21
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404
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Recent reviews by Bridgeford Bonneby

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Showing 1-10 of 21 entries
20 people found this review helpful
1 person found this review funny
116.3 hrs on record (51.7 hrs at review time)
Bottom line (on top): This game could definitely be better, but because it's 40k a lot is forgiven.

This is not a strategy game. Keep this in mind.
This is a game of crushing xenos (Orks) with the ceramite soles of your Astartes' boots (wait, you're still using infantry?).

I have completed the IG campaign twice - on the default difficulty and on "Hard". The latter actually presents a challenge, but only because the 60-pack of gremlins suddenly became 160, etc. But it is still more interesting.

There are a few issues: balance, and AI and level design.

Balance-wise, there's hardly any. For example, the Imperium is known for using their subjects as cannon fodder - that's their army's bread and butter. There's no need to play the game this way. You just replace everything with titans and borrow some dreadnoughts from the Marines.
The superheavies in the game is something you want your army to consist of exclusively, as opposed to powerful super units that still need support of infantry and lesser tanks. Not here.

Level design doesn't help. Because the AI is stupid to no end (I often had situations where they could obliterate my whole army in 1 turn, but they would just skip theirs), you just literally push through the map to meet the dreaded turn limit - this is more of a concern on higher difficulty levels, where you are really pressed for time.
You can't try different formations, diversions are useless, you just have to push through.
Or you have to defend a point for a set amount of turns, which makes much more sense. These missions are usually most challenging, and you actually have time to play with the positions of your units, because otherwise every turn you spend regrouping might cost you the game.

Overall, instead of letting you feel like you control an army of the 41st millennium, you have to be concerned about stupid ♥♥♥♥ all the time.

But

It still feels awesome to play as the Marines or IG, and if you enjoy turn-based strategy, you might still give this a go. It's not strategically challenging, but it is fun and has the spirit.

As is tradition, this wargame sports 2D graphics, but unlike so many others, the visuals don't really suck. Personally I think it would be nice if this game had better visuals. This game's selling point is immersion into the 40k universe for me, and that would really help. But here we are, it keeps the sprites and stuff.

Yeah, about the cost, I think it's proper unreasonable. It seems this game is a reskin of the developer's previous game, Panzer Corps. The mechanics are largely the same (which is hard to completely verify because the game is very vague about the way weapons work), so they had to draw new sprites, and make new stats for units. Maybe I'm missing something? Don't get me wrong, they've done a great job, but this game costs nearly as much as a proper AAA title with a much bigger budget (and then there's DLC).

---

Still, this is a game I thoroughly enjoyed. I'm still am going through some DLC campaigns, but feel like I've seen enough to say what I said.

And I feel like I'm missing a lot, but I'm still yet to play multiplayer. I hope I can convince my friends soon.
Posted 30 July, 2016. Last edited 30 July, 2016.
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No one has rated this review as helpful yet
0.8 hrs on record
I don't know why I played this but I guess I don't regret it.
Posted 9 January, 2016.
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No one has rated this review as helpful yet
17.2 hrs on record (5.3 hrs at review time)
I thought this'd be random indie trash, to be honest I don't know how I got this game.

It turned out to be extremely fun, and at 3 EUR and 35 MB I would recomment this to anyone.. You'll have to git gud through blood and sweat, but I think it's worth the satisfaction in the end.
Posted 21 December, 2015.
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No one has rated this review as helpful yet
0.0 hrs on record
I'll.... write a review later. Maybe.

Matter of fact is, this is ♥♥♥♥♥♥♥ awesome.
Posted 9 June, 2015.
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2 people found this review helpful
41.2 hrs on record (35.5 hrs at review time)
In short - a more casual version of SupCom 1. Easier to play, but there's much less to enjoy. Good for casual occasional games with friends. Ultimately, it fails as a Supreme Commander's successor, but stands well as a standalone game.

Although Supreme Commander 1 was meant to be /the/ strategy game, with large maps and huge unit caps, where build orders gave place to thought-out tactics, it ultimately ended up being a base-building simulator, as people grew to refer to it. Supreme Commander 2 trades the large scales for a tighter gameplay, shifting focus from the base to the units.

The units are fewer in variety, each having a distinct role. There is much less fiddling with assembling a perfect mix of the hundreds of different bots, tanks, and airplanes. Choosing your tactics is now more clearly resembling rock-paper-scissors, which is both good and bad, depending on the player.
Also, there are only either big badass ♥♥♥♥♥♥♥♥♥♥♥♥♥ guns, or cannon fodder. You don't build a tactical missile launcher to fend off your enemies. It's either a small artillery installation, or a nuke. Same with units vs. experimentals.
But wait, speaking of experimental units, it's not as black and white. As before, they are pretty much useless alone when facing a critical mass of smaller units. Perhaps even more so than in SupCom 1, you will want to provide escorts to your big guys. Here, they are easier to build and to destroy, but having one early enough can still mean a victory.

There is a new resource - Research - gained through battle and boosted by research stations. Tech tiers gave way to global upgrades (purchased with research points) that are applied to all units, buildings, or else - existing and future. This serves to speed up the game, though it takes away from the complexity. Whereas in SupCom 1 destroying an upgraded outpost with tech 3 factories was a big hit, here it doesn't take much to rebuild it. Experiments units are also unlocked with research.
Instead of choosing between spending resources on improving your economy/units and building more units, you just do both simultaneously, while spending any excessive mass/energy you have on research stations.
Speaking of resources, here you don't get to build mass/energy storages - they are unlimited. Instead of draining your money during construction, the cost is deduced at the beginning of the process. Finally, there are no mass fabricators, and I have never seen someone have a problem with energy, for the reactors are very cheap and effective.

There is not much to say of the base. Just as unites, the buildings are also fewer. At the beginning of the game, you are presented with a choice of 8 "normal" structures and one "advanced" - the radar. As you research the upgrades for the structures, you unlock things like artillery, nukes, and others.
Engineers now cannot assist each other when building structures (they can, however, assist factories).
Everything is built much faster in comparison to SupCom 1 (where 30-minute build times weren't extraordinary, though improved in FA) - you won't find an experimental who takes much more than 3 minutes to build.

I haven't completed the story, but from what I played it wasn't incredibly interesting. Perhaps as a tool for honing your skills, it would do.

The visual style of the game is nice - it is also simplified, as if to underline the idea the developers had in mind. Similar to Planetary Annihilation - almost a bit cartoonish. Although now outdated and no eye candy at all, it is still pleasant to look at while playing.

I would recommend this game to people who want to play a SupCom-esque game with friends, but don't want to take the days to teach them how to play it. It's simple, bright, fun, and fast. There is not much depth to it, but the gameplay is satisfying and victories sweet.
Personally, I couldn't stand to play it for more than a few hours a month, as I kept switching to Supreme Commander 1. And if you want a fun match with friends, I would recommend Starcraft 2 over this.
Posted 2 March, 2015. Last edited 2 March, 2015.
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351 people found this review helpful
2 people found this review funny
3.2 hrs on record
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
Posted 28 October, 2014. Last edited 28 October, 2014.
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4 people found this review helpful
7.5 hrs on record
Although moderately fun in its concept, the game gets repetitive pretty fast. It doesn't have the uniqueness that you would expect.
A fine game but there are better out there.
Posted 28 December, 2013.
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30 people found this review helpful
2 people found this review funny
0.9 hrs on record
Definitely the best installation in the whole Half-Life series. The depth of plot is unfathomable, the the shading of the characters' motives is astonishing, and finally the highly dynamic range of gameplay's variations leaves no one indifferent. A masterpiece overshadowed by the original game's success.
Even now, I cannot get the rays of of enlightenment to stop astonishing me with their clear white light every time I play this magnificent game.
Posted 28 December, 2013.
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1.0 hrs on record (0.3 hrs at review time)
Pardon me if I don't understand something... But from what I gather this is a game where you just press two buttons to over the obstacles. Your character is even running by itself! This would have been fun as a flash game in the mid-2000's, but by God, people, don't take such money for this!

Okay, on the other hand, the game's style is really something. And I wouldn't mind anything about it at all, but it cost 8 EUR to buy. If it cost some 2, then trust me, it would be a whole different story. But for the money that could buy you Bastion, Magicka, or 4 hats in TF2... Wait a bit there. Yes, the games' prices and economies are not always fair. But this doesn't excuse the price tag on this one. So until they lower the price, I put the NO-flag up.

Or just buy it on sale, like it is under a buck at the moment. Then you won't regret it.
Posted 28 December, 2013. Last edited 2 January, 2014.
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No one has rated this review as helpful yet
4.5 hrs on record (4.1 hrs at review time)
You would suppose that all the Solitaire you will ever need is on your virtual machine with a backed-up Windows XP... What? You don't have that? And this is not the only reason you need this game.

As if a spiritual successor to Peggle, this game is very addictive, fluid in its gameplay and graphics, and every action done feels very rewarding. Easy to spend an hours or 5 every other day to take one's mind off heavy things like other more hardcore games and work.

All in all, a great value for money; and another great way to waste your precious life. But this time, you waste it enjoyably!
Posted 28 December, 2013.
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Showing 1-10 of 21 entries