25
Products
reviewed
297
Products
in account

Recent reviews by Rizzotto

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Showing 1-10 of 25 entries
1 person found this review helpful
105.2 hrs on record (88.3 hrs at review time)
There's a quad barrelled shotgun
Posted 22 November, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
11.5 hrs on record (2.6 hrs at review time)
Early Access Review
There is a rare armour pickup which is just a white singlet that’s called the “Wife Beater”
Posted 29 November, 2021.
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4 people found this review helpful
1 person found this review funny
8.3 hrs on record (7.2 hrs at review time)
I have committed several war crimes and I am currently under investigation by the federal agents.
Oh yeah and the game is pretty good too.
Posted 8 October, 2021.
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1 person found this review helpful
0.4 hrs on record
It's fun and hard on the eyes. There's a decent amount of upgrades but it's very obvious which ones are the best. Like I'd take a shotgun any day of the week rather than being able to walk backwards faster. However, Post Void is very short. I beat the entire game in 23 minutes.
Posted 18 September, 2021.
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No one has rated this review as helpful yet
31.0 hrs on record (11.8 hrs at review time)
Extreme levels of Wang
Posted 4 September, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
17.9 hrs on record (8.1 hrs at review time)
Great game that has made me extremely hate the term "hitscan" and love to throw sticks of dynamite at my problems.
Posted 29 August, 2021.
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2 people found this review helpful
10.1 hrs on record (4.2 hrs at review time)
I have become the most annoying person in existence with this.
This isn't a piece of software, this is a weapon.
Posted 25 August, 2021.
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1 person found this review helpful
42.0 hrs on record (6.4 hrs at review time)
It's Quake. If you haven't bought it then you smell.
Posted 22 August, 2021.
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2 people found this review helpful
0.0 hrs on record
The 2nd Part of Doom Eternal's DLC campaign "The Ancient Gods" I'd have to say is the weakest out of TAG 1 and the base game, however the DLC is still good fun. The soundtrack composed by Andrew Hulshult and David Levy slaps as always, the level design is good and the combat is what you'd expect from a Doom game.
The new Sentinel Hammer weapon (which replaces the Crucible) is a fantastic addition to the weapon roster and feels like a great "get-off me" attack as well as being a free source of ammo. It doesn't require its own "pickup" to be able to activated, as the Sentinel Hammer is recharged by destroying enemy weak points or by performing Glory Kills which honestly makes the weapon seem more of a force to be reckoned with than the Crucible that was held back in terms of potential by having the standard "three-pip charge" that can only be replenished by picking up its own rare type of ammo. The slam caused by the Hammer is also great at extending the stagger time on enemies like the Marauder, which gives those who struggle against him the most more of a fighting chance.
The level design is also beautiful. The Reclaimed Earth level looks so good and Immora made me stop at some points to look at my Sentinel allies fight the massive Titans in the background, it carries a great atmosphere of a warzone. The World Spear is also a neat level but its design is blown out of the water by the following two levels.
Another thing I see people talking about is the difficulty being "dumb-downed" compared to TAG 1. To be honest, I see this as a good thing as it keeps the standard difficulty far more in line with the base campaign compare to launch-day TAG 1 and the nerfs TAG 1 got were for the better too as the combat encounters felt more of a Master Level than a regular campaign. But this review is about TAG 2, not TAG 1, so if you thought the base campaign was balanced, you'd enjoy this. The only people at this point that are still complaining about the more "casual and easier" difficulty of TAG 2 are those elite sweatlords that hoped that each combat encounter was just spawned in 50 Possessed Marauders, Barons, Tyrants and Hell Knights at once.
The soundtrack is also great too, but I'm not surprised since it came from Andrew Hulshult and David Levy. The World Spear, Reclaimed Earth and Immora combat tracks are just so good with Reclaimed Earth's being my favourite battle theme. The music for the Dark Lord's boss fight also slapped, and even includes little nods to other Doom tracks within it, something that was missing from the tracks in TAG 1.

However, like I said before, this DLC shoots itself in the foot in a lot of aspects. First we have the new enemy types, and it's obvious that Id Software are trying to artificially increase the usage of the less-used mods like Full-Auto (Stone Imps in TAG 2) and the Microwave Beam (in TAG 1 with the Spirits) by making a certain enemy only able to be killed by one weapon with the one specific weapon mod. This slows down the combat a lot as you have to switch to one weapon and switch to that one specific mod just to try and kill them. For example like I said before, Stone Imps can only be effectively killed by the Full-Auto mod for the Combat Shotgun. They can also be killed by the Sentinel Hammer, but that's a waste to use it on Imps. So in encounters where Stone Imps are present, you have to stop what you're doing, switch to this one specific gun and equip one specific weapon mod just to kill a basic type of Imp. That's like if the Arachnotron's turret can only be destroyed by the Tactical Scope or the Revenant's shoulder cannons can only be destroyed by Stickybombs. There should be more than one specific way to kill or exploit an enemy's weakness. In the codex entry for the Stone Imp it says that "only rapids multi-vibrations" can "damage their rocky exterior". Off the top of my head, this should allow the Lock-On Burst to also exploit this "multi-vibration" weakness, but it's restricted to the Full-Auto because I guess it makes the player actually use the Full-Auto mod for once. Would it hurt to make the Blood Punch kill them too? Did Id Software really need to force the player into using a generally underwhelming weapon mod to kill a sub-species of Doom's most basic enemy?

On the other hand, other new enemies are introduced to artificially raise the difficulty by having absolute BS gimmicks to them. You know basic the Zombies? Let's turn them into the purple "Screechers" that add nothing to the combat loop and are only there to buff literally everything in the fight if you breathe on them. You remember the Prowlers? One of the most mobile Heavy demons in the game? Let's turn them into Cursed Prowlers, where if they hit you with anything you cannot dash or jump, your health will slowly drain and your vision gets ♥♥♥♥♥♥ over by particle effects. Continuing the trend of the new enemies being only countered by one weapon/attack, the only way to "lift" this curse is to blood punch the Cursed Prowler, who will spend most of it's time running and teleporting away from you, and without your dash or ability to jump, trying to catch this Prowler is excruciatingly difficult. It's even worse if you don't have a blood punch ready, as that's the only way to kill these guys once they curse you. Even on the wiki it states that Cursed Prowlers are UNKILLABLE if you don't have a blood punch ready. So while your vision is impaired, your health is draining and your two important methods of movement are disabled, you'll have to fish for a glory kill JUST to kill a Prowler. Cursed Prowlers add nothing to the combat loop other than being a nuisance and possess far too much stopping power for a heavy demon to the point where I find them more dangerous than some Super-Heavy demons.

However, past the forced use of weapons to kill basic enemies and the dickish new enemy designs, we have to talk about the giant disappointment that is the final boss, the Dark Lord. He was hyped up to be the ultimate arch-nemesis to the Doom Slayer in TAG 1. So what did Id Software craft him to be as a final boss?

They just made him the Marauder with some extra attacks and put him on a five-bar health pool

I'm not gonna say that this design choice throws out everything Doom is known about out the window, because that's how the Marauder and by extension, the Gladiator boss fight functions, and it'll be hypocritical to criticise the Dark lord's boss playing out that way when the Marauder and Gladiator function in similar ways. What I'm disappointed about is that this is what Id Software could come up with for the character that is revealed to be responsible for quite a lot of events in the Doom Universe, a glorified Marauder battle. I am also not a fan of the lifesteal the Dark Lord has on every attack as it just drags out the fight for too long. The lifesteal should only be applied to his sword slashes within close combat, as having lifesteal on every attack is overkill but it can also mirror the Doom Slayer's method of regaining health through close combat through the Blood Punch and glory kills.

However, those three things are my only points of criticism towards an otherwise great DLC expansion. It features a bigger roster of demons, a new weapon, new great levels and still makes you feel like a god when you blast every demon into a pile of gibs with your trusty Super Shotgun. It may have its flaws, but the hate this DLC gets is greatly exaggerated and I'm surprised that this DLC has had "Mixed" reviews ever since it launched. If you're an avid Doom fan like myself, get this expansion. But if you're still crying over the fact that this DLC expansion isn't the most difficult game on Earth, go outside and touch some grass, then return indoors and subject yourself to the pain of playing Doom 2016 on Ultra-Nightmare where you'll get sniped by Imps every 2 seconds for 70 damage per fireball.
Posted 15 June, 2021. Last edited 15 June, 2021.
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1 person found this review helpful
1 person found this review funny
60.4 hrs on record (43.9 hrs at review time)
You may be overloaded with information when you start the first time, but once you get the hang of it you will truly see the masterpiece this game is.
♥♥♥♥ the NCR.
Posted 15 May, 2021.
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Showing 1-10 of 25 entries