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˖⁺‧₊˚˖⁺‧₊˚‧₊˚ 𝐇𝐀𝐕𝐄 𝐀 𝐆𝐎𝐎𝐃 𝘿𝘼𝙔 ‧₊˚₊‧⁺˖˚₊‧⁺˖
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by_lemi21.jpg
GothRock.pak
modinfo.ini
So I un-rar the rar file and found that almost all files are pak files. There is no "natives" folder like other mods that work.
So how can I get it to work? Please help me out on this issue. Thanks in advance
https://steamproxy.net/sharedfiles/filedetails/?id=864823595
It sucks that enemy pathfinding can still break and to my understanding, reading comments, the newest version still has region locking, which vastly limits the amount of lobbies you can join, and the laser is gone too now, with there being no replacement I believe.
Virus Total found Trojan.Malware.300983.susgen.
I got Fluffy Mod from https://www.nexusmods.com/residentevil22019/mods/119
⣿⣿⣿⡟⣡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡌⢻⣿⣿⣿⣿
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⣿⣿⣇⢹⣿⡿⠋⠉⠻⣿⣿⣿⣿⣿⣿⡿⠟⠿⣿⣿⡇⣸⣿⣿⣿ Hello Fluffy! <3
⣿⣿⣿⡈⢿⣇⠀⠀⢀⣿⣿⡿⢿⣿⣿⣾⣿⣿⣾⡿⢁⣿⣿⣿⣿
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I just wanted to say that, thanks FluffyQuack!
Optional suggestion:
1. The read me text and modmanager text (located on Data and version folder) where you have to change the name of the Fluffy Mod Manager 5000 to Fluffy Mod Manager based on your changelog and modmanager version every time that you release the new update.
I don't know if I already suggested it but,
1. The direct downloads should not be there as there are many mods on nexus and modding forums with screenshot and description that appear on modlist once ppl download them.
Why not put your patreon, trainer and steam link on Website with mod download instead so ppl will find the latest version of fluffy, trainer and steam
2. Is there a Trainer option on the settings to let the people know if the version compatible to the game or not?
This is one thing that I really dislike about writing trainers. They can suddenly lose compatibility when a game is patched.
i wanted to ask how exactly does the character swap trainer in your mod manager work? (RE5)
because i tried using a patch but that didn't work
i also tried using an older version of the game's .exe as you said that the latest version might not work with the mod manager but then the game wouldn't boot up at all
I have DDDA on PC after playing it first on PS4, and I've been looking at the save tool you made for it. It works for transferring PS3 & Xbox 360 saves to PC, but after testing with the DDDA save from my PS4, it doesn't work (which shouldn't be surprising, since it was made clear it was for PS3/XB360, but I wanted to try for curiosity's sake). I'm wondering if you're willing to update the save tool to accommodate PS4 and Xbox One saves, or if that simply may not be possible because it's hard to decrypt the saves, or some other factor that I'm not aware of.
I wanted to see if I could look at the source code and update the save tool myself, but that's definitely going to be a massive undertaking, especially when I haven't done something like it before. Just in case you're unable to update it, can I get your blessing to make an attempt at updating it myself, and can you give me some pointers on how I can go about it?