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Recent reviews by Sapca11

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3 people found this review helpful
51.5 hrs on record (50.7 hrs at review time)
YES for Red Dead Redemption, NO for Rockstar's greed.
For a new gamer that never experienced this game, I have to say that the price Rockstar is putting this game for, 15 years after release, is way too much. I know it's a nostalgia title, a great game in the past but no way they put this for the price of a new full game. The port is decent, not a remaster or remake. the movement is clear that it has emulated controller movements, but no, this should not buy this for more than 19,99 EUR.
I have played it by subscribing to GTA+ for 7,99 EUR and have finished in a week, including Red Dead Redemption Undead Nightmare DLC. After this, I Unsubscribed. From my understanding, if I buy it later, I will keep my Steam Achievements and game progress, if not. It is what it is, I already did everything I wanted.

For the main base game, it really has cool ideas, and you could see the inspiration for Red Dead Redemption 2. Some likeable characters but is not as impactful as Red Dead Redemption 2. The graphics are decent and the gameplay works.
The story is decent and has some good moments. Multiple activities you can do and dynamic events that unfollow from word. Stranger missions, card/dice games, treasure hunting, hunting and basically most of what you saw in RDR2.
Chapters 1 and 2 are good, while 3 and 4, just serve a means to an end. Some legendary characters return in Chapter 3 but his screen time is short.
I really love how Rockstar managed to develop Red Dead Redemption 2 story to be a prequel to Red Dead Redemption 1, and it's very great to see how some of the characters developed in time.

Unfortunately, the more I played RDR1, it reminded me of how much a gem Red Dead Redemption 2 truly was. While RDR1 was epic at its time, comparing between the legend of RDR2 makes RDR1 feel like an ordinary game, especially experiencing it today, 2025.
But I will give it... for 2010, the game is really amazing, and shockingly, some of the dialogue in the story is relevant, or actually very relevant today.

There is also no Red Dead Redemption Online Mode, as most likely Rockstar wanted to funnel that playerbase to the dying Red Dead Redemption 2 Online Mode or did not want to spend having both of them up and running.

For Red Dead Redemption Undead Nightmare
It starts good, some of the initial missions and dialogue is interesting, but by the 3rd or 4th mission it falls down and it somehow gets better with the last mission.
It's clear that this was a joke... let's have fun DLC.
The price for Undead Nightmare was 10E at release and for the ammount of content you had in 2010 it's was fair but a bit of stretch. Now it's free... included in the base game.

The story of the game happens right before the end events of RDR1, and explores the Undead Nightmare that appeared in the region. It is not known what is the case of this, but John Marston has to figure out a cure for the plague.

In the DLC we are introduced with new mechanics, and some core mechanics of the game are altered. The game becomes a more sandbox experience, being required to clear zombie infested cities, to unlock savepoints and fast travel points, and also to advance the story and interact with the stranger quests. You are also more tasked to aproach the missions in a more open way in terms of order and when. You have to harvest zombie parts, plants for receipes, and cleanse graveyards.
The Bounty Hunter missions get replaced with Finding Missing Persons and you are tasked to survive with what you find doing your travels. There are no merchants to be able to buy and sell. There is also No Honor or Fame Meter.

The characters of the story are mainly the ones of the main game, which you mostly see each for 1-2 missions. Some of the stranger quests are also just visiting old friends and having them move on or not with the world. You see how the world reacts to their dear ones becoming undead or raising from the ground.
There are 4 types of zombies (regular, running tank, schieving runner, and spitting bastard), bandits are almost non present. Animals each have an undead variant, and you can capture 4 Mythic Horses.

Unfortunately for me the story of Undead Nightmare felt weak and the weakest point of the series. The gameplay while different it wasn't enough to make me fully invested in. If you just do the story missions I think you could be done with it in 5 Hours. I spent more time clearing all the cities and finding the rare horses. Struggled to find the last horse and the goat sucking demon.
Posted 5 April. Last edited 5 April.
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2 people found this review helpful
38.1 hrs on record (6.9 hrs at review time)
As a Dead Island 1, Dead Island Riptide owner that played the original games around their release date, I have to say that the mechanics of the game and general impressions, despite being throughout multiple studios and iterations hasn't changed enough or hasn't evolved.

For me it seems the core gameplay is the same but without any actual threat.
The graphics, story and the accent feels a game made 2016-2018 era.
The Dialogue and the characters are unninteresting.
I feel that Dying Light 1 feels way beter than Dead Island 2.
The atmosphere in Dead Island is too clean and the graphics ridiculize the zombies.
The game performance is also very low for a game that feels and looks old with no screen effects.
It looks sparkly clean with some filters on top.
The game feels sluggish and the mouse controller feels like you have aim assist, like on a controller when yo move horrizontal.
Weapons do not feel interesting, and the upgrade system it's mid at best. Most of the mods I saw play on the ordinary Dead Island side.
The environment feels an afterthought with plenty of things that could have been interactable but they are not.
Zombies respawn too fast. I get it that you have to kill zombies and to not have the map look empty but it's ridiculous to clear a building, go back to floor 0, and when you climb back to where you are, all the zombies to be respawned. This is like in the spam of 5 minutes.
The performance is bad. You have to initialise shaders everytime you log in. If you skip them, they do not load in the background no... your entire experience will be borked until you restart the game. You will hjave serious stutters if you don't download the shaders. But the issue is that if you skip downloading the shaders, they will not be downloaded in the background for 2-3-5 minutes and then your game will be ok. No, you are stuck with the horrible experience until you restart.

The co-op experience is jaggy, hard to perfect dodge, and enemies teleport around the screen when the host is hitting them. We play in the same country with very good internet, that is not the issue.
I also would have hoped if the teammate gathers scrap or crafting elements they will be also collected for all players, but no each of you have theiri own loot.
*In One day we couldn't play at all in co-op. The game was disconnecting us and ending our session in 2-3 minutes after joining eachother. We tried joining other player sessions it kicked both of us. Seems that there was something wrong with the triple servers we need to connect in order to play, Steam, Epic, and some Reward Tracking service.

The mission structure design, and the level of the zombies is also not attractive.
The same zombie can be your level, lower level or harder. Instead of using unique designs to highlight the more dangerous zombies, they have levels.
The key system for doors, feels lazy altough some doors can be broken and navigated around.
The card system for skills is meh, and feels from another period.
The voice acting is bad and story NPC's are unninteresting. They yap too much without saying anything meaningful.

I wanted to abandon the game, but my friends wants to play co-op so I guess we will push on.

It really feels like Dead Island/Dying Light or OG's Dead Island newest Saints Row Edition.

The dismemberment system is one of the few positives.
The jerry can interactions, the liquid spreading, breaking of electric boxes, using batteries with water to electrify enemies, or some of the environmental set pieces are an ok way to diversify the ways you kill the zombies.
Posted 22 March. Last edited 22 March.
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No one has rated this review as helpful yet
17.8 hrs on record
I remember trying to review this after the first play session.
And this is what I wanted to say.

An absolute gem of a game. Really made me smile the whole play session. Fun, quirky, and with so many gameplay elements diverted. A lot of care for environment, side activities and world interaction.
You can interact with elements around you and discover stuff you wish you saw in other games.
A game that really made me want to play it and be in it.
Not for the FOMO, not for the next achievment, not for the battlepass grind, not for the addiction, not for the daily log in rewards.
It wanted me to be there.

After completing I have to say that the world environment in the 2nd part of the game kinda gets watered down, and is more focused on the story and gameplay.

The gameplay is varied and every level is uniquely designed with a new gameplay theme, awesome.

The ♥♥♥♥♥♥♥♥ Ending is incredible, absolute bonkers.
I understood why they said they worked so much on the nding and it got revisions.
You won't believe how they blend their world and gameplay in it's final part. It's a gameplay masterclass.

As Josef Fares said: "We ♥♥♥♥ stuff up, without ♥♥♥♥♥♥♥ up".
The most 10 out of 10 I can see and a HUGE Recommendation for people wanting to play a co-op game with their friends.

*Heck, only one needs to buy it, and you can play with a friend for free.*
**Pretty sure they could have made it and make both of the friends buy the game, like Unravel, and people will have done it, is that good. Imagine the volume of sales in that case. But don't let EA hear this out.**
***If there is something negative to say, is that sometimes the acting is not stellar. I feel that Mio voice or lip tracking feels weird, not perfect. And in 2 cutscenes, some super side characters (the investors in the call with the main antagonist) are voiced but do not have their lips moving.
Yes... this is the only critique I found on the whole game, and that should say something.
Pretty perfect eitherwise.***
Posted 19 March. Last edited 19 March.
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No one has rated this review as helpful yet
96.5 hrs on record (95.0 hrs at review time)
This is a draft review.

Great gameplay, ok cryptic story that finally get's unvelealed after the 5th Credits scene.

The story is not the strong point even if a lot will contradict. It gives you enough to keep you interested to discover it, and slowly unveils as you complete the game, over and over again.
It gives you some hints but even at the final ending it still lets you with a lot of questions not answered, but at least you have some scenarios running in your mind.

A lot of Greek Mythos and alliterations with the game characters.

The core gameplay it really makes you git gud and to upgrade your permanent stats and unlocks.
It trully feels that you become better and unrestand the game more and it doesnt feel that you are better cause you unlocked stuff.
No, because you start over and over again, and in the initial biomes, is you 30 hours ago vs you now. Same stats, same beginning. You might have better traversal but everything is the same.
Your upgrade choices, your weapon intuition and your map knowledge it's better.

It feels cool to see a boss you struggled taking it down 30 hours ago, to almost not take any hit when fighting him again.

For the collectors... you might want to skip struggling to 100% this game.
Some of the collectables required for 100% are randomly generated on a map. So you could run the same map 10 times, not getting that missing collectable.
As someone said in the past... the collectables feel like they should come naturally for playing the game when you check it out from time to time. Or play co-op with people and stumble upon it.
Shouldn't be a grindy achievement, but unfortunately it is.
Wished the developers would have made the missing collectable rooms spawn more often. Some are like 1 in 30 runs.

Have not test the co-op yet. But this was made as an afterthough. Heard you dont progress if you are the joiner, just unlock traits for weapons already unlocked.
This is mode is mostly, after you completed the game if you want to help other players trough their journey.

The free DLC, Tower of Sisyphus is actually where you finally discover more of the story and make some sense out of it with the Hospital Scenes. Cause I had some ideas of how the game ended in the main game, but the DLC finally made some sense. Actually changed my story thought.
It's gameplay is more unique than the main game, and will sound very weirdly when you see people talk about it while you play the main game.
But will make sense when you reach it and start experiencing it for yourself.
Posted 19 March.
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No one has rated this review as helpful yet
2.7 hrs on record (2.6 hrs at review time)
Was ok. Observed this game in some videos previously and from time to time was popped in my Steam List. Now that I saw it on sale I decided to buy it and give it a go.

The whole game is a basic idea in which you control a donut hole, and absorb everything through it. The more absorb the bigger it gets. It starts very simple and then it becomes more interesting and more interactive. Later you have to interact with some objects in the game to activate devices that allow your hole to become bigger. Unfortunately when things become interesting in term of gameplay that's when the game also ends.
Was hoping for more interactions and more complex puzzles.

It's a small game. Finished in just about 2 hours. 30 more minutes to 100% all the achievments.
Buy it on sale. The standard asking price is too steep.
The game can also be played on Mobile Phones by purchasing it from the subsequent store. It feels and plays like a mobile game.
Many may say that this game should have been free.
Posted 26 February. Last edited 26 February.
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8 people found this review helpful
5 people found this review funny
0.0 hrs on record
Mediocre slob.
If you already play Delta Force I guess you can check this out. For anyone that doesn't, don't bother to install it. The campaign's best moments are the most average gameplay and setpieces in a shooter. The Story/Acting/Exposition is lacking. And if they didn't rip the movie they would have had nothing here. At worst, it's an annoying hard sweaty experience where you get shot from nowhere or by enemies who spawn literally behind you in the 1 second you don't look behind. All this is followed by 2 annoying missions where you have to keep up with APC Convoy Cars that straight ignore your location and don't stop if you get left behind. The teammate's NPC AI don't kill ♥♥♥♥ while the enemy AI's are the best-trained militia ever.
Oh yeah, and the games run on a separate client, on a separate engine and its performance is bad.
Did I tell you that you can break your whole existence and your neck and play in portrait mode while the game is in landscape mode? Don't believe me check this!
https://steamproxy.net/sharedfiles/filedetails/?id=3432718628
Good luck!

Non Rant Review
I played the Delta Force campaign, I'm almost done, I got stuck on the last mission. Haven't played the base game, just this. But I've played the original Delta Force game and those games were harder than the usual FPS stuff at that time. *Later Edit - I finished everything.*

There is no singleplayer campaign. You can't do it. It's recommened that you co-op so you have a 4 man co-op squad. Some missions could be done in 2 like the starter missions . In some of the missions like protect or escort the convoy in 2 you have no chance, as well as in the Last Man Standing mission. The game has been "balanced" for 4 players.

I had no issues being hard but it feels unfair at times.
You fight with bots that have aim lock and shoot without seeing you and even spawn behind you. Camp all the corners.
The problem is that some missions are ferocious because you have to advance with the convoy and you on foot while fighting with a hundred enemies. And you practically have to run after the convoy to shoot. The convoy doesn't wait for you or let you clear the zones and just advance forgeting you behind. If a teammate gets knocked you have to play catch up.

It's a sweatier campaign. You are downed if you receive 2-3 hits in quick success. At least the enemies are 1 hit headshot... when they properly register.
You have limited resources and bullets. You have to conserve the ammunition. What resources you start with is all you have. The supports can resupply you with bullets, but it's not an ammo box to get everyone to full. You receive bullets from his personal reserves. That means that he loses bullets. The healer with his health packs works the same, but he starts with more health packs than everyone else.
The campaign has no difficulty selector. It has standard difficulty.
It's also hard to coordinate with random people who don't communicate or it's their first shooter game ever. The last mission requires planning and correct execution.
People leave during the match or before starting the mission.
There are no checkpoints no nothing. If your whole team dies you get back to the lobby.

*Later Edit - Just to reaffirm. Not even your sidearm, pistol, has infinite bullets. Once you run out of the main weapon and pistol bullets you are stuck doing nothing, just hoping the enemy misses you. There is no melee attack. Only the enemy can melee you and sometimes it can 1 hit knock you if he charges at you.*

The campaign overall is short and just a setpiece for a mission and you are being told to go. This is not a full campaign. It's cutscenes are in engine and most of the scenarios from the game are ripped from the movie and badly executed. You get a video at the start and at the end.
It was not worth paying real money for something like this. As I do not live in a dreamworld I could say it was ok for 4.99, maximum 9 EUR for the Delta Force (current version) die hards. Anything else would have been a travesty.
If it wasn't so hard and annoying, it would be a campaign of 2 maximum 3 hours.

I won't discuss performance issues and the fact that it takes forever to load for people who play on HDD. The campaign opens another game instance. It seems to be executed on Unreal Engine 5 while the base game is on Unreal 4. Every time you finish a mission or restart, it throws you in the game lobby which is the original version of the game. So a lot of back-and-forth switching between games.
Posted 22 February. Last edited 24 February.
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No one has rated this review as helpful yet
19.5 hrs on record
Wrote this for a friend and I decided to leave it here as well. Very rudimentary review. We were not able to play co-op due to some peer 2 peer issues. Apparently there are people hasving such issues.

I 100% both the Base game and it' DLC.

It was ok. Semi fun, and I guess more fun in Co-Op. But it also felt like a singleplayer explorer game. Didn't felt co-op survival or co-op action. It had a lot of discovery and figuring out how to reach certain zones with platforming. Not everything was easy to access and in plain sight. Made you think on way to approach and reach some location. System of caves and locations hidden. Had to use a guide from time to time to get everything 100% as I genuinely didn't know how to reach a location, even if I was close.
Also upgrades allowed you to open things that you couldn't before. For collectables and upgrades. Basically making you go back. It also had receipies to unlock, scan flora and fauna to unlock stuff. Also looting to get resources to 3D print upgrades and items.

The story was ok but forgetable. And most of dialogue was them trying to do jokes and have humor. Some worked some didn't. The hub zone also had funny fake ads which I genuinely enjoy.

Overall the game was good and somewhat fun. But also pretty forgettable. The DLC was Bad/Weak and short.
Didn't feel made for co-op. It was just explore the singleplayer world alongside a friend. Not sure how fights would have worked co-op, as the enemy constantly tries to charge you while at the same time avoiding exposing it's weakpoints. So you have to use bombs/gadgets and maneuver around to be able to expose the weakpoints and shoot.
Posted 20 February. Last edited 20 February.
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2 people found this review helpful
0.0 hrs on record
Mixed Review
I will give some general advice about purchasing this DLC:
- If you just finished the game and enjoyed it and want to play a bit more the game, and you see it at around 3-4 EUR then you can purchase and play this DLC.
- If you finished the game and enjoyed it and want to play more and are thinking of buying the DLC for 7,99 EUR or what is the full price for it - DON'T - It's not worth it!
- If you finished the game a while back ago and are thinking about buying the DLC, I do not think it's worth it, even if you get it for 4 EUR. It will taint the original experience and it is so short, boring, and unnapealing that it's just bad/bland.

Some other notes:
- The DLC is at max 2 hours long to 100% everything and around 1 hour just to finish it.
- The map is smaller than The 1st Biome of the base game (Landing Site).
- Lacks the variation, the true verticality, and doesn't fill the feeling of exploration of the base game.
- Lacks puzzles or challenges.
- There are very few new creatures just some plants
- There is a robotic enemy now
- You basically are put on a tropical island and have to stop the AI from taking control.
- You collect Postcards now instead of artifacts.
- There are very few upgrades to spend your resources and mostly all are tied to the DLC, but 1 or 2 also apply to the main game
- Just for this DLC your jump becomes a jetpack. You have to fly through red rings in order to refresh your jetpack fuel otherwise you fall down. It felt ok to do this, but you have to be somewhat accurate flying between the rings. It doesn't feel rewarding or cool doing this flying.
- There is water exploration but it's just an afterthought. You do just for the 100% completion, to scan flora and collect postcards. No cool mechanic, no swimming, no puzzle, no mission. Swimming is not swimming. You just slowly walk on the bottom of the sea floor.
- The story of this is mediocre or better said it's just a mission to go kill a boss with small steps in between. That is the whole level.
- Dialogue is bad... not that the basic game had great dialogue. Just quips trying to land their mark.
- 3 new Video Fake Ads.
- This is clear post-game content. Even if you can access the DLC way before, don't taint your base game experience with this.
Posted 20 February. Last edited 20 February.
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1 person found this review helpful
11.5 hrs on record
Stay away from the game if you are not able to execute pixel perfect movements and co-ordination. This is not a family game and not a kids game. Hard puzzles and hardcore gamers.

The whole game is unrewarding as f*ck.
Towards the middle and especially the end chapters require pixel perfect accuracy.
A game that looks very aproachable for kids or families this is completely the opposite.
Starts with easy to medium puzzle and then becomes Hard puzzles, not only because the brains to figure out the solution but also requires pixel perfect coordination.

Was really annoying at the end. Make every step try it 20 times after you figured out the solution so you can time it perfectly. It's annoying.

I hated the last part of the game and spending into this.
And the ending screen after the game completion is just nothing.

PS - They changed the ending, the boss jumps on you, and you have to go left and right after he jumps above you. Saw 10 guides showing a different solution. The developers changed it.
Posted 18 February.
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No one has rated this review as helpful yet
35.4 hrs on record (21.1 hrs at review time)
Early Access Review
Look... it's a mobile game that also plays on PC...
I achieved Legendary Status on BR Mode. It isn't that impressive. I think every decent PC player can achieve that ranking, but for me it felt exciting in the first match.

Besides the BR modes there is also a Squad Mode that imitates CSGO but I did not give much attention to that. There are also some Gun Modes, Limited Modes and Custom Modes.

I focused on the BR aspect.
Now the game feels and looks like COD Warzone but having Operators with Abilities. This is a Gacha Skin BR Mobile Game.
Once you start your games you will play mostly against bots until the Gold/Plat Ranking.
From what I saw a lot of games are populated with bots and maybe only a quarter of the enemies are real people/real squads.

The game definitely becomes more challenging once you reach Master/Legendary Status. There will be real squads of real players. There will still be AI there or players playing on the phone I guess.

The gameplay is fine and serviceable for a Mobile Game. You have the usual COD Warzone Tropes, loadouts and all that. Besides the operators, another difference is the fapt that you can respawn after a timer if even 1 of your teammate is still alive. Yeah like in Resurgence. This can occur even in the end game, but usually rarely happens cause it becomes like a 120-second timer.
There are 2 maps.
HAVING said that, people will lag when playing on the phone, some hits may not connect or you discover on your kill screen that your enemy shot 5 shots before you actually feel the shots and all those hits are damaging you instantly.
I saw very few hackers on my Europe Regions, I think I legit saw one. Or that's what I felt. Maybe people hacking and I am still able to fight them legitly, felt very rarely that I was dominated and clearly hacked on.

Teammates... yeah teammates rarely play around together, they are off doing their own stuff. Rarely use their money to buy utilities like UAV and Loadouts. And I never met a teammate that was communicating with his voice, just 2 players who had their mic on and had music playing on.
Also the Matchmaking is super weird, there are people on Legendary Tier which are total tools. Really really bad. Don't get it how.

OK, I am not here to flame. If you want proper challenge and play seriously go play APEX and COD. This is a small fun alternative to hating your life in those games.

The last thing that I want to say is that you are bombarded with Things to Buy, Things to Unlock, Coins and stuff to boost your character/weapons... unlock skins for 1/7/30 days and all so.
A lot of Gacha.... and I mean A LOT Reminds me of the OG Fairlight 84. But from what I saw everything is just for skins.
Some skins feel that have an impact in the gameplay and some have animations like in Valorant.

You can give it a go, for 1 weekend.
Posted 9 February.
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