3
Products
reviewed
224
Products
in account

Recent reviews by Soumynon

Showing 1-3 of 3 entries
1 person found this review helpful
172.2 hrs on record (49.8 hrs at review time)
Early Access Review
The Best
  • Smoothness. The game feels smooth and nice, fixing one of the most important negative spects from DAC.
  • User Interface. The ingame interface is just dope. Real-time charts? Yo. Splitted DPS between attacks, ultimates, and items? Yo. Pleasant colours? Yo. Full sinergy information? Yo. Be able to see who are you attacking (sword icon)/defending(shield icon)? Yo. People complained about being too much mobile focused, but you have to keep in mind Dota Underlords, unlike other games out there, is a crossover multiplatform game, which is fantastic.
  • Item mechanics. Dota Underlords fix the major DAC problem: players that started poorly are extremely punished since they do not get items, and they keep losing HP. I think the mechanic proposed here is close to be perfect. Note: I would make last PvE rounds harder in order to give them more epicness, right now the Dragon, Trolls, and MonstarNian are too easy (moreover I would be a slight nerf to mages, which is necessary in my opinion).
  • Graphics. Subjective topic, you can love them, or hate them. I do love this kind of graphics. Mobile friendly. I hope people that do not like them, do not wait hyped for Borderlands 3. :'P
  • Gold Interest. The fact of getting the interest by the gold amount at the beginning of the battle reduces the early game RNG because you can buy everything from the shop, check if the next ♥♥♥♥♥♥♥♥♥ helps you, and if It does not you can sell everything with no drawbacks.


What I Would Change
  • Something to farm. Candy system in DAC was neat. I would add something to progress ingame further than the rank system.
  • Dragon Alliance. Dragons are epic by nature. They should not be easy to get, and they should not fill in every lineup. Since you are sacrificing synergy slots due to their different nature, they should offer a high reward, corresponding the high risk you are taking. Currently the fact that you only need two dragons in order to get their bonus lost all their epicness, and lost the risk, therefore they can't offer the reward I talked before.
  • Opponents sequence. "The easiest way to accomplish this would be "pulling opponents out of a hat". This way you play against every opponent once in the first 7 player-rounds. Every fight gets you a more predictable opponent, and for fight 7 you actually know whom you're playing against. This way repositioning and maybe even switching champions would become relevant much earlier in the game, and would greatly increase skill-cap, while also making the game more accessible to newbies." — u/OrdinaryPriority


Unpopular opinion
  • Lonely feeling. Not for me. You can check quickly how are your opponents doing, how is your army doing versus someone, who you are attacking and defending, as well as who is your friend attacking/defending.
  • Alliance icons under benched units. I don't see this as a good idea. I mean, this information would be redundant once you learn the alliances. Would it help new players? Yes. Would new players want to get rid of it once they get experience? Yes. Could it be an optional feature? Yo.
Posted 30 June, 2019. Last edited 30 June, 2019.
Was this review helpful? Yes No Funny Award
61 people found this review helpful
36 people found this review funny
27.1 hrs on record (19.2 hrs at review time)
Wololoooo
Posted 24 November, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
4,099.1 hrs on record (296.3 hrs at review time)
CS:GO Review
A estas alturas no se puede descubrir nada nuevo sobre esta joya. Un juego con ideología "easy to learn, hard to master", con una curva de aprendizaje muy alta, y que no puede faltar en tu biblioteca.

Totalmente recomendado.
Posted 1 March, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-3 of 3 entries