38
已评测
产品
301
帐户内
产品

RoboRexton 最近的评测

< 1  2  3  4 >
正在显示第 1 - 10 项,共 38 项条目
有 21 人觉得这篇评测有价值
总时数 121.8 小时 (评测时 120.2 小时)
Normally I don't continue to play games after 100%ing them, but this one is just good casual mindless fun. Highly recommend for someone who works a full time job and wants a low-stress, but still challenging horde shooter with roguelite aspects.
发布于 10 月 8 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 2.7 小时 (评测时 1.8 小时)
I think it's fun.
发布于 7 月 27 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 220.9 小时 (评测时 93.1 小时)
Simply fantastic. Fast paced action meets thought out planning with automation. The perfect balance of rapid thinking on your feet gameplay during the rounds, and a time for pre-planning the next one between rounds.
发布于 2023 年 12 月 31 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 136.6 小时 (评测时 82.8 小时)
There is hope for this game. I really enjoy the gameplay, and at its core this is an amazing game. Sure, it has its fair share of systems problems, plenty of the reviews will speak of that, but pretty much all of the server issues are fixed. Would an offline mode be nice? Absolutely, and I hate that it still isn't in the game. In any case - I'm still going to be playing it.

And as far as the progression system: Yes, it is "flawed" but only because unlocks are tied to your infamy level. I personally love the new system, but the fact that certain content is locked behind your infamy level when this is really just meant to be a showcase of "mastery" I think that it's silly that it be tied to progress.

I think that a better system would be to leave the Infamy system as it is, and allow for it to be a true display of "completion" among the community - but also add a separate leveling system that unlocks things that is more based on a traditional heist XP method. That's my two cents anyways.
发布于 2023 年 10 月 3 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 54.9 小时 (评测时 6.8 小时)
抢先体验版本评测
It's like Town of Salem but if it was a second one
发布于 2023 年 5 月 31 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 157.5 小时 (评测时 5.1 小时)
Probably my favorite out of all the Sudoku games released by CTC thus far!
发布于 2021 年 5 月 22 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 25.3 小时 (评测时 14.6 小时)
best game on steam 10/10
发布于 2020 年 6 月 17 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 106.3 小时 (评测时 32.9 小时)
抢先体验版本评测
helped me stop playing league 10/10
发布于 2019 年 12 月 30 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 69.6 小时 (评测时 34.3 小时)
It's literally Halo, need I say more?
发布于 2019 年 12 月 10 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
总时数 242.3 小时 (评测时 3.1 小时)
抢先体验版本评测
Not super worth the $25 yet, but I don't doubt it will be.

Extremely fun game, one of the best, played it in its early stages, and I will say that a lot has changed.

If you're willing to spend a bit extra than it's worth, I strongly recommend it.
发布于 2019 年 6 月 11 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3  4 >
正在显示第 1 - 10 项,共 38 项条目