33
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2415
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Recent reviews by SenselessStreamer

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Showing 1-10 of 33 entries
56 people found this review helpful
4 people found this review funny
0.4 hrs on record
Please don't buy this game.

It literally took me 6 minutes to complete this game, and that was with adding commentary and "exploring" this stock unity asset.

I got this game for free and I'm still mad.

If you need more evidence, feel free to watch the video below highlighting this atrocity.

https://www.youtube.com/watch?v=t-sLaYrAzys
Posted 4 December, 2017.
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2 people found this review helpful
5.1 hrs on record (4.8 hrs at review time)
I don't think any other game has jumped in and out of the public eye as much as Overgrowth has over this past decade. With a sole developer working on a full engine just to support their game idea, there has been such slow development of this game that it continued to fall out of public view, only to resurface with several major updates over the years. But with the final unveiling of Overgrowth, was this long wait worth it?

In a short answer, yes and no. People who stuck with the long development time and found themselves excited at the announcement of every new update will glean a lot of enjoyment from this game, and the mod capabilities presented. But for those who may have just stumbled upon this through their Discovery queue or heard about the hype, make sure to buy this game at a deep discount.

I'm not much of a story guy, so I won't be able to speak on the quality of the campaign in terms of narrative. In regards to gameplay it definitely fit the bill, slowly teaching you every move or tactic at your disposal throughout the 3-4 hour long campaign against a variety of different creatures. All narrative is displayed through skippable non-voiced cutscenes, and didn't hold my interest enough to warrant a watch. I came here for the gameplay, and if you can say the same you're in for a treat.

The combat in this game is deceptively simple. You have a button to crouch, a button to parry, a button to block, a button to jump, and a button to attack. What makes the combat so fantastically tactile in Overgrowth is the dynamic interactions within your environment, thanks in part to the ridiculous physics and treacherous environments you will find yourself battling against, alongside the myriad of bipedal animal enemies. Knowing that one false move or hit could send you rolling over backwards to your back-breaking death makes every opponent seem like a formidable one, until you remember that the same embarrassing death can apply to them as well. It never got old going up against one of several bosses and laying one deathly punch that sends them hurtling into a conveniently-placed spear, making what appeared to be a foreboding fight last all of 2 seconds. In that same vein, dying to a simple minion due to a mistimed counterattack or losing footing never felt too unfair, and allowed a challenge without it ever feeling like the odds were stacked against you. The only time where I would say that the game felt unfair was with the platforming segments, with certain stages taking upwards of 20 minutes for me to figure out the solution to a near-impossible jump or wallrun. Thankfully these were far and few between, but for those who get frustrated easily be wary.

The graphics and audio are nothing to write home about in terms of fidelity, but in regards to design they are fantastic. Little details like how blood will pool where you or an enemy is hit and trickle accordingly based on movement is something that warranted a new engine exclusively for this game, and the audio made every punch or kick appear to have impact, which is so hard to come by in a lot of melee-based games. The game ran rather mediocre on my GTX 970 with settings set on Medium, staying around 45 FPS with a lot of stuttering, but I was streaming and recording the gameplay at the same time, so please take that with a grain of salt.

The game doesn't overstay its welcome, and while the campaign was short there is so much to do after you complete it it will hard to tire of Overgrowth, AS LONG as you enjoyed the combat. However I will say the $30 price tag is rather steep for those who haven't been watching the development of this game for some time, so make sure to keep an eye out for a cheaper price in the future. If you'd like to view some footage of my playthrough feel free to watch the enclosed video, and let me know what you think!!

https://www.youtube.com/watch?v=PlASgPtmits
Posted 21 November, 2017. Last edited 22 November, 2017.
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4 people found this review helpful
0.9 hrs on record
I wanted to like this game, I really did.

In the past I've enjoyed simulation games, especially games where you can be given a role and just kind of... roll with it (I'm sorry).

However this game has too many glitches and performance issues to recommend, unless you're looking for one of those "so bad it's good" type of games (a la street cleaning simulator).

For examples of some of the glitches and/or poor design choices, feel free to watch my video below and let me know your thoughts.
https://www.youtube.com/watch?v=Dlug0vJ6K5o
Posted 8 November, 2017.
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11 people found this review helpful
0.7 hrs on record
I cannot, in good conscience, recommend this game.

I was given a copy of this game by the developer and went into playing it totally blind. After reading the Steam page I expected some jumpscares or some semblance of AI that would allow the "Occupant" to appear in places you wouldn't expect them to be. Sadly, this was not the case. This "monster" spawns in and follows you nonstop while you go around completing tasks which are as exciting as:

-Collecting books
-Collecting chairs
-Collecting drawers
-Hitting the monster with a book

I wish I was kidding. That is the entire game. There is nothing else here. Please don't buy this game.

If you'd like to see actual footage, feel free to watch my let's play video below.

https://www.youtube.com/watch?v=rVTF-h6jMzE
Posted 6 November, 2017.
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13 people found this review helpful
2 people found this review funny
5.6 hrs on record
I thought Dreadout would be the game I'd show to people, in order to best provide an example of horror games not based in America that go against the norm. But lo and behold, this game comes crawling out of the woodwork and provides me a much more enticing example. While there are a few frustrating elements to this game, it is a horror game first and foremost and it hones that craft remarkably well.

The scares in this game (for the most part) always felt organic. There were very few times where I felt that the tension I felt or the yelp I uttered was triggered by something "cheap", if that makes sense. This game deserves major credit for how well it creates a terrifying and riveting atmosphere. The main enemy was pretty freaky (although a bit dumb, thankfully), and even some of the additional enemies were foreboding and were entities that managed to freak me out on multiple occasions.

The game looks and sounds very good, especially for a game that flew kind of under the radar. The atmospheres felt appropriately lived-in when relevant, and the torn-up environments you typically found yourself in were adequately "torn-up-looking". And dear god the sounds heard in this game... remarkable work and constantly kept me on the edge of my seat.

My only major gripe with this game was some puzzles that just took way too long and seriously detracted from the pacing of Home Sweet Home. I will fully admit I am not the best puzzle guy, but it was aggravating and felt unfair nonetheless. So if you're comfortable with puzzles you may have a much easier time and this point may be null and void for you.

TL;DR: Great horror game, awful puzzle game and terrible "ending". Come for scares, leave more shaken than you started. If you'd like to see some gameplay, feel free to check out my Let's Play (included below).
https://www.youtube.com/watch?v=Knh_TFszHy4
Posted 13 October, 2017.
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57 people found this review helpful
6.9 hrs on record (6.8 hrs at review time)
Horror games are a dime a dozen at this point on the Steam platform, but there are a few gems that manage to stick out amongst the pack and provide a terrifying and full experience. Monstrum, developed by Team Junkfish, could definitely be classified as one of those games. While ultimately a rather simple experience with no narrative to speak of, there is never a lack of tension within the confines of the ship you find yourself stranded on.

Monstrum starts you off as a an unnamed character who is aboard a seemingly empty ship, with no recollection of who he is and why he is there. While the “character with amnesia” trope is one that is commonly used in most horror games to ill effect, it never felt too forced here, as your sole objective is to leave the ship with no overarching story thrown in. You can complete the game through a variety of ways, including escaping via helicopter, life boat, or submarine. Each of these escape methods require their own set of objectives to complete but the vast majority of these are simply finding the necessary components aboard the ship, so most of the time you will attempt to escape based on the required items you’ve already picked up. However finding any items is easier said than done, as the ship layout changes every time you play, as well as randomly throwing in one of three monsters to escape from.

And the monsters are where the game really shines and becomes a truly frightening experience. While searching the ship for required parts you will have to be cognizant of either the Brute, the Hunter, or the Fiend. You will never know which monster you are up against until your first sighting, and each monster has its own abilities or means of traversal to take into account.
The Brute is the strongest and fastest enemy, and is recognizable from afar with a red-hot glow that emanates from what appears to be a melted face. The Hunter is a gelatinous creature that can travel through the vents of the ship, as well as lay egg sacs that it can spring out of at any time. And The Fiend is a demon-like creature with telekinetic powers, which allows it to paralyze the player or lock any door from afar. Each one of these creatures is equally alarming and requires slightly varied approaches to how you will proceed throughout the ship.

Not only that, but the character design for these creatures are truly bone-chilling, especially upon a close-up viewing. While the claustraphobic and labrynthine layout of the ship can lead to a great deal of tension, being spotted by one of these creatures up-close is something to behold, and never became expected or any less scary through each attempted playthrough. A lot of kudos to the sound design, as each monster has their own signature sound effect upon coming into sight, and hearing The Brute on a lower floor of the ship or the sound of The Hunter seemingly right above you would make my skin crawl time and time again. While the rest of the game’s graphics are merely serviceable, they are suffice enough to immerse you in your likely unsuccessful escape.

You are quite defenseless from any of these monsters, although you do have a few ways of prolonging your lifespan on the boat. Among the typical options of hiding, you can also use certain items on the ship to distract the monsters, or at least divert attention away from your escape. Among these are throwable items to lure out the creature with sound, flare guns which can pause the monsters attempt to chase you, and the seemingly innocuous egg timer, which allows for a delayed alarm. However nine times out of ten if you are spotted, your only resort is to run away and pray that where your final hiding spot may be is a spot the monster won’t think to check. Unlike other hiding horror games like Outlast or Amnesia, the monsters will usually check every nook and cranny in whichever room you are found in, so it’s near impossible to immediately lock yourself in a nearby room and hide upon being pursued. Your best bet is to run far far away and then hide, keeping out of sight of alarmed cameras or environmental traps which can slow down your escape.

Because of the rogue-like inclusion of permadeath and the monster’s perserverence, this leads to a much more fulfilling experience upon a successful escape than Monstrum’s seemingly similar counterparts. Where in something like Outlast you could almost always rely on a nearby locker, you are not granted the same forgiveness in Monstrum, and thus each encounter truly does feel like your last.

And usually each time you are found by the monster it does result in death, which means a lot of the gameplay cycle in this game consists of simply finding items and staying out of site. Most chase sequences will result in death depending on the prowess of the player, and so the there is a slow burn to this game that generally ends with a heart-pounding chase or a truly relieving escape, and most of the time until then is notably less bombastic. While I am more patient with games of this nature and even appreciate the lack of an over-arching story or scripted elements inbetween, others may not be and could find this game underwhelming.


While it can feel quite tedious from time to time, the sheer randomness and difficulty of the game means you can pick it up for an hour, give it an attempt or two, and come back weeks later without skipping a beat. If you were hoping to immediately start playing this game and binge it for hours in one sitting, it may not be as fulfilling for you. But if you’re in the market for a horror game that has legs and can remain scary during intermittent playthroughs than Monstrum is definitely worth taking a look at.


I have put about 7 hours into this game, and still find myself playing it from time to time. This game has dropped to as low as $3.49 before, so anything under $10 would be a pricepoint I’d recommend considering. I’d recommend this game to anyone looking for some unscripted scares that they can keep coming back to, but I’d especially recommend it to any fans of Outlast or Alien: Isolation just so long as that they are aware of it having no narrative.

If you need any examples of in-game footage with less than stellar commentary, feel free to take a look at the link below.

https://www.youtube.com/watch?v=hH898rhazn0

Posted 6 October, 2017.
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9 people found this review helpful
1 person found this review funny
0.6 hrs on record
Early Access Review
Maybe with enough updates this could be an interesting game. But for now, glitches abound, terrible performance, ridiculous story, absolutely cheap gameplay mechanics for the enemy, and hilarious voice-acting.

Oh wait. That's like all of the game. DO NOT BUY.

If you need more evidence, here's some of the worst and strangest moments of the game.

https://www.youtube.com/watch?v=L5G8CGVF8kU
Posted 30 September, 2017.
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17 people found this review helpful
0.3 hrs on record
I received a copy of this game from the developer, and I went in with the thought that this would be another one of those "meme" games, something that one could pick up and maybe get an hours enjoyment out of and show friends how ridiculous this game is.

Sadly, this game doesn't even reach that. This is the most pathetic example of an asset flip I've seen on Steam. There are literally only 5 (count em, FIVE) ways to commit suicide in the game and they're all what you've probably done on accident in any other game on the market.

Pathetic excuse for a game, avoid like the plague.
If you don't believe me, see for yourself with the video below.
https://www.youtube.com/watch?v=GW35BQjewcU
Posted 25 September, 2017.
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2 people found this review helpful
18.4 hrs on record (6.0 hrs at review time)
I went into this game not expecting too much and came out pleasantly surprised!

While there were a few graphical hiccups (stutter and fps drops at some of the more intense moments), the drop-in coop made the game feel much more fun and even solo proved to be a very frenetic experience.

If you need to see some examples of the plain ludicrous gameplay feel free to watch the video below.
https://www.youtube.com/watch?v=Ga55YNmiaXw
Posted 15 September, 2017.
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No one has rated this review as helpful yet
12.0 hrs on record (5.2 hrs at review time)
Never had more fun reciting the bee movie.

Overall a great concept, and with the addition of new server concepts the game could go far. In the meantime though, be prepared for the edgiest content the internet can provide.

https://www.youtube.com/watch?v=WunbDvK7nRA
Posted 31 August, 2017.
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Showing 1-10 of 33 entries