11
Produtos
analisados
920
Produtos
na conta

Análises recentes de Sixth Dimension

< 1  2 >
Exibindo entradas 1–10 de 11
Ninguém achou esta análise útil até agora
35.0 horas registradas
Análise de acesso antecipado
Much pooping. 10/10
Publicada em 2 de dezembro.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
74.3 horas registradas (61.2 horas no momento da análise)
Análise de acesso antecipado
The Pokemon game that Nintendo never gave us!
Publicada em 31 de janeiro.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
67.0 horas registradas (58.7 horas no momento da análise)
Análise de acesso antecipado
Fresh approach to the deck building genre. Highly recommend jumping in the Discord and finding people to play with.
Publicada em 26 de novembro de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
9.9 horas registradas (4.4 horas no momento da análise)
Pretty decent run and loot style RPG. Still some bugs and crashes to sort out but playable.

No idea what the story is about. Its great for people who just want to progress quick and charge through aka the ADHD brained.
Publicada em 21 de agosto de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
2.6 horas registradas
So I wasn't buying into the hype.

Then I got drunk with a bunch of friends online.

Now I get it.
Publicada em 30 de novembro de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
35 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.1 horas registradas
Análise de acesso antecipado
This isn't really a game so much as some kid's school project learning how to code. No idea how this type of stuff makes it to the marketplace.

Publicada em 14 de setembro de 2019.
Você achou esta análise útil? Sim Não Engraçada Premiar
14 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
25.8 horas registradas (0.9 horas no momento da análise)
Travel back 15 years and picture this game in the world of early broadband - before the days of epics like WoW and the lesser "Free to Play" MMORPGs. Compelling MMOs were very limited but nothing quite had the look and feel of Ragnarok.

To this day when I hear the music and menu sounds, I get taken back to memories of sitting in my kitchen on my Pentium 4 with my friends trying to grind out enough items for a pair of cat ears on the early beta. #geffenspawn

I've still revisit RO every few years to get a taste of the nostalgia (it was much more of a challenge during the ten years on Mac inbetween).

You may have to make some adjustments to get it to run smoothly these days - while they keep the servers updated with new items, locations and events, the software itself has hit that 'legacy' point.

Install this game. Everyone should experience it at least once.
Publicada em 25 de junho de 2018.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
10.1 horas registradas (6.4 horas no momento da análise)
After the first frag I knew Toxikk was for real. Can't wait to see where this games goes.

They really have captured the old FPS feel and modernized it in a way that is engaging but doesn't detract from the core of the gameplay.

Going to buy into this for sure.
Publicada em 12 de setembro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
0.0 horas registradas
From the Ubisoft website in regards to the costumes. A lot of people saying they didn't get them (like myself), or that they are region locked. Apparently we just have to wait.

----------------------

Q: What content is included in the Season Pass and how do I access it?

A: Expansions
Expansion I: Underground (Release Date TBC)
Expansion II: Survival (Release Date TBC)
Expansion III: Last Stand (Release Date TBC)

Exclusive Content
Sawed-Off Shotgun (Available at launch)
Law Enforcement Pack (Available at launch)
NY Paramedic Pack (Release Date TBC)
NY Firefighter Pack(Release Date TBC)
NY Police Pack (Release Date TBC)
Hunter Pack (Release Date TBC)
Survivor Pack (Release Date TBC)

Monthly Content
Check in-game for your Exclusive Events & Exclusive Contents!

How To Access Season Pass Content
Sawed-Off Shotgun - To access your exclusive weapon you will need to go to the Rewards Claim Vendor in the Base of Operations and collect your item.
Law Enforcement Pack - To access your outfits and skins you will need to go to the Rewards Claim Vendor in the Base of Operations and collect your items.

NOTE: We will update this page when additional Season Pass content is released.
Publicada em 17 de março de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
5.4 horas registradas (2.9 horas no momento da análise)
This is by far one of the most fun mini-sim games I've played. Excellent first title as by Greenheart Games - symbolically ambitious.

My first run through the game, I was feeling great. By around year 20 I just expanded my R&D division. My main game, Call of Doody (Mature Military Action) was making hit after hit. Cross Country Canada (Transport Sim) was in it's 5th installment with Hacky Sack (Sports sim) performing well along with a handful of other titles.

I made a critial mistake at this point and failed to keep up with the technology. I spent too much time training my employees to expand the business and sunk too much money into reseach on technologies. My game engine was in it's fourth edition but I didn't have enough new features to update it.

Slowly, one by one, my acclaimed titles shrivelled up. I threw sequel after sequel together only to be met with underwhelming reviews. I had to let go one of my employees and halt the development on MMO technology. I was in the red after a few lack luster releases. I threw everything I had at Call of Doody 5, only to met with an resounding 'meh' by the reviewers. In a last ditch attempt I pieced together an update on my game engine but it was too late - the banks came knocking and the development never finished.

The unease and disappointment sat heavy in my stomach. My company was out no more.

This game gave me a serious case of the feels and for that, a solid recommendation.
Publicada em 8 de fevereiro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2 >
Exibindo entradas 1–10 de 11