20 henkilön mielestä arvostelu on hyödyllinen
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0.0 tuntia kahden viime viikon aikana / yhteensä 7.1 tuntia
Julkaistu: 18.7.2023 klo 2.31

The "recommended" way to progress in combat at the start is three options:

1. Die and die and die and watch ads or pay per death to slowly work your way through a dungeon for an RNG drop to get a better weapon and a shield, so you can actually stop dying — plot twist, you can't watch ads on Steam, and so no in-combat revive for you without paying the 40 cents per death

2. Pay for a VIP subscription so you can skip watching the ads and revive in combat for "free"

3. Buy a combat bundle so you just start off with the gear you need to actually do combat.


It's a literal, genuine pay wall. You cannot get past without cheesing for hours, carefully killing a "slime" which has a chance to drop a reagent to which you can craft one of many, many, many small HP potions you'd need to brute force your way to the "goblins" which have a chance to drop the gear you need to start actually progressing. We're talking genuine hours of dying over and over again hoping to get random drops if you don't want to go to mobile for the in-combat revives with advertisements (which by the way, they'll then be able to sell your data), or pulling out your wallet.


7.1 hours. I think I gave it a pretty fair shake, but this is where the monetization reached offensive levels of egregious. This game does not and will not respect your time in any capacity.
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