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Recent reviews by MANATEE STEELFIST!!!

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23 people found this review helpful
571.6 hrs on record (281.7 hrs at review time)
In short Brigador is a fantastic game that's niche enough that it isn't for everyone. If you're interested in driving stompy robots buy Bragador. If you like isometric shooters buy Bragador. If you like challenging yourself buy Bragador. If none of those things are true or you want something casual to spend your time on there are better choices.

Now for the long version. Brigador is an isometric vehicle shooter with both a campaign and freelance mode. Either pays out money on successful mission completion which you use to unlock vehicles, weapons, special abilities, freelance missions, and lore. The learning curve is relatively steep but managable, the tutorial missions at the start of the campaign are decent enough to learn the ropes. The game can be quite difficult but that difficulty is always fair.

Campaign mode have fixed enemy spawns and a selection of 4 loadouts to bring to that mission. Difficulty of campaign missions mostly ramps up with earlier missions being much easier and later missions being harder. There is one curveball mission in the middle which probably rage inducing for some. The loadouts for each campaign mission tend to have a mix of reasonable and challenge loadouts.

Freelance mode is the meat of the game. In it you choose a pilot which replaces the difficulty slider found in most games. From there you select a vehicle, 2 weapons, special ability, and mission. Freelance missions range from 2 maps to 30+ maps. Individual maps have fixed layouts and psuedorandom enemy spawns. Depending on the pilot, vehicle, and mission choices difficulty can range from cakewalk to 'I'm a skeleton in a golf cart, today the enemies will probably be exploding me for a change.'

Weapons range from a lowly peashooter machine gun to city block leveling artillery with a huge range of weapons in between. Almost every weapon has a niche that needs to be considered when choosing your loadout.

Vehicles range from heavily armed nigh invincible supertanks to fast and agile but fragile agravs. And a golf cart.

All of the choices available for for freelance give a ton of replayability. Different vehicles give a ton of variety, a Lowmill plays nothing like a Hoker. Even within a vehicle different loadouts can play very differently, a Raider with Kraken, Pinch, and smoke, plays very differently from a Raider with Harvester, Donkey, and camo.

Lorewise the game is set on a dystopian colony world far distant from earth. The lore entries, pilot descriptions, and weapon descriptions are all written from the perspective of characters in the universe. Each has their biases and knowledge gaps. Personally I've found the writing to be uniformly excellent. It's one of the better crafted worlds I've come across in a game, to the extent that when a new patch comes out the first thing I check is to see if there are new lore entries to unlock.

If the above sounds interesting buy Brigador it will be worth every penny once you have an idea what you're doing.
Posted 28 November, 2017.
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