if I had to choose between sound and music, I stay completely with the music without thinking twice, with this I don’t mean that the sounds are bad, but the music is spectacular.

📺 Interface and HUD
I take my hat off to the subject who did all the visuals of the menus, the splash art of the characters, the font of the letters, the skills icon and basically all the HUD and interface. It’s the first thing you will see when entering the game and it’s the first thing that will make you applaud for its cleanliness. The interface in The Caligula Effect stands out in the combats, as well as in the city and even in the main menu.

📡 The Artificial Intelligence
Need to improve in this aspect, it seems totally unnecessary that the AI ​​stay for a few seconds without making moves during the battles or that runs directly towards my attacks. The only thing that I would complain outside the battles is the range of vision to detect which is very low, so you can run ahead of them as if nothing. Something I realized recently is the AI ​​of your teammates when they are following you on the map, literally get lost and begin to respawn at your side almost all the time, it’s not something that affects the gameplay but that should be fixed.

💥 Bugs and errors
I have seen very few errors during all the hours played on this title, and the only ones that have affected me have been those that don’t bother my gameplay or my campaign, it’s more, I find it funny to see a guy fly through the middle of the battlefield (Although it only happened once).

💰 Price-content ratio
In my opinion the price its fine, there are people who may seem it very expensive or very cheap, it all depends on the economic situations of each one but I analyze it in relation to its content and the general price of other games, and based on that i think is very well located.


CONCLUSION
Do you like anime and RPG games? What are you waiting for to spend all week locked in your house playing this jewel? An incredible title whit an amazing system of combat and epic soundtrack, it lacks of personalization of character but he has managed to give me a lot of smiles and laughs.


FINAL SCORE: 8.5


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Posted 12 March, 2019. Last edited 13 March, 2019.
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2
10
2
3
8.9 hrs on record
Early Access Review
The Warhorn

Pros
✔You can build your own village from nothing.
✔You have a lot of maps to explore and colonize.
✔An interesting main story.
✔It's fun to play with friends.

Cons
✘AI really deficient.
✘It's not well optimized, so you may have falls of frames or crashes.
✘Developers that don't respond to problems of the users.
✘A construction system that leaves a lot to be desired.

GAMEPLAY
💪 The combat
The combat in this title is not one of the points that I would highlight, since there is a low variety of weapons and a moderate variety of armors. Leaving aside the diversity of the equipment, mechanically it's bad and I think it is mainly due to the AI of the enemies, which will be developed later in the review. From the combat I can highlight the bow which is very practical for use and also reliable for hunting. In the game we will have to learn how to use several tools, including the shield, and although we have one equipped we can't use it until we learn it from one NPC, this point seems a bit unrealistic in the case of the shield but in others it is justified, the problem is the time and the difficulty there is to be able to find someone that teaches you how to use it.

📜 Story, lore and dialogs
The story is a plagiarism but interesting, is the typical story of someone who left everything to adventure but at the same time attracts you thanks to the ambience and lore of the place. We will meet many missions during the course of history, some of which are repetitive and others original. Each character has they ''mini-story'' or introduction when speaking for the first time with them but there is no book where we keep those we know or a bestiary for animals.

👨‍ The character and class
There isn't a class selection, we will only have to go up the skills of the main character as we go up the level. They lack a lot of skills that are basic in an RPG and I also think that the current ones are mostly unnecessary or ineffective, but in the same way there are some that are really effective but there are very few of them.

🎮 Controls and camera
The controls are easy and you can get used to them quickly, the same with the camera. The camera has two modes, one in the first person and another in the third person, personally I prefer the first person because when using the third person there are some small faults with the structures, making it difficult to use in these circumstances.

💣 Challenge or Difficulty
The difficulty of the title is hindered by the AI of the enemies and the cost of the constructions, what do I mean by this? In combat, the only thing the enemies will do is to constantly run towards your direction and hit you as soon as you are in their range, so if you haven't learned how to use the shield they will crush you. In the constructions I think that their difficulty increases exponentially when it request to you a lot of materials to do things that really do not cost that, besides that we will not have the possibility of reducing this cost.


TECHNICAL
💻 My setup and the performance
Windows 7 x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
The performance of this title is one of the worst I've seen in a large amount of time, despite exceeding the requirements for it to work on my computer, the game doesn't pass the loading screen and when the world started it simply fell. For this reason I had to postpone the review for a while, until i find a solution (Thing I did on my own because the developers completely ignored my message). When I was able to play, I noticed several errors, such as frame falls, crashes, among others.

🎥 Graphics, Animations and Effects
The game has a graphic style that usually attracts all audiences, and in this case is justified because they have done very well in this aspect, except for some enemy NPCs that seem not to fit in the environment. Regular animations that we have seen in many current games that we could classify as bad but in this game they fit well. There are few effects but the ones that it haves stands out in a good way, such as the lights of the magic stones or the runes.

🔊 Sound and atmosphere
I would highlight the music above all, although the sounds are not left behind either, because with it we get a lot into the environment which tries to simulate the title, but I think that the atmosphere is affected by the fact that we have a very extensive map but there are not enough places on the map to entertain us, so sometimes it is very boring to walk ten minutes without seeing anything.

📺 Interface and HUD
The interface is bad and good, I think that is very well designed in the main menu, and fits perfectly but I think that ingame is really deficient. The HUD of food, life and water is too simple, just like the bar of objects or the inventory in general, besides having several options that are confusing and not explained at any time, so starting off you are not going to understand almost nothing, it's a question of what you're getting used to.

📡 The Artificial Intelligence
One of the worst, the NPCs of the villages rarely move from their place and the AI of the enemies is very silly, as explained above, the only thing they will do is run in your direction while they hit you, plus that most of they do not have varied abilities or attacks, only melee attacks.

💥 Bugs and errors
I could say that the game's errors are divided into two parts, the errors in the game and the external errors. The errors that are inside the game are mainly visual but don't bother the gameplay, like a tree that grows on top of another, that we can't put constructions or just rivers that can not be loaded correctly so they are cut in half. Now what bothers me the most, the external errors which can be the constant crashes or the frame falls for no apparent reason, they bother the gameplay. But in the same way, it is understandable that counts with these errors, due to that the game is in early access.

💰 Price-content ratio
The price depends on how you look at it, the game has its advantages and disadvantages but the important thing is that you can have fun, and even more if you buy it with a group of friends. From my point of view I think that the price is well established in relation to the amount of content and hours of play that the title can give us.


CONCLUSION
It's a good project that has a good basic idea and a combination of very good genres but which is still at a very early stage of development and lacks a lot of errors to solve, but with the current state of it there is good content and an interesting lore.


FINAL SCORE: 6


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Posted 8 March, 2019. Last edited 8 March, 2019.
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36 people found this review helpful
8.9 hrs on record
Swords and Sandals Pirates

Pros
✔On each island there is a different adventure, literally.
✔The sound production is really incredible.
✔Customizable campaign by your choices.

Cons
✘The combat is mostly based in percentages and aleatory.
✘The only boats you will find are from the other factions, there are no merchants or other independent groups.
✘There is almost no option to configure it graphically, we can only change the volume.
✘The game has not been updated for quite some time.
✘There is no tutorial.

GAMEPLAY
💪 The combat
Personally I think that this is one of the most hateful points of the game, but this is only my opinion and it is due to the type of combat that the game possesses, i will explain my reasons. We will have two types of combat to highlight: ground combat and naval combat. Almost all combats are the same, except if you have a captain with special abilities. Now the part that I do not like, the mechanics of combat, the same is based on the vast majority of percentages and aleatory (The classic style of this saga), there is nothing that can be determined by your skills or techniques so it will happen in a lot of situations that you lose despite having everything won from the beginning. The only interesting thing that could stand out about the combat are the confrontations with the bosses.

📜 Story and lore
There is no central story on which the game is based (Except the base that leaves all heroes free around the world to see who becomes the victorious in the war of the 4 oceans), this is left in your hands to try to make your own legend. There are several ''mini stories'' within each tribe or each island, plus that each character has a brief introduction when choosing them.

👨‍ The character and class
The game has a total of 10 different factions/races, so there are 10 heroes representing each race which each have different powers/abilities, each group of these 10 have an initial history and own units. What if I'm not sure is if the units of each faction have different statistics between them. In the case of all units having the same statistics, we are talking about a totally equitable start for all players and that would only be a visual change between the races, adding to this that all players start with the same amount of resources regardless of the faction choice.

🎮 Controls, camera and dialogs
The controls are simple to handle out of the game and we only have to use the mouse but in game the thing gets a bit complicated at the beginning, as we do not have a tutorial or the slightest idea of what we play but with the time and experience it ends up being something simple. The camera seems to me an intermediate point between something that is well done and something that is a disaster, for several details such as the fact that the movement of the boat is done with the same button with which we move the camera, as well as when we do double click with this button we point the camera on our boat, in addition to that we can't zoom in or out. The dialogues throughout the game are limited only to encounters with other civilizations or when contacting the tribes of the islands.

💣 Challenge or Difficulty
The difficulty varies depending on the game mode we choose (Classic, Custom or Survival) and on which depend the number of events that happen in the game, the amount of features that will be on the map or also the duration of the game. But leaving aside these points, I would say that in general the game has a high difficulty compared to the average which would see it as both a negative point and a positive one but since we can modify this through other game modes I think there is no reason why add or subtract points.


TECHNICAL
💻 My setup and the performance
Windows 7 x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
The performance of the game with my specifications is really good, there are no slashes of frames or anything like that but you also have to add that in the settings of the game you can only change the audio, we can't touch any of its graphics.

🎥 Graphics, Animations and Effects
Talking about their graphics there is nothing else to add and that I suppose you will have seen, they are a minimalist and caricatural style in which they call attention to their colors but that i personally find a little different and fun. The animations and the effects are almost null, and the few that there are, are made in a very poor way but being so they do not collide with the graphics that the game has so it can be a point in favor, if you undestand what i'm saying.

🔊 Sound and atmosphere
In my opinion, this is one of the best points of the game, talking about both, the music and the sounds, especially highlighting the voice of the presenter and the picturesque music of the time that brings you to the pirate ship where you drink and celebrate with your compatriots.

📺 Interface and HUD
The HUD menus are generally a great work of elaboration but the in game interface I think is too big for my taste. There are several errors within these topics such as that the enemies that are not heroes don't have a visible life bar therefore we will not have the data of the amount of damage we did to them. If it were not for these negative points, i would say that the interface in general is very good but as we can see there are still several aspects to polish.

📡 The Artificial Intelligence
There is not much interaction between artificial intelligence and the player but with that little we have, we can say that in combat it is really bad, seeming to let itself be won and doing silly moves, it also seems very little developed in the movements on the campaign map although it could clarify that in matters of organization and management of the factions is very well armed, even surpassing the player in certain occasions.

💥 Bugs and errors
None to highlight, which seems totally normal for the type of game that it is.

💰 Price-content ratio
I think that is a game that has enough content and replay value to be worth that amount of money, which I think is small compared to others in the market. So, what are you waiting for?


CONCLUSION
Swords and Sandals started being a saga of browser flash games until nowadays it became one of the most longed for, in addition to that does not stop surprising us and despite all the weaknesses that this game has, it is entertaining and you can spend great number of hours trying surpassing yourself.


FINAL SCORE: 6,5


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Posted 15 February, 2019. Last edited 15 February, 2019.
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43 people found this review helpful
13.2 hrs on record
Castle Story

Pros
✔It has a lot of maps, both official and made by the community. In addition to being able to create your own worlds starting from 0.
✔The playing field can be modified by the user in its entirety.
✔Various game modes.
✔Incredible replayability.
✔Lately updated with great constancy.

Cons
✘The multiplayer has no servers and players.
✘A tutorial that doesn't teach you everything and leaves many important things out.


GAMEPLAY
💪 The combat
In my experience during the title, I qualify the combat as regular due to several points, both positive and negative. As positive points for the fight we will highlight that it haves a good variety of hostile devices with which we can equip a citizen, weapons do not ask for many resources to create them, these weapons can be used by all your citizens thanks to a system of ''Weapon racks'' where all habitants can leave and collect weapons without having to assign a profession.
As negative points I will comment on the fact that the combats are not very understandable (Especially in the life bars of the enemies and your troops), in some situations you click on an enemy but the troops do not fight against it but what happens to them is that they go for the side as if you were giving an order of movement or sometimes the shooting troops approach the enemy to fight hand-to-hand, something they shouldn't do.

📜 Story and lore
The title doesn't have any history, they just let you in the world and you have to survive. I suppose that this can also be commented as something positive by looking at it from a point where you build the history of your civilization through the survival of it, but this is only a theory of mine since in the context of the game there is nothing that integrates something like this.

👨‍ The character and class
There is no main character, the main ones are our citizens where each one has a proper name and can be from miners to brave fighters. We could say that the ''classes'' that the game has are: Worker, Halberdier, Archer, Knight, Alchemist, Artificer and Arbalist.

🎮 Controls, camera and dialogs
The game is controlled almost entirely with the mouse, although almost the majority of things you can do with the mouse can also be done with the keyboard so it will depend on the player to choose which one will feel more comfortable. The controls with the keyboard and the mouse are simple but the control of the constructions or in general of the villagers are at first confused and really desperate, but like any difficulty in life, once you start to grasp the trick no longer It will seem like a nuisance to you, now that will start to look like an advantage, but I still believe that these people have to do the controls a little more intuitively for new players.
I can't complain about the camera, it's easy to maneuver and feels ''soft'' when using it, we can handle it both with the mouse and with the WASD keys for more comfort.
The game literally has no dialogue between citizens.

💣 Challenge or Difficulty
The difficulty varies depending on the game mode we decide to use when creating our games, if we choose the game mode ''Sandbox'' we will not have any difficulty since the enemies are disabled in this mode, but if we choose the modes ''Invasion'' or ''Conquest'' we will begin to deal with enemies. In these last two game modes mentioned we will have different levels of difficulty which are really notorious and with the passage of time in the game increases the number of enemies we will receive in each wave and depending on the difficulty chosen at the beginning this number of enemies will increase to a greater or lesser extent, in addition to affecting relatively to the AI of the enemies.


TECHNICAL
💻 My setup and the performance
Windows 7 x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
I had minimal problems when using the game, such as lowering frames when loading maps or small clogs in specific situations, but outside those parameters I had no other slip in this category.

🎥 Graphics, Animations and Effects
Castle Story has exactly the same graphics, animations and effects that you get in the videos and advertising images. As you have already noticed, the graphics have enchanted me especially for that caricature style they have, making me adore the little yellow citizens to whom you end up holding affection. The animations is basically the same, they are original and I love them, especially the animations in which the citizens have to load things or take materials from one place to another and i never before had seen them in other games.
Speaking of effects the title doesn't have many of them but the ones that they have are very good, I would like to highlight especially the particles of light that fly over the main fountain from time to time.

🔊 Sound and atmosphere
It has music during the main menu but outside of it, in a game for example, I don't notice because it doesn't exist in these circumstances except when there is a combat.
For that I wrote above I would like to highlight as the most relevant point in audio is to the sound, which I love and take my heart to make me feel inside the game, both the singing of the birds and the resonance of the peaks of the miners.

📺 Interface and HUD
The main menu seems a great introduction to open the title for the first time and really neat, while the interface within the title becomes very typical and already seen in almost all games. The negative points in the HUD within the game would be the wheel of objects which has images that I think are of mediocre quality and that in general the menus are confusing for the beginning user, and I already tell you that after a few hours they also confuse me on certain occasions. But I can also highlight positive things about the interface, as well as that the tasks indicate you are doing and how many citizens are deposited in it, it shows you the units that are equipped for which it gives you access to them and you can move to any ground point by clicking on the minimap.

📡 The Artificial Intelligence
The AI varied between good and bad, I would put it on a regular score and even going to be low, due to several things that seems basic and that should be updated. Among the things that seem outdated to the AI's of this time we have that the citizens remain in several situations without doing anything when in fact they have the orders and the necessary resources to do it, also the time of delay between processing information at certain times (By this I mean the fact of giving an order to an habitant and having to wait for 2-3 seconds until he responds and will do that we have asked him to do), but it is also something that is in process and I respect him for it already that in spite of having these errors I have not seen anything else that will affect my note about the product.

💥 Bugs and errors
I haven't found almost any error which affects the gameplay, only some that were funny and are not important as when some pieces that collect fly up, which also does not affect or lose the resource and which falls itself to the few meters.

💰 Price-content ratio
The price is debatable, at first I thought it was really excessive but after testing the title I realized it has a really good value, since it has an amount of content now and each time they are adding even more things that will make your fun last whole days.


CONCLUSION
It is a very good game which has a lot of ways to play it and what can have a huge amount of content in the future, but it fails to have a story and an AI that leaves a lot to be desired.


FINAL SCORE: 7,5


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Posted 30 January, 2019. Last edited 31 January, 2019.
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31 people found this review helpful
1 person found this review funny
9.5 hrs on record
INSOMNIA: The Ark
INSOMNIA is a post-apocalyptic science fiction RPG. It takes place in a space station that contains the secrets of a civilization long since disappeared. Develop your character, explore places, interact with peculiar NPCs, manufacture equipment and try to stay alive in this new place that you still do not know.


GAMEPLAY
💪 The combat
The combat is... Different, which doesn't mean the combat is bad, is simply not something that I have seen or experienced previously specifically in relation to firearms.
The melee combat is easy to carry but at the same time its difficulty, it is entertaining, doesn't have many movements or actions that we can perform but it has enough.
It has few movements and actions to perform: attack, dodge, block and kicks to destablize the enemy.
Here comes the complicated, ranged combat, you can both like and hate this type of combat because of the above, is rare. The sight is not centered on the screen it will be modified while we move in addition to what seems that some shots go where they want no matter where you are aiming, directly the shot will go elsewhere, although this is relevant to the equipment that we have and doesn't happen with all weapons.

📜 Story and lore
In the main story of the title we will start the journey with a kind of mercenary / person who will do what is necessary to survive and progress.
The lore of the game is complex and includes many factions and characters with which to establish a relationship, in addition to what despite the story is linear but we can modify it according to the decisions we make and who we decide to help during our journey.

📺 Loading Screens
The loading screens are relatively short, with a maximum of 30 seconds, within which we can see beautiful scenarios of the game accompanied by phrases or advice in the middle of them.

📡 The Artificial Intelligence
We could divide what artificial intelligence does in two sectors: In combat and out of combat.
•In combat the AI is quite adequate to a slight difficulty, thus missing shots, leaving us "free time" between the melee combats for recovery or become aware of what is happening, among other things.
•Outside the combat there is not much to emphasize more than, above all, a great behavior of the same having very few errors and imperfections.

👨‍ The character and class
We will have the option to customize the appearance (in a minimally way) of our character, in addition to also choose your name and the class of fighter what will be, within these classes we find 5: Ordinator, Tecnor, Jaeger, Helot and Thingmaster.
Each of these classes will have their different initial statistics (and also different initial equipment) in relation to the other classes, so each one is unique. Each of these classes will also have an starting equipment which is recommended for that class but this does not mean that it can not be equipped with other types of objects for combat.

🎮 Controls, camera and dialogs
The controls are not difficult to adapt but they are not easy at all, so we get a good but rare balance. It could be difficult to move in some combats because the camera in them does not focus on the enemies so it looks strange and difficult to understand mostly. Outside of the combats the camera doesn't give problems.
The dialogues in general are entertaining and are full of useful information for both the curious user and for the one who is looking for answers but what bothers me is that all the dialogues are literally nothing more than text, there is not even a sound or something that represents them, this takes out the life of the game .


TECHNICAL
💻 My setup and the performance
Windows 7 x64 - Intel Core I5 2300 - 8GB RAM - GeForce GTX 1050.
With the aforementioned components the game runs stably on the 30FPS being with the options to the maximum, falling to 25 FPS very few times and on specific occasions but it is only a second so it instantly returns to be above 30FPS.

🔊 Sound and atmosphere
One of the points that I most wanted to emphasize about this title is the atmosphere that it has, where it can make you feel like you are in a jungle or in a simple hospital room just by looking around and listening to the whole movement of people .
I would highlight the sound really above the music and what to the latter I find it very absent during most of the title.

🎥 Graphics, Animations and Effects
The graphics of this game are lovely at first glance but as the saying goes, not everything that glitters is gold. Starting with this I don't mean to say that the game has bad graphics but what I say is that they could be improved in certain aspects as it is the blood or simply the face of the characters.
The game has several effects of particles that are really remarkable but what are appreciated in certain rare occasions, but this is not bad since the game has a much better technical performance than it would be if it had particles floating everywhere.
I am not complaining about the animations of the game in general, they are good, but what I complain about is the animations during the cinematics. The cinematics are made with the same engine of the game as if it were happening at that precise moment but this is a disadvantage and leaves exposed all the errors that the graphic engine has, so the cinematics looks bad and lose the interest of the consumer in the subsequent cinematics. Yes, the game has bad or low effort animations in the cinematics but the animations of the environment and its objects are really fantastic and one of the points to highlight.
The shadows, the reflections and the lights are shown in an incredible way and they are one of the graphic aspects that stand out the most, I loved them.

📺 The HUD and menus
I have a lot of complaints about the HUD of this game but at the same time I feel that I should give it a break because of what stands out in other aspects of this topic.
We can highlight in these aspects the type of letter used in the general menus and the icons of the objects.
In the same way we can highlight the negative points that are revealed as they are: The lack of a mini-map, the general map (Key M) is not understood, you can't see where our character is standing and for last they don't shows your current mission without the need to have to be pressing the J key to enter the journal every time you want to remember what you have to do.

💥 Bugs and errors
I have seen very few errors in the game, besides the ones I have seen don't directly affect the gameplay so we would not have to worry about them severely, but I could highlight the following:
•Some save slots are not working and they return to other previous saves.
•Sometimes the map looks completely black.
•Some crashes.
Despite having these errors the developers pay attention to what the community has to say about the title so they also usually keep it updated every so often.

💰 Price-content ratio
Seeing the panorama that we have and summarizing what I have played during all these hours I could say INSOMNIA really deserves to have this price, it is the right one for the product what they are offering us, if it seems very expensive we can wait until a discount, which are very regular in these times.


CONCLUSION
We can conclude by saying what INSOMNIA: The Ark is a really incredible Action RPG
in which you will love its history and characters as well as its incredible graphic section, and without forgetting the great ambience achieved by the sounds of the title. The combat may waver but I am sure that for more mistakes you find them you will have fun playing for hours to a title of these magnitudes.


FINAL SCORE: 8,5


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Posted 18 January, 2019. Last edited 29 January, 2019.
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14 people found this review helpful
6.7 hrs on record
Great eSports Manager
Manage a house of eSport gamers by training the strong, and pruning the weak. Then go head to head with North Korea, the greatest gaming nation in history.


Positive Points
+The first thing we notice when we get to the game is the black humor what it has, in addition to many references to jokes and memes on the internet.
+The mechanics of the game is simple and consists of a combination of click and idle but it is achieved in a very good way so that at all times you will be busy with something.
+It has a system where we will have to win an adequate amount of medals to enter the most important regional tournaments.
+The tutorial is well done, it teaches you almost everything you need and what you leave blank explains it to you during the course of the game.
+It has a good HUD, neither remarkable nor annoying in sight.
+When starting a new game we have the option to skip the tutorial.
+By winning tournaments we will be given a wide variety of rewards, ranging from store unlocks to the opportunity to enlarge our home. By enlarging our house we will have more space to put furniture that we can use in our favor and also more spaces to hire more players.
+There are 4 types of branches within which we can develop the skills of our characters, which each of them have their own mini-games and you are: FPS, RTS, MOBA and ♥♥♥.
+We can hire famous streamers / gamers (Obviously with their names changed), for example: Afrocow or TwoLift.
+The map and the places we can go to play are distributed everywhere in our real world so we can go to play Brazil or Russia.
+In order to obtain profits and be able to sustain ourselves we will have to do what our players are streamers but not for a long time because if we leave them streching all day their ego will grow in a huge way, and we do not want that.
+The music and the sound are well done, highlighting only a little more the sound because the music is usually overwhelming at certain times.
+Animations and graphics in general are good, nothing to write home about.
+We have a "day and night cycle" in which absolutely nothing changes, but it looks beautiful.
+The duration of the campaign is not so long (Approximately 3 hours) but it has a good replayability so you can put more hours if you want and you like it.
+If you are streamer this game will love you because you can play with your audience, the game allows you due to several options which are integrated so you will have a good time with your audience.
+The requirements are very low so you can play with almost any computer and the price is right for the content it offers, not to mention what has great replayability.

Neutral Points
•The jokes it contains can become offensive to some people.
•The minigames are very easy in general but this is balanced because in order to do them well we have to have speed and precision in almost all.
•We can pause the game but it is a complete break so we can not do anything until we get it out.
•It is only available in 4 languages, among which are not the most spoken and which are essential (only English and Chinese), but this is understood due to what is an indie company and their game has many other things to fix before what this.

Negative Points
-The options of personalization of the graphic preferences and in general are null, almost can not be modified.
-Only we can interfere in the game and what our ability counts more than our characters in the tournaments, we can not do it when they go to compete for the medals, which I think we would also have to have the opportunity to '' fight '' .
- Being within a game we can not go to the main menu or change the storage slot, but what we have to reopen and close the game.
-Not updated for many months.

Conclusion
Great eSports Manager is a good game in which you have fun due to its great humor and its mechanics of mini-games, I recommend it if you like games where you have nothing else to move the cursor and wait for your empire to grow but I do not recommend it for Those who want to find an unprecedented magnificent work of art, this is a game to have a good time and have fun with it.


FINAL SCORE: 7


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Posted 6 January, 2019. Last edited 6 January, 2019.
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22 people found this review helpful
10.3 hrs on record (10.2 hrs at review time)
Ash of Gods: Redemption
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.


Positive Points
+In the combats we have the types of bars, life and energy, those that do not interest us at the time of making special attacks or defeating the enemy more easily.
+An interesting variety of companions and characters that will find us during the journey of our adventure, some of whom we could recruit while others do not.
+A large number of attacks and special abilities for each character.
+At all times we can see the number of points of life and energy, the level of attack and the skills that enemies have.
+We have the option of "The harvest", which determines the general difficulty of the campaign and range from level 1 to 10, in addition to what can be changed at any time from the map.
+We have a system of cumulative wounds in which when a character falls in battle he will gain a '' light wound '' and then fall back into a battle for another degree of wound, and so on until a point of Discomfort sight where he will die.
+Any character can die from the accumulation of wounds.
+Any place that can be read on the map has a small and slight description about it.
+The story is extremely interesting and connects in some way with all the details.
+The visual effects and the animations of each character, this includes the regular movement up to their abilities, are very well achieved taking into account a great variety of these.
+The map is ridiculously huge.
+Absolutely everything we do will have an impact or a response in due time, therefore we will always have to be careful with what we do.
+We will have a loyalty in each character in the group about the main character, this same will affect a general and individual moral of each of them in the benefits of it.
+We have 5 starting slots. Thank you.
+The option of "The harvest" will have a difficulty to choose the principle, within the ability to have the options of: Story Mode, Classic Mode and Iron Man Mode. Where in all of you you really notice the difference between one and the other.
+The HUD is incredible, one of the best highlights of the title. Both in the menu and in the fights and in the moments of interaction.
+Automatic save points are getting little more.
+There is a really incredible option, which can not stop happening and is to increase the speed of the game, this is what happened very fast and not boring, we have 3 speeds, the normal (x1), the fast (x2) and the very fast (x3).
+The setting of the places is very well done, as well as the characteristics of the time in the buildings and the characters.
+Within the "Extras" window we could see the characters we have known as the scenes we have seen.
+It is available in a total of 9 languages ​​and the translations are very well done, but I do not know what I like. .
+Has very little graphic requirements to play at any time.
+We can buy a beer for the developers.
+The most important thing is the title is fun and you are intrigued at all times by what will happen next.

Neutral Points
•The tutorial teaches us almost all the basics but also leaves some blank points what we have to learn on our own.
•It is very easy to realize what it is convenient to say, but because of the situation, not because of my deduction, therefore, even if we do not want to say something, in the end we will end up doing it because we know what it will end up with. Basically; It is very predictable.
•We have the option of '' self-battle '' which I think is fine but this is ridiculous and what takes away the grace of the strategy.
•Auditory highlights very well in music but the sounds seem to me to be of much better quality than the current one.
•The loading screens are fast but there are also many of them.
•The multiplayer could be much better than it currently is, there are very few people, there is only 1 game mode and there are even clans within the best ones that only have 1 person in it.
•The price is fair according to how you see it but in general it is well placed.
•The updates are every big period of time but within them they put a lot of features, as well as what they listen to the community.

Negative Points
-In the dialogues between the characters there is no speaker or voice for them, instead, the characters emit short sounds which ends up being irritating.
-The wounds are very easy to heal, we have an option in the camp with which we can heal ALL the wounds of the participants of the group in exchange for a small amount of the game currency ''Strixes''.
-Something that happens very often in games and it seems totally illogical. I just bought him from a merchant, then robbed him but he did not recover the money nor did he take any of the items he had for sale.
-When attacking an enemy, or what attack you, in the back will not give us a greater damage or an extra for this, which is totally illogical.
-The options of modifiable preferences are almost nil, leaving only the resolution, the language and the general volume.
-We have horses, I still do not understand why we can not fight using them.

Conclusion
It is a very good game which has a lot of favorable characteristics and which have never been seen, but that is also a problem since having a large number of these also have a lot of errors or missing. But leaving that aside is a game really worthy of what it has and more than anything for its incredible history.


FINAL SCORE: 8,5


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Posted 16 December, 2018. Last edited 16 December, 2018.
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20 people found this review helpful
2 people found this review funny
19.2 hrs on record
Jagged Alliance: Rage!
Jagged Alliance returned, and better than ever! Strategy title based on the turn-based combats in which you can adapt the tactics what else you believe to be efficient but with only one objective: Eliminate the drug cartel.


Positive Points
•When choosing which characters we will use, these will have different advantages or disadvantages depending on each one of them, at the same time what will have different individual skills which will be useful in combat.
•The performance of the voices of the characters is very well done.
•The tutorial is quite simple and interactive so it is easy to learn the mechanics and controls.
•The mechanics of the game is turn-based attack which is not new but is developed in a good way in this case, based mainly on the individual action points for each character.
•All enemies have loot.
•The scenarios have a large amount and variety of objects, in addition, these are well positioned and are appropriate to each of the situations in which we can find them.
•When attacking an enemy, as long as we have firearms, we can choose 3 different places to attack: Legs, body or head.
•When attacking we will have the option to increase the accuracy of the weapon but at a higher cost of action points.
•The music and sound are of good quality, preferably emphasizing music over sound.
•If our allies are wounded in combat we can load them until the exit of the map to save them.
•We will have two ways to move on the map, one is to run normally while another is to stealthily walk, the two are suitable and are perfect for different situations. When running normally we will reach more distance per turn but we will make noise and the enemies will be able to discover us.
•There are a lot of effects, both positive and negative, which can affect our characters depending on the circumstances.
•At the end of each mission we will go to the map of the island where we can go to the next mission or rest and repair our equipment or cure the characters.
•When killing enemies or other various actions we will raise a bar of fury which we can use to activate the special abilities of our characters, which will be very useful at the time of the battle.
•Both the main story and the lore of each character are entertaining and the more we advance in them, the more curious we are about what will happen at the end of them.
•There is fog of war what seems totally logical to me.
•The campaign is long, since it has many scenarios and the average time to finish each of these is quite long, therefore we will have enough hours of play in this title.
•The translations are almost perfect, only one other line that has not changed but nothing important or relevant. It is available in a total of 11 different languages, among which we find the most spoken worldwide.
•It is compatible with joystick.
•The requirements to play it are not high and at the same time it does not have problems of FPS lows or something similar.
•And most important of all, you have fun when you play it.

Neutral Points
•Some colors do not contrast with others, such as a scenario that is completely dark as well as most objects in it but also in this scenario there are objects of very strong and vivid colors.
•Some other error but what are almost unimportant and do not affect the gameplay of the title.
•We have the possibility to choose the difficulty of the campaign before starting but I personally believe that the difficulties are poorly adjusted, being very unfair in some or very simple in others.
•The HUD is fine to a point since I really expected something more in this aspect of the title, it could be much better
•Outside of what we can equip our characters to improve them in combat, we can not improve their skills or make them learn other new skills.
•Modifiable preferences options are not few but not too many, a middle point of what we can change.
•It seems somewhat prejudicial to me that the drug cartel is composed almost entirely of Latin American / Mexican / Cuban people. We can verify this in the dialogue lines of some other NPC when fighting or talking. It's not that I'm particularly bothered by it, it's more, it seems totally normal to clarify a context in the story, but it was something I wanted to say nothing more.

Negative Points
•The animations of the characters, especially in the cinematics, are very forced and poorly performed. For example; When they walk or when they stop suddenly walking.
•It seems silly, but there is only one loading screen in the whole game.
•We will have to avoid that our characters die dehydrated therefore there are bottles of water what we can use for it. This seems completely unnecessary to me because being upset and it is a complication but not being there would not cause any harm.
•We have the option to choose the answers in some dialogues, but these decisions do not affect the development of the campaign.
•The missions in each scenario end up being the same at the end and end, doing repeatedly once you start getting hooked with the game.

Conclusion
It is an incredible game that deserves to take the title of the Jagged Alliance saga, shows us some new mechanics and others not so new but which were used in a very good way by the developers.


FINAL SCORE: 8


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Posted 6 December, 2018. Last edited 6 December, 2018.
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