24
Products
reviewed
179
Products
in account

Recent reviews by Ceroba

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Showing 1-10 of 24 entries
1 person found this review helpful
3.2 hrs on record
For a game that at first glance may seem like a walking simulator, it's genuinely still decent as a game, and as a silent story.

Wish the game was longer due to its linear gameplay (for reference, I was able to complete the main story - collectable aside - in three hours w/o a guide), and at $20 without a sale, it's a questionable pricing by modern standards.
But as it goes frequently on sale for $1.99 USD - you should be able to pick up the game for pretty cheap eventually.

While it may not per say be the most visually impressive game of all time, for a 2016 Indie title, you have to give credit for how nice the game looks - in particular the underwater bubbling is pretty neat.

Beyond that, I don't have much to say in regards to it without going into spoilers, but as someone who doesn't typically find reaction to games - and even though I find traditional jumpscare horror to be ineffective once you get used to it - I do believe the game has its moments where you will feel dread and some disgust in moments.

In short - if the game interests you, I highly recommend picking up on sale, rather than full price - due to its short runtime.
But once you do find that opportunity, I think it'll keep you company once playing the first time around.
Posted 26 February.
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1 person found this review helpful
0.0 hrs on record
Nyakuza Metro
While it isn't my favorite chapter in the game, it's still definitely one of the better chapters in the game.

The location stands out just as well as one of the most open locations in the entire game - only really comparable to Alpine. And unlike Alpine, it's a truly open place, where you can go anywhere you'd like.

The fact you can mostly do any order you'd like is cool, albeit deliberately held back by requiring passes to go in some areas. It makes sense why, but a little annoying nonetheless.

Without spoiling anything, I do think the Finale (besides the True Finale) is possibly the best in the game, and serves as a solid spiritual finale to A Hat in Time at the time of its release.

The only major critique that I have - I really wish the DLC could've given each level its own unique art. It makes sense, since Alpine Skyline also did the same thing, but come on, it's DLC, it would've been nice to recognize each location by visual design as well (even if you only really would know on repeat playthroughs).

Cosmetics
As a whole, pretty good collection. I appreciate having new badges for hats that barely got any.
Wish the Bat had different properties from the default Umbrella - considering it's literally a Baseball Bat, but it's fine.

What does bother me though is spreading the shops out so much.
It's cool from a design choice that finding the cosmetics is a side-challenge, but if you pass by one, happen to be low on pons (because you did 56 Timepieces before Death Wish), good luck refinding those shops without a guide.

That aside though, all of that is cool.

Online Play
Possibly the best part casually. Being able to goof around with your friends online is fun.
There will be some oddities with it, and I'd highly recommend messing around with Workshop Items to get around some of its limitations, but genuinely, when I was playing the first time, it was by far the best part.

Garry's Mod of A Hat in Time - having people to goof around with is fun.

Recommendation
If you enjoyed A Hat in Time - or even just bought the game, I'd strongly advise getting this DLC. (really all of them, but especially this one)
It will keep you busy for about an hour casually, and still give you plenty of items to mess around with, as you complete the rest of the game, or just goof around with friends online.

...now can you please stop advertising it every time I load? I get it, I own Nyakuza Metro, you don't need to remind me.
Posted 6 February.
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2 people found this review helpful
0.0 hrs on record
Arctic Cruise
As it stands, it's an okay extension to your Hat in Time session.
It's not a massive expansion all things considered, in total there's only five stages added with the DLC in that regard - three to the actual storyline, and two additional timerifts.

It's a cute location with decent platforming, and has some fun shenanigans to pull off with the No Bonk Badge in the Finale - but for the most part, it's just a bonus for buying the DLC.

I recall casually the first time around really hating the Purple Time Rift due to its relatively harsh health placements, but if you're calm with your movement, and especially on repeat playthroughs, it's not that bad.

Death Wish
Everything you hear about the difficulty is true, and I do stand by that it's hard to recommend to casual players in that regard. Writing as of my third All Timepieces playthrough with Hat, and it still will mess you up by the midgame, and will curve stomp you by the end. I still haven't finished it, and consider myself not good enough to 100% the DLC, even after 30+ Hours of gameplay.

Nonetheless, I did participate in basically every level available. It's nice being challenged for once, and having new content to actually test your strength is greatly appreciated. Having hard versions of every boss is great, new challenges in pre-existing levels is perfect, and in general, having some levels where you need to figure out a strategy, that's the fun of Death Wish.

However, I need to say that the last handful of contracts are even more brutal than the rest. Even at this point, I still haven't gotten through some of these missions, and even with Peace and Tranquility to make things easier (but unable to gain Stamp Progress), may take some tries for the hardest ones.

Recommendation Status
If you are a fan of A Hat in Time casually, and are desperate for new content, I'd honestly say the Workshop will probably serve you just as well, if not better.

However, if you thought the game felt a little too easy for you, and have gone through several times before (or just want to support Gears for Breakfast), I would highly recommend picking up the DLC, in spite of its Mixed Rating.

Genuinely, Death Wish is fun to try out for repeat playthroughs, and perhaps one day, I might finally complete it myself.
Maybe not this year, but one day in the future.

If not, Hat Kid will offer some smug looks while I listen to Peace and Tranquility for the next 12 Hours.
Posted 6 February.
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No one has rated this review as helpful yet
1.2 hrs on record
For all intensive purposes, the game in question is literally just Flashplayer with a .swf file that auto-runs.
The game itself is fine, and due to it being an older version of Flashplayer (26 to be precise), doesn't break after January 2021, but very weird this of all things is on Steam to begin with.

For context, this is just a quick access version of the first five games as One Collection.
Posted 3 February.
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No one has rated this review as helpful yet
0.8 hrs on record
If you're into games like the Grow Series or Henry Stickmin, it's a suitable one hour adventure like that.
Wish the game had a map system to let you know clearly which paths you've been on, but it's fine.

Very strange, but fine.
Posted 3 February.
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No one has rated this review as helpful yet
0.6 hrs on record
I feel the concept of a Microgame/Horror Combination would have high potential.
However - the execution is questionable, and with better titles available, hardly recommendable for more casual audiences.

Most problematically is the lack of content.

Even if you consider 100% completion, the only requirement (beyond a Good and Bad Ending) to 100% the game is completing all minigames, which in total, there are 17 ... kind of.
In actuality - the 17 is closer to 9 - with another 8 as variations of other minigames. Mostly commonly reskinned are the topdown levels, which from my count - there are 7 of them.
As for the others - the Flappy Bird mode gets two variations - while Get X, Avoid Y also has 2.

For reference in terms of the amount of variety - WarioWare: Snapped! - a downloadable DSiWare title with one of the smallest sizes in the series - had 20 Microgames (15 if only speaking about Singleplayer minigames) - which from a description read, seem all different from each other in spite of that small roster and limited budget.

Even so, the small roster would be fine, if there was incentive to actually replay these challenges.
However, the way the game does so is not ramping the speed or difficulty up as you replay them, but instead having them being longer experiences.

That would be fine if the game had a reasonable difficulty, but most are surprisingly difficult for a game you can still beat in under an hour (final moment spoilers) - given you get lucky enough to win the Russian Roulette, which the amount of shots you have to hit yourself with is based on how much you succeeded or failed, despite getting four, I still won the odds.

As a result, you casually won't be completing many of them. For myself, I only really got around to six of them, before warranting closing out, and returning to A Hat in Time over it.

To be clear, once you have completed the minigame, there is no incentive to go back in terms of completionist goals.
There is an achievement for completing all 19 Minigames, but outside of that, there isn't like a harder variation of each minigame. You can complete them over and over as you wish, but there's no Highscore for winning multiple times in a row.

As for being a horror game - a game about scaring the player - I maybe was intimidated genuinely once, and honestly found it more effective as a Rage Game than a Horror Game - which going by the description, I don't believe was the intentions.

I love the artstyle of the game, and again - do believe it would enable interesting opportunities to explore as a game.
However, I believe the following should be improved upon in a future title like it:
1. Focus on smaller, bite sized minigames, as apposed to 1-3 minute long minigames - to keep the pace up, and give more development time to add more minigames.
2. Leave the difficulty low, as to allow replayability in faster, infinitely playable & ramping in difficulty variations (as one game, rather than multiple).
3. Try some alternative artstyles. It's fine to keep a theme like this around for one portion of the game - especially in the endgame, but I feel the game would be more visually pleasing to have more than three colors on screen. Why not change the art approach as you get closer - to really make the player feel they're progressively going insane with how strange the minigames look?
4. If necessary, adding DLC (whether free in smaller packs, or paid in large bundles) would help expand the game, and better define the game's value.

Even as a $3 Title, even as a Free Title, I question if it's worth most people's time and funding.
Consider that even the Mindwave Demo offers similar gameplay with more replay opportunity as a game that isn't even finished - just because of a High Score system alone, and can be downloaded for free.
Honestly, I would love to see this game improved upon in the future, but as the last major patch was within the first two weeks, I doubt the game will be receiving anymore major tweaks, without being a sequel title.

With that, keep improving upon your titles, but as to those questioning a purchase, seek other options personally.
Posted 2 February. Last edited 2 February.
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1 person found this review helpful
0.7 hrs on record
If Low-Tier Mascot Horror and Portal had a game, you'd end up with Owinka Shooter.
Hard to sit down and recommend it, but at the same time, I didn't get bored playing through.

Not a huge fan of mashing to shoot, but otherwise it's something to do.
Posted 2 February.
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1 person found this review helpful
3.2 hrs on record (2.8 hrs at review time)
The game speaks for itself, and with the nature of an endless Daily Challenge mode, there's theoretically no end to the content. (or at least one within reason)

Wish the game had some sort of Level Editor / Workshop Support, but as a $1 game, it's worth the value if puzzle games are your interest.
Posted 24 January.
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2 people found this review helpful
1.1 hrs on record (0.6 hrs at review time)
If you're a fan of WarioWare likes - it's worth trying out the Demo.
Speaks for itself - tries some new things, and hey, has a highscore (and speedrun) leaderboard if you want to try out!
Posted 20 January.
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No one has rated this review as helpful yet
1.3 hrs on record
While the game itself isn't the most visually or gameplay impressive game in the world - you have to give props to Tsvetomir Georgiev for (outside of some assets) single-handedly creating a neat little FPS. It's unfortunate the project will remain as Chapter 1 forever, but I have to give my condolences.

Especially to the pricing - even if it's never going to be finished, $1 is a more than reasonable price tag for the product.

Small PSA though, due to older builds of the Unreal Engine crashing on Intel Cores, you may need to run a launch option to fix the game.
https://steamproxy.net/sharedfiles/filedetails/?id=3410993783
Posted 19 January. Last edited 19 January.
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Showing 1-10 of 24 entries