52
평가한
제품
2537
계정에 있는
제품

SodlidDesu 님이 최근에 작성한 평가

< 1  2  3  4  5  6 >
1-10/52개 항목을 표시 중
33명이 이 평가가 유용하다고 함
2
기록상 9.9시간 (평가 당시 3.7시간)
As someone who's 100%'d Absolute Drift and has played every Codemasters (and RBR) rally game - This game is okay.

What works? It carries Absolute Drift's simplistic art style and beats - leading to a game that you can just veg out and slide around the roads in Free Roam collecting all the collectibles.

What doesn't work? Firstly, no pace notes. Don't know if I should hit the hill at full throttle because I have no idea if there's a corner coming up. To pile on the lack of pace notes, there's no feedback from your car. The difference between a perfect slide through a corner and bogging down and spinning out seems to be somewhat random. You can almost never tell if a corner is going to let you cut (again, no notes) or reset you for a 5 second penalty. Then, there's no checkpoints. No way to tell if you're +10 seconds off pace or crushing the competition - so you might have a perfectly clean run only to find out you could've shaved +16 seconds off... on Normal mode!

It's still satisfying to play and when you have a perfect slide and come in first? Amazing but the game feels like it's setting you up for failure and also limiting your restarts. I'd be fine with the limited restarts in career if I at least had pace notes and splits. As it stands, you've got to commit 4+ minutes just to find out you apparently could've been MUCH faster and then have to decide if you want to waste another 4 minutes and one of your limited restarts or potentially waste another 4 stages as now you've got to replay the whole season because you couldn't manage to make up that 16 second deficiency.
2024년 5월 10일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 0.3시간 (평가 당시 0.1시간)
EDIT: Leaving the review for posterity however I have determined that I am an idiot. I went back and kept trying only to realize they want you to stack two apartments and a house to make an apartment building. Maybe I'm extra dumb, I've never 100%'d Baba is You, but this took me a bit. Gonna play the game a bit more but I'm gonna leave the "No" recommendation for now. It feels like more of a toy box city builder than a "city" city builder, if that makes sense.

--------Original Review------------
The tutorial mission breaks when trying to teach you to stack apartments.

It'll let you stack the apartments but won't progress past it.

I mean, I know it's a city builder and I could just learn as I go but, c'mon, let me at least complete the tutorial game.
2024년 1월 19일에 게시되었습니다. 2024년 6월 5일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 5.6시간 (평가 당시 1.9시간)
What can I say that hasn't already? Nothing, it's that good. Runs well on the deck - Not the prettiest there but still good.
2023년 11월 21일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 6.9시간 (평가 당시 5.3시간)
I'm gonna give Wreckfest an 'UGH' out of 5. I really want to like this game and it's somewhat more realistic take on Flatout but man it loses so much from the 'Lap 6 chaos that will invariably knock you down to tenth place from first.' Add in the fact that it seems the AI is just able to hold a gap on you without making mistakes even in the class races where you're all in the same car, meanwhile the AI you're weaving through forgets to turn in the corners and just rides you into walls leading to endless restarts.

I want to like it. Seems to run fine and such but it doesn't really feel 'fun' to me for a game about a demolition derby and that's saying something. I'll probably keep coming back to it every now and again but I'm not going to recommend it.
2023년 2월 22일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 11.7시간 (평가 당시 7.4시간)
앞서 해보기 평가
Peglin is amusingly complex, interestingly broken and also a game that doesn't require your undivided attention to have a successful run.

Early Access means bugs and changes. I'm not the biggest fan of the money system yet and sometimes controller support breaks on my Steam Deck but I've got high hopes for the direction of the game. It's a good ride.
2022년 11월 28일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.4시간
Size Matters is a procedural puzzle game. All the fun of a science textbook with a time limit! Wait... That's not a good sales pitch.

You play a shrinking scientist and must make the antidote. This requires finding all the formulas, making them, and winning. The game gets increasingly more complex with each difficultly level and allows you to customize your challenge.

Controls well enough, would like to see gamepad support. Currently the game only offers M+KB controls.

Could use a multiplayer mode. Even though the single player content is varied, this would make a great 'communication' style co-op game. Even two scientists who have to coordinate between labs. Sending ingredients back and forth while working together to create the cure.
2021년 11월 28일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 2.7시간
Beautiful. Cheaper than therapy and probably more helpful. If you thought Antechamber was too hard but loved the style, this is mind bending enough to scratch the itch while delivering a "Stanley Parable" like experience.

I found a few ways to break the game, notably not the way the game *wanted* me to break it, whoops but over all a wonderful few hours of play.

If you're a puzzle fan, get it.
2021년 9월 15일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 15.8시간
This is a recommend but with a big BUT on it.

Basically, the game has a steady difficulty throughout the game with a few levels with some difficulty spikes but I managed to get 40ish of the bee guard without too much trouble.

Then came the titular Impossible Lair and it suddenly becomes an 'I wanna be the guy' rip-off... Holy hell the Impossible Lair is hard. Much harder than any level, segment, or section in the game. In fact, the Lair is so hard and Capital B is so easy that I could easily beat every one of his encounters without losing a bee, only to lost ten in what appears to be a simple section. Miss a jump, hit an enemy, and fall into a pit? That'll be TWO bees! In fact, when I finally beat Capital B, I was worried the next segment would kill me and I'd have to beat him again but I managed to luck through in one go and get to the ending.

If you don't mind the possibility of never finishing this game but want twenty (forty, with level twists) levels of enjoyable platforming, then Yooka Laylee is a good deal and well worth giving a try. If you plan to beat this game and you don't frequent ultra-hard platformers, expect frustration for the last few hours of playtime.

I 100%'d the first Yooka-Laylee but after beating Capital B, I have zero intention to go back and clean up the last few T.W.I.T. coins. It's a shame, I'd love to enjoy this game more but the final level sucked all the fun out of it. Hell, even the ending segment and final cutscene got a smile out of me.
2021년 6월 23일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 476.9시간 (평가 당시 55.9시간)
Mine. Shoot. Mine. Shoot. Mine. Shoot. Drink.

That's about the gameplay loop of DRG and yet it somehow doesn't get old. With four classes, that while they can work alone , compliment each other in unique ways. An easy game to put on a video or music and veg out and not a big pile of lootboxes and microtransactions.
2020년 11월 30일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 3.2시간
Absurd is the best way to describe Maize. It's short but enjoyable. Plenty of hidden laughs.

Only downside is the use of Unreal engine. Scales down poorly so if you're not playing at max graphics it'll look blurry and jaggy. Lack of the ability to shut off view bobbing can give you a headache too.
2020년 8월 22일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
< 1  2  3  4  5  6 >
1-10/52개 항목을 표시 중