35
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635
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Recent reviews by Some1xx

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7 people found this review helpful
1 person found this review funny
29.9 hrs on record
A connect 3 or more bubble game, nothing too special about it, it's fairly generic although there's a tech tree added to it which gives you special abilities - however it's massively disappointing in my opinion..

There's three abilities but the only one you need is the bombs fully upgraded and then putting up your energy storage and income. After the first two stages you will have enough stars (used to unlock/upgrade) to do this.
This will be all you need to clear out all the levels with 3 star rating without failure every time.

I do recommend playing the game if you enjoy puzzles, it's really cheap for the amount of time you can get from it but I do have a few problems with it besides the overpowered bomb ability.


The game can occasionally give you the same colour ball back to back several times.

The level is too randomised every time you play it resulting in some attempts being much easier when there's more/larger patches of the same colour.

It doesn't really get any harder, just more balls added which prolong the level making it more tedious than challenging

Nothing really changes throughout the playthrough, there's 50 levels per stage and five stages which only add one new colour each.


The biggest issue with this game is that it will offen forget how physics works, the balls can get stuck inside each other, spaz out and on some occasions completely break by getting sucked into some black hole where all the balls will merge into one big mess.
This can result in either the board being cleared and getting an instant win, the board being cleared but not winning leaving you no way to finish or move all the balls into your shield and instantly losing.

Overall the game is incredibly easy but somewhat fun if you play for small periods of time, doing it all in one go left me wishing it would finish soon.
It's worth getting it on a sale or in one of the available cheap bundles with some other decent games.
Posted 10 June, 2016.
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35 people found this review helpful
14.7 hrs on record (4.1 hrs at review time)
This "game" hasn't added anything new to the already existing clicker games and is as basic as a clicker game can get.
No effort has been put into it.

Nothing different in the game mechanics/features.
The game uses stolen/copied art assets.
Made in flash and comes with the amazing right click menu.
Apparently you can use equipment but I've not seen any of them yet... don't expect them to have any thought put into it, if they are even in the game.

The micro-transactions are apparently quite expensive (I can't actually see the price in game .. because <error>.. and I'm certainty not clicking on them to find out) and has the common used idea of having packs which don't match any of the costs of anything in the shop

The only good thing I can say about this garbage is that by default the music and audio is switched off so I've not had to listen to any of that, which I'd imagine is just as bad as the rest of the game.
You can grab a few quick achievements but other than that, the game's just the typical trash thrown on steam to try rake in any cash they can with as little effort as possible.
Posted 8 June, 2016.
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90 people found this review helpful
2 people found this review funny
87.9 hrs on record (87.8 hrs at review time)
Meridian: Squad 22 is a 4X RTS, in the style of the 90s games.
It is the second game in the Meridian series and is a massive improvement from the first one, Meridian: New World.
It's not required to have played New World to understand the story but it will give you more of an insight as to what's going on.

The game is made by one person and is focused on single player only.

In its current stage there’s 4 missions available but the story so far is progressing quite well and the missions have been fairly different from each other.
There are points throughout the story where you have choices to make which gives you different rewards.

You can only play as one faction but there are multiple AI factions with their own units for you to face.

There are three tech trees (combat, economy and defence) which lets you unlock new units, abilities and upgrades in an order you want.
This is done by collecting the three different research points (samples) scattered across the maps and making choices in the campaign.
In total there’s 17 different units available, including Infantry, mechs, tanks, naval and air.

There’s no Skirmish but there two alternative modes instead.

The first being World Conquest in which you fight on different territories against the AI and the difficulty increases from Easy to insane. As you get closer to the enemy’s HQ the harder the maps are. There are around 100 territories, give or take a few dozen, you can do as much or as few as you want to reach the main target. However the more maps you do the more samples you can collect.
Additionally there’s a fourth tech tree available in conquest that give you extra benefits.
Any excess points can be spent to ‘auto-win’ ‘Hard’ and ‘Very Hard’ territories to make it quicker and less of grind to get through.
The map generation is a little restricted in design.

The second one is Squad Missions, in which you can play single missions that provide a challange using a limited number of units.



For those that have played Meridian: New World here’s a few changes:

Graphics and animations have taken a large step forwards and also includes camera rotation and zoom.
More units are available and introduces naval units too but customising weapons isn’t possible anymore
AI and Path-finding has been improved and less hassle.
Commander’s abilities and research have been merged.
- Abilities have been altered to use cooldowns instead of using up energy. There are less abilities. Heal also repairs structures.
- Research are carried on through missions instead of building a new research lab each time.

Anyone that has played and liked it should probably like Squad 22 even more.



During closed beta, the developer listened to all feedback and many changes were made, lots of AI balancing and better performance.
He’s always active on the forums for all his games.


Worth a try for anyone that likes RTS games, particularly campiagn and a challanging AI.
Posted 2 June, 2016. Last edited 23 November, 2016.
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11 people found this review helpful
45.1 hrs on record (22.1 hrs at review time)
An RPG/Adventure game clearly inspired by the Zelda series.

It's got a nice storyline to it which will have you traveling between plenty of islands although each area feels somewhat short.
The majority of the game is fairly simple and straight forwards, puzzles that aren't that difficult or puzzling also they're not that varied as most of them involve pushing boxes, pressing buttons and using bombs or arrows.

There's a nice levelling system which unlocks extra features or improvements, killing monsters and completing challenges gives you xp.

The graphics are okay but there's a few questionable glitches such as solid objects shaking around when you hit then and floating objects. Otherwise it's a pretty solid game.
I never encounter any bugs or something which stopped me progressing and was able to get 100% achievements and exploration in game without any trouble.

There's no reply value unless you wish to get all achievements and missed some your first time round, the game is short but the challenges can add extra time if you wish to go for them but their only reward is the XP which will help level up much faster which will help you out.
There's a fishing system, there's no benefits for using it but it's got a leader board for the biggest fish if you wish to compete with other players however it's repetitive and tedious.

Overall the game is enjoyable and worth getting if you like Zelda or similar games but you may wish to wait for a sale due to its length and simplicity.
Posted 30 May, 2016.
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7 people found this review helpful
262.5 hrs on record (250.1 hrs at review time)
A game where you have to wait for energy to use in order to play,
Completing a game of Hidden Objects within a limited time you will be reward you with random items which are used to complete collections, unlock new areas and complete quests.
It’s highly repetitive and the stories are pointless (you really don’t need to read a single word in the game.)
The quests are the same things over and over, find certain items, play a certain area or interact with the creatures walking around the world map.

It's the same thing as Lost Lands: A Hidden Object Adventure and all of their other games just with different image screens.

Clicking on objects in a quick chain rewards you with extra items, energy and xp.. they appear on top of the screen and prevents you from seeing where the hidden objects are making it harder and really irritating.

A very uncreative company.
Purely just a cash grab for anyone gullible enough to make the in-game purchases.
If you want free achievements then go for it, that's the only good thing I can say about this game if you like collecting them.
Posted 22 May, 2016.
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5 people found this review helpful
16.6 hrs on record (2.8 hrs at review time)
I got this game for next to nothing in a sale, free after selling the cards.. I didn't have high expectations but I was still left feeling really disappointed with it.

The biggest problem I had with it is the physics, given that it's a physics game it's a real issue for the game when the main aspect of the game just fails.
It feels a bit too "bouncy", like the wood is made out of rubber, no matter how much support you add, all your structure/bridge wants to do is wobble, flail around and isn't able to stay firmly in one place.
You can copy a hint, 100% to how it's shown and still not be able to do the level..In most cases the hint shown is the only solution to solve the level. Little creativity can be done; making it really dull.

I think the biggest frustration I had with the game and made me abandon it was that if you did a test run and then ended it the contraption doesn't 'pause', it still keeps the same momentum it had before leaving it to break even in construction mode.
As it's still able to move during this phase it leaves it being a pain in the ass to build, you can fail before you even start testing it. It's irritating and a buggy mess.

There's so many bridge construction games out there which are much better off than this, it had a nice idea but the game is just poorly made.

Not worth buying it but you can get it for nothing when it gets a high discount, the bundle it's included in has some nice games though but don't expect any enjoyment from Tiny Bridge: Ratventure.
Posted 22 May, 2016. Last edited 22 May, 2016.
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15 people found this review helpful
32.0 hrs on record
So many people complained about Dungeons and gave it a bad name simply because "it's not dungeon keeper".
It wasn't intended to be a dungeon Keeper, only inspired by it; which not many people seemed to understand the difference between.
This doesn't stop it from being a good game.I loved Dungeon Keeper as much as everyone else and always wanted to see a return of it however I still had plenty of time spent on this (Outside of steam so more than the amount shown.)

If you can go into it without expecting to be playing Dungeon Keeper it's a really well made and fun game.
The only similarity is that it's in a dungeon, you have workers (goblins) which will dig the walls out, maintain your placed objects and bring you gold. The whole concept and game play/mechanics are a different thing altogether.

In dungeons, you control the dungeon lord who can roam the dungeon instead of being the large god hand. You don't cater for your creatures, you aim to please the humans that come down.
They have different needs and are impressed by a wide verity of interactions.

As the humans travel through your amusement dungeon they interact with the scenery objects (gimmicks) and the rooms you build.
When they do this, they will gain 'soul energy' until they are fully satisfied and will head back out the dungeon... however that soul energy is what you are after and letting them escape will lose this valuable resource used to create a more impressive dungeon, killing them or torturing them is the way to collect it before they leave.

Creatures are summoned by placing a summoning location down, these are unlocked by having getting a nest within your influence area, which you expand by placing the summoning locations.
These creatures will stay in close proximity to the spawn and fight any of the humans that they see. Whilst they can kill the humans it's not the main purpose. Some of the needs are related to combat weather it's to deal damage or be hit, creatures will fulfil this need.
There's no management for the creatures, they don't require sleep or food.

You will need to manage your hero quite a bit, making sure to kill people when it's time and also to protect the dungeons heart, if destroyed you will lose.
This happens if the humans are unhappy with the dungeon and would rather destroy it. They can also decide to attack after sharing their experiences with each other as the humans do like to talk to one another meaning one unhappy person can trigger others to join.

Dungeons is definitely worth playing if you liked Dungeon keeper (who doesn't?) and are willing to accept that it's not the same game but still want a dungeon management game.
Posted 22 May, 2016.
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6 people found this review helpful
255.3 hrs on record (248.9 hrs at review time)
A beautiful and well made town builder and management game.

Banished can take a little practice to get the hang of with to start with but when you get going you can build up a really large town able to sustain itself.

There's a good amount of resources to to collect and a wide variety food grow, gather and hunt.

There's no progression in the sense that you unlock new buildings or features, everything is available for you from the start so you can build up how you wish.

Your village can spiral out of control into disaster if you're not careful, especially near the beginning or if you're hit by a natural disaster. Such as lack of tools which bring all of your production down and makes even more chaos.
One thing to watch out for is the colonists can get a little greedy and take all available food when there's only a small amount in stock, leaving none for others and letting them starve.

The base game does lack buildings and you can soon feel as though you've built everything in a short time, there's plenty of mods to download but I would have liked to have seen more in the game.

Biggest problem with the game is the frame-rate when reaching 1,000+ population, for me it became unplayable so you will need to keep that in mind when building a village across the whole map.

Overall it's a great game and plenty of time can be spent, there's some nice achievements you can work towards if you like extra challenges/goals..
Definitely worth a buy if you like builders and/or management games.
Posted 22 May, 2016.
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1 person found this review helpful
80.2 hrs on record (71.5 hrs at review time)
A cheap standard Tower Defence game which gives value for money.

There's not a huge amount of content in Terrorhedron but enough to give you a decent amount of game time.

It has 6 maps which are in 3D letting the tracks twist and bend around.
There's a limited amount of build locations on the maps however you can expand from them with extension blocks to have as many towers as you can buy.. or as many as your computer can handle.
You have several turrets which you can place on them however I found myself using the same tactic throughout all the levels which left some of them redundant, i felt like more could have been done to make the others more useful and give you more ways of passing the waves of attack.

One of the odd things that I didn’t like when I first started playing was how the towers unlocked, what you start with weren’t good enough and meant failing, once unlocked they stayed unlocked so it was a little pointless to go through.

There’s several difficulty settings which give more waves of attacks, plenty of hours can be put into completing the game but I really do wish there were more to it.

Unlike nearly all Tower Defence games, Multiplayer Co-op is available and for up to 8 people.

Anyone into Tower Defence should enjoy it and Terrorhedron goes on sale quite frequently for a high discount so it’s definitely worth a shot if you pick it up on sale however it really isn’t much at full price for the time you get out it.
Posted 22 May, 2016.
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7 people found this review helpful
394.5 hrs on record (362.0 hrs at review time)
Sol 0 is an enjoyable colony simulator game which I’ve put a lot of hours into.
I've held of from writing a review for a while as I felt like it was still quite far from finished and there were plenty of bugs and issues that still needed to be worked on and I wanted to give it a better review that it deserves.
While there's still a long way for the game to go and it's still not perfect the game has been getting updates.
The dev has been listening to all the feedback and trying to work on all of the suggestions people have given.

The physics and AI is a little bit dodgy but with some time spent you can get the hang of it and not have too many problems. These are still been worked on and should be improved over the next few patches.

There's a decent amount of maps to work on although some are quite limited in space - no pun intended..
You can put in a lot of time in building the perfect colony to hold several hundred people.

It can take a little time to get used to all the game mechanics, it's quite possible you'll fail a few times before you get the grip of everything and a lot of planning is needed at the start to ensure that you leave room for the larger buildings but you may find yourself having to rearrange your colony as you expand.

Noticeable features that stand out from other colony games are the research and the connection you have with Earth.
Every so often you can supply your colony with food, water, people –workers and colonists- and building material. This allows you to be able to keep your colony being built and stocked with required resources until it can support itself or after it suffers from a disaster.
There’s two kinds of research, one for improving efficiency of collecting resources and the strength of your structures. Another for improving the food output on your farms.

There's challenges to complete for all the maps, unlocking new structures which will help out future colonies and even gaining access to a new map.
Dust devils and meteor strikes will frequently occur which you will need to deal with, the larger the colony is the more likely you are to be hit by them.

The main objective is to prove that you can survive by declaring independence from Earth, ending all supplies brought from them.


I still personally consider Sol 0 to be in an early access due to the amount of issues that still need fixing and that more content is needed to be added but the game is expected to be in a continuous development and will receive more over time.
I would suggest waiting a little longer if you wish to avoid the "early access feel" but for those willing to put up with it and can see past that then the game is definitely worth getting if you enjoy city builders / colonisation games.

A demo is avilable so check that out if you're interested in Sol 0. A little out of date but gives a good idea of what to expect.
Posted 22 May, 2016.
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Showing 11-20 of 35 entries