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0.0 ώρες σε 2 εβδομάδες / 3.0 ώρες συνολικά (1.5 ώρες όταν γράφτηκε)
Αναρτήθηκε: 16 Ιουν 2017, 2:57

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If I had to grade this game, it would be around a 43/100 right now.

I can't recommend the game in it's current state. Wait a few months to see if they do more balancing of game mechanics, or even wait until it comes out of early access. At the moment, it only feels like a $5 to $10 game, it just doesn't feel fair whatsoever, that is it's biggest issue. I've played games that have unfair feeling moments and mechanics, such as X-Com 2 and Darkest Dungeon, but the mechanics don't work together for this game. The game rolls to see the teir of damage that you do, it rolls to see if you hit, it rolls to see if the enemy or enemys dodge, and it rolls to see if the attack is block, or atleast that's what it seems. On top of that, there is a very short time limit for each stage of the game's story, there are levels and a level curve, and you get little in terms of gold, exp, and items from encounters when compared to the cost of everything else. If they can fix these blatant issues and balance everything, I would say the game would be worth a solid $20.

The best way to fix this is to remove the timer, or atleast give an option to remove the timer, and make the game less rng dependent.

Apart from all of that, the only other issues I noticed were some grammatical and spelling errors in the text. The artwork, animations, and the base idea for game mechanics are solid, and the story is interesting, and does what it needs to do to continue the game.
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HannaBauer 22 Δεκ 2024, 1:46 
Dang, your review tho! It's packed with so much good stuff. I could never write like that. You're incredible! 🤩👌