5
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reviewed
685
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Recent reviews by Seaquence

Showing 1-5 of 5 entries
1 person found this review helpful
18.8 hrs on record
Early Access Review
Put simply Terra Invicta is an very ambitious game, and while I do personally have faith that the developers can pull it off, the lack of polish, and shallow depth of options available right now will inevitably drive away most players.

In Terra Invicta you play as one of seven transnational factions that have very different ideologies of how to respond to the proof that alien life exists. These factions can broadly be dived up into those who will try to contest the aliens attempt at a conquest of the earth, and the ones who will work for the aliens in their conquest.
There are only two real play styles, pro or anti alien. No matter what every faction is out for themselves. Hilariously so with the Protectorate faction, as the aliens only support the Servants (the other pro alien faction) in their subversive actions, meaning the Protectorate is incentivized to kill off alien counselors!
What distinguishing elements between the factions that are there are really cool. The Academy (Those who want a mutually beneficial, and peaceful relationship with the aliens) will have an early game advantage in world opinion as most of humanity favours such an outcome. But when it is proven that the aliens don't come in peace, they will go through a crisis losing support worldwide, and their methods of control becoming extra vulnerable to being seized by other factions, reflecting that more radical options are becoming more popular, now that peace seems to be foreclosed upon. The game needs more events like that.
Right now the factions do have some small variance (A couple different event options/ some faction techs), but lack anything that truly changes up the generic play style of your stance on aliens. Ultimately as well everything will come down to a contest in the space war. Due to the different objectives for a human victory all concluding with a strong human presence in space, and vice versa with an alien supporter victory.
Ideally things would have that alpha centauri level of immersion where every faction feels super different. Having more options individually available to each faction would be amazing, for example Humanity first could basically ride the resistance acting as the more covert extremist wing of the fight against the alien menace, getting by through stealing, and sabotaging, using the criminal underworld explicitly, or other underhanded methods including deniable acts of terrorism. Now almost everything I mentioned is potentially in the game, but it's so much fluff easily indistinguishable from options available to other factions, or not an actual viable strategy for victory.
The differences in ideology are a core part of the premise, I really hope they expand upon what is already there into vastly different experiences for each faction.

There is a bit of a learning curve, and you can end up in an unwinnable situation. But that early game rush is the most fun time in the game you'll have. As it's when things become calcified into established blocs, and power bases, with the focus shifting to space things start to slow down, and feel more like busywork due to the lengthy travel/ build times in space.

I want see the final release, it has the potential to be one of my favourite games. The Dev's have a killer premise, and a solid base to expand upon. I wish them nothing but luck.
Posted 17 January, 2024.
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No one has rated this review as helpful yet
16.9 hrs on record (10.0 hrs at review time)
Just read Heart of Darkness, or watch Apocalypse Now, the ideas behind the game are the only interesting quality, everything else is bland, forgettable, and certainly not worth $32.99
Posted 31 January, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
2.2 hrs on record
Early Access Review
I went to an amsument park, the merry-go-round had no music. 0/10
Posted 11 April, 2018.
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70 people found this review helpful
91 people found this review funny
0.0 hrs on record
This DLC is best compared to the bengal famine, as in that it has no good reason to be so starved.
Posted 21 March, 2017. Last edited 18 February, 2018.
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No one has rated this review as helpful yet
2 people found this review funny
2,090.3 hrs on record (1,364.7 hrs at review time)
The game is still fun...

but the high price of entry makes it not worth it.



Paradox needs to change the DLC model to something more longterm focused, eg rolling old dlc's into the base game after a while.

As this current model is not sustainable longterm, due to the high startup price discouraging newer players from buying the game.
Posted 25 November, 2016. Last edited 28 November, 2018.
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Showing 1-5 of 5 entries