9
Products
reviewed
132
Products
in account

Recent reviews by Spindizzi

Showing 1-9 of 9 entries
19 people found this review helpful
4 people found this review funny
11.0 hrs on record (10.8 hrs at review time)
Not recommended simply because you can be hours into the game and if you make a mistake and mess up and get the Nimbatus destroyed, that's it, you can't load a save, your playthrough is deleted and you have to start all over again.

Was more than enough reason for me to instantly uninstall.

Posted 5 September, 2021.
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3 people found this review helpful
2 people found this review funny
1.9 hrs on record
Graphics are disappointing, looks nowhere near as good as the trailers or Doom 2016, flat lighting and cartoony objects,

Really unintuitive, got stuck about 10 times not knowing what I was supposed to do or where I was meant to go.

Even one of the tutorials I was mashing the key I was instructed to press on an enemy target to demonstrate a new move, never worked, after 10 min hitting the same invulnerable zombie 500 times trying to perform a "blood punch" in a box room gave up and quit.

Went back to the game later to try again, game loaded me somehow further ahead then I reached in the level and no idea how I got there or why.

Doom was meant to be about unleashing a hailstorm of firepower down on an array of enemies, now it's about having 10 different buttons to perform a slightly different attack and there's just a tedious specific way to kill every monster that the game wants to try and walk you through rather than leaving you to figure it out along with constantly shoving all the other bloated achievement nonsense in your face, 10 upgrade menus, runes etc etc... all I wanted to do was shoot stuff and have fun.

They just shoved so much crap to choose into this game it was a pain just to try and do anything.

In my opinion from what I saw, Doom 2016 is a much better game, get that instead.
Posted 9 December, 2020. Last edited 9 December, 2020.
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544 people found this review helpful
69 people found this review funny
0.0 hrs on record
Good old Valve dumping off all steam controllers without a limit per order when good portion of their customer base could've benifitted from this offer.

Even with the individual shipping price they can be resold for almost double.

I expect to see thousands of these turn up on ebay in next few weeks.
Posted 27 November, 2019.
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6 people found this review helpful
1 person found this review funny
3,743.8 hrs on record (1,782.1 hrs at review time)
Do not buy, being removed from steam, Psyonix sold out to Epic Games.
Posted 2 May, 2019.
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4 people found this review helpful
6 people found this review funny
12.1 hrs on record (2.2 hrs at review time)
Bought this game on the strength of the Doom Franchise being really good in the past.

Sad to discover that had I actually look more carefully at what I was getting I would have thought twice, but I bought the game way after release on sale so I'm not really bothered.

So what's bad about this game?

It completely panders to all the modern console market pitfalls of how to build a bland braindead game.

Examples;

1. Glory kills which are basically just quick time events which were pretty much invented for controllers to have an easier time in a first person shooter. The problem is quick time events are sometimes entertaining but they are repetitive and boring as hell once you've seen them more than 5 or 6 times and if you play this game for any length of time you will see them hundreds if not thousands of times.

2. Incredibly repetitive linear gameplay, where it follows the formulaic and dull method of singleplayer ive seen in endless console games where they introduce one low end weapon, make the player use it ad nauseum against the same monster type over and over, then a bit later on introduce a slightly better weapon and a slightly stronger monster, rinse and repeat until you're bored and have quit the game before you see all the content anyway.

3. This game is gigantic to download, needing around the same amount of space as GTA V to install, yet I can't see the justification for the size as the graphics are ok but they are nothing special, barely above any half decent Unreal Engine 4 game, so I get the impression this game is largely one big piece of bloatware.

4. There is real attempt to make an interesting storyline, you're just dumped right in and quickly lose interest in why anything is happening.

I'd say save your money and buy a Serious Sam game or something if you want to slaughter and blow up ridiculous amounts of stuff in fun ways. Pretty much the only thing I found "rewarding" or fun is getting as many of the enemies (which all pretty much look the same by the way at a glance apart from some are quite big) blown up together with explosive shells or grenades.
Posted 2 April, 2019.
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3 people found this review helpful
1 person found this review funny
1,654.4 hrs on record (1,530.0 hrs at review time)
Early Access Review
Developers are always changing everything and rolling back and going from one thing to the other and don't seem to have a clue about what they're trying to accomplish and what they want this game to be.

Right now there's just been an update that makes ingame rock extremely rare and hard to find in any decent amount even though you need a half decent amount to build your first tools and a basic ranged weapon such as bow and stone was also the prime choice to build a base with as wood is easily raided.

The graphics of new rust can be quite beautiful at times, but the lighting and darkness is all over the place as you struggle to see because of a glaring sun half the time, or you're stuck waiting out a night because you can't see 2 feet in front of you. The weapons and movement are clunky and unlike that of any other fps I've ever played.

Everyone else who somehow got used to these clunky weapons and movement are astonishingly accurate and aswell as adept at the melee weapons.

I loved Legacy Rust but I find new rust to be a very pretty pile of crap and after a fresh wipe and dying three dozen times over even with a friend on a group size limited server and unable to find any quiet spot or amass any resources to try and make a base as stone as been made super rare in the latest stupid patch, I realise this game just isn't worth the effort and is best uninstalled.
Posted 2 July, 2017.
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71 people found this review helpful
1 person found this review funny
18.4 hrs on record (18.4 hrs at review time)
I've seen a lot of pay to win games but this one takes it to an absurd level, where single players spending absurd amounts of money can defeat and disarray a great number of enemy players and become pretty much unbeatable as long as they keep pouring money into more cards.

The idea of a typical freemium game being the game is fun enough to play for free but there's a lot of bonuses and rewards to paying that give you a decent advantage once it's sucked you in.

This game unshamefully wants your wallet and all that's in it, and sucks you in by giving you the paid capabilities in a grace period for a new player until it runs out and you're left with a game thats pretty much unplayable on a non premium account.

So do yourself a favour, don't even bother.
Posted 25 June, 2017.
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8 people found this review helpful
1 person found this review funny
1,000.4 hrs on record (864.4 hrs at review time)
Devs stated catagerically they would never add micro-transactions to this game and they went back on that barely 2 years later.

I wish I never bought the game and the dlc's.

I thought I was supported the game but the developers are just greedy and mad for money and they'll say any ♥♥♥♥♥♥♥♥ thing to increase the likelihood they'll get more.

They just keep shoving more ♥♥♥♥ into the game that's money related and gets waved in your face like this is some big time free to play mmo and not an old dated shooter that used to be a classic.

I uninstalled and quit the game, Overkills word means nothing and I'll never buy anything else from them again.
Posted 18 February, 2016.
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2 people found this review helpful
1 person found this review funny
235.4 hrs on record (234.9 hrs at review time)
The first game was Supreme Commander, then came Supreme Commande : Forged Alliance, then this.

Sadly it doesn't live up to the series.

The whole game feels like a cutdown version of the earlier games, like if someone had to remake Supreme Commander with only a fraction of the budget.

The graphics are worse than the earlier games. The FMV's are worse quality than the earlier games.

The game balance is poor and air units are overpowered.

The storyline for the singleplayer campaign is weak and very cheesy and every campaign opponent is just a sad predictable spam of gunship formations.

The regular units are bland and experimentals feel more like regular units.

The campaign was easily completable on Hard difficulty for a novice like me, who barely scraped through Forged Alliance on Normal difficulty.

Which leaves only skirmish and multiplayer, where the gameplay is far shallower and blander than the original game and you'll quickly grow bored of it.

What basically ruined this sequel is basically the same thing that ruins a lot of PC game sequels, a studio has initial success and then they set their eyes on the lucrative console market.

Here's a quote from gamespy reviewing the Xbox 360 version of the first Supreme Commander.

"Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle."

That's pretty much what they did here.

The only thing Supreme Commaner 2 deserves credit for is that on the whole the skirmish A.I is somewhat improved over its predecessors in terms of actually amassing units and launching credible attacks.
Posted 11 October, 2015.
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Showing 1-9 of 9 entries