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Sorakamine 最近的评测

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正在显示第 1 - 10 项,共 26 项条目
1 人觉得这篇评测有价值
总时数 0.3 小时
Love the game, hate the studdering. my computer should be able to handle running it just fine, but even on lowest settings it makes it impossible to get into
发布于 1 月 25 日。
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有 3 人觉得这篇评测有价值
总时数 4.3 小时 (评测时 3.2 小时)
not really the biggest fan of the second part, if you were able to split outputs or be able to copy paste then it would be much better- but it felt like just repeating the same iron chain. and even then its a whole lot of waiting because of the medium crafting times for it while also needing 30 something of the resource. It would have been fine if that was it, but the fact that you had to create so many star types that are basically just copy pastes but with just enough variation to not be able to reuse your old buildings.
I was vibing with it during the first stage, just wish there was a way to connect multiple crafters off of one line but since you cant you would assume to just create more of the same 10+ block crafting tree, but with the goal only being 10 stars and the fact that it will be a completely new and random star after makes you not want to do that.
honestly im typing this review while i wait for my single objective to complete before i have to make a new type of boring star. Like i said earlier, the first part of the game was neat. i like the facts that there were different planets that give different resources, even if it is just for the arbitrary task of using those resources to make its own planet, it still added a little bit of depth to the crafting rather than a long ass chain. however this second part is legit just long ass chains of crafting that cant really be sped up or anything.

Also there are BAD FPS issues, late game i was just placing down crafters and was getting to less than 5 FPS. for a game that is in such a tiny space it is seriously unoptimized. legit got to a point where i was at 1 FPS, even with my settings on the lowest and i was selling every single tile that was being displayed, so it wasnt because of too many tiles on one spot

If copy paste gets added, or a way to chain crafters off a belt get added, and some SERIOUS fps optimizations get added i will change this review, but for now i really don't recommend it
发布于 1 月 2 日。 最后编辑于 1 月 2 日。
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一名开发者在 1 月 4 日 下午 7:51 作出回复 (查看回复)
尚未有人觉得这篇评测有价值
总时数 1.7 小时 (评测时 1.5 小时)
you know its a good game when 80% of people got the beaten the game achievement, took 100 minutes about. short and sweet, wish there was a lil more scaling, but didnt feel too slow so it is pretty damn good
发布于 2024 年 12 月 29 日。
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尚未有人觉得这篇评测有价值
总时数 4.8 小时 (评测时 4.5 小时)
a very pleasing to look at puzzle game. the controls are simple yet take a lot to wrap your head around, while at the same time being a not too challenging game. honestly im pretty OK at puzzle games, but most of the time i need a guide of some kind for some of the harder chambers. I can say i did not need a single guide (EXCEPT WHERE TO FIND THAT ONE TREE ON THAT TALL LEVEL) overall, very much deserving of its overwhelmingly positive. My only gripe is that its not that much content for 20$, wish it was a little longer but yk
发布于 2024 年 12 月 29 日。
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1 人觉得这篇评测有价值
总时数 13.2 小时
It is extremely repetitive, the upgrades are minimal and the tech tree is convoluted. If you could actually see what you were upgrading towards it would be a little bit better
发布于 2024 年 12 月 1 日。
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1 人觉得这篇评测有价值
总时数 0.0 小时
I expected a lot out of the DLC. I had high expectations considering how great of a game Factorio is. However i did not expect my expectations to be blown out of the water. This is genuinely the best DLC ive ever played and honestly adds nearly quadruple the amount of content in the game. I am nearing the end of my first space age run, and ive sunk about 150 non-AFK hours into it.
I am a modded Factorio player, however i manage to get bored of most Factorio mods because they are "complex" in a
get-a-lot-of-different-items sorta way, which is tedious and annoying at best. The DLC adds logistical challenges that make everything "complex" but not in the annoying way.

I ADORE the fact that nearly every planet has a specialty in a certain rocket component, and the fact that the bases can (for most planets) be self sufficient

Couple spoilers for planets here but to give examples on what i exactly mean by "logistical challenges" i will describe each challenge of each planet.

Space in general: Managing the different resources and balancing them without certain items like chests and logistic robots
Fulgora: Generating random resources out of scrap and maintaining the levels of each resource without bottlenecking (literally spaghetti managment)
Vulcanus: Fluid based crafting
Gleba (my favorite planet): Spoilable items, thus a base focused on spoilage efficiency
Aquilio: Heating of every machine, so heat pipe logistics

Each planet has its own logistical challenge and it makes it feel like experiencing a whole new game. On top of it they arent annoyingly complex.

Also, many quality of life additions have been added that makes the game feel so much better. Everything involving blueprints off the map is better. It makes it so you can actually build entire bases off of the map alone.

I am definitely going to edit this review later on though and add more thoughts
发布于 2024 年 11 月 13 日。
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尚未有人觉得这篇评测有价值
总时数 94.7 小时
Honestly, its been a hot second since i've played this game. but i know ive sunk quite a few hours into it and it was SO GOOD
Its like a factory resource management game but unique enough to feel like its own thing, but similar enough to others that it doesnt feel tedious or over complicated.
I honestly thought i already recommended this game PFFT
发布于 2024 年 10 月 10 日。
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有 1 人觉得这篇评测很欢乐
总时数 145.1 小时 (评测时 99.7 小时)
抢先体验版本评测
how much crack was put into the development of this game my GOD
发布于 2024 年 10 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 4.4 小时 (评测时 4.2 小时)
i wish there was more to do the game gets done so quick :(
发布于 2024 年 9 月 26 日。
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总时数 31.5 小时 (评测时 20.5 小时)
very nice for such a new game
发布于 2023 年 9 月 9 日。
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正在显示第 1 - 10 项,共 26 项条目