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Recent reviews by ℛ-𝓛𝓮𝓷𝓷𝒐𝓷 ❤

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9 people found this review helpful
39.7 hrs on record (37.0 hrs at review time)
Early Access Review
Why Should You Trust My Review?
I have spent over 35 hours on this game and have achieved all achievements, I have played through every level and currently every custom map available on the steam workshop, thus making me familiar with the games mechanics and quirks. I will also state that this game will NOT be for everyone, that is not to say you won’t enjoy this game, but quite clearly MLP (although not associated with) has somewhat of an inspiration (Cpt. Obvious! I know right?!). So, with it’s grim-dark premise, D’LIRIUM is a short and enjoyable game with ‘interesting’ mechanics with a creepy atmosphere. And who else can describe their game better than the developers themselves? As I can confirm what they describe about the game is what you are 100% getting!

Characters:
So firstly, upon starting a new game you are introduced to the characters within the game;
Ada – Ada is the protagonist of D'LIRIUM which throughout the game is presented with a moral conflict, you play as her throughout the game unless you go onto arcade mode and create your own! She is gifted as what can only be described as a demonic casket by Abel, who is the mansion curator. By opening the casket, Ada unleashes demon like monsters, and seemingly killing her three friends: with Abel disappearing.
Abel – I haven’t got much information about Abel other than he’s the mansion curator which somehow got possession of this demonic casket and had a chance encounter with the other ponies, but I like to think that Abel is the keeper of the demonic casket which was given to him through some unknown authority, with the entire game based upon a grand scheme out of Abel’s control. It is the player which decides if Ada fulfils the scheme or fights her destiny of becoming the ruler of pandemonium. Oh and Abel has nice green eyes!
Claudia – The second character your introduced to! Personally, the one character who I cared about the most throughout the game apart from Ada.
Dismas and Gestas – Your introduced to these 2 characters in a somewhat comical conversation! These 2 ponies go on about their sinister plans, but become idiots when they decide to give away their plan in front of Abel. They do realise Abel has a blindfold not earmuffs? There will be an entire game based on these 2. “D'LIRIUM: The Golden Rogue”.
Cain – I personally don’t have much information on Cain other than this probably refers to Abel and Cain from the bible.
+ Easily distinguishable characters
+ Intriguing suggested character background concepts
- Poor character connections
- Poor character backgrounds maintained
- No gripping characters (e.g. player does not care about them)
Fun fact: All characters (excluding monsters) are based on bible references!

Monsters:
Wandering – Becomes more of a pest late game but can overwhelm.
Howling - Becomes more of a pest late game but can still catch the player if careless.
Impendent – Strategic placement in levels, provides some challenge, the player can be trapped by these if careless.
Horror - Challenging early game but easily manageable mid game.
Lost - Unique monster, adds a challenge especially makes psyche more important.
Phantom - Can be a challenge when it comes to mobility, adds an importance when it comes to Ada’s psyche, can become annoying.
Wraith - Becomes more of a pest during levels, easily avoidable.
Flying Wraith - When integrated with other monsters, these can present a challenge.
Nightmare - Can present a challenge when presented in certain scenarios, late game they can be easily dealt with depending on knowledge of map layout.
Lantern - Hardest monster in the game, rare encounter, very problematic.
Nightmarish - Very hard monsters but due to level design they can be easily countered, these become very problematic if an nightmare turns into these.
+ Unique Monsters
+ Unique Abilities
+ Creates an element of challenge
- Easily manipulated
- Some monsters get boring quickly
- AI navigation can be questionable at times

D'LIRIUM overall:
D'LIRIUM! The 2D top down shooter with an emphasis on gratuitous gore and blood. As a 2D-Game blood and gore tends to look… a little weird but D’LIRIUM manages to pull off a decent job with graphic imagery. Possibly some more variety within it could benefit he game. The backgrounds of D’LIRIUM are often nicely shaded and detailed, allowing the emptier areas to not look out of place, but on the other hand character models themselves don’t have much extensive detail put into them aside an outline and their base colours, but the character portraits are amazing. Many levels consist of exploring and looking around for keys or upgrades to assist in progressing through the level, there are various save-points which are generously placed around the map (except for deathruns). You will find yourself dying quite a lot, this comes naturally with this type of game, the main causes will be an ranged enemy catching you off guard or by the low level teleport spell which is somewhat inconsistent, although corrected as you get upgrades. The use of flashlight helps massively during levels, making navigation and finding secret areas a lot easier.

The theme of this game is nothing which would make headlines, but the game uses the cliché horror theme in a way that it works, the dialogue translations for English could be refined as some sentence structures can lead to confusion. With an horror game it's a good idea to leave some details missing to allow the player to make up their own theories but in this case a little bit of exposition or introduction would have been very helpful, as starting off as a new player is the hardest part of the game. Most of the dialogue ends canny but for me it become kind of cute and comical at times (in a good way). While D'LIRIUM doesn’t have a whole plethora of assets, they do work well as a small team, which created the amazing audio which really shines with how eerie it can create an atmosphere. Sound effects are a bit lacking but the music compensated for that by always being there to create an desired atmosphere, they have used audio cues really well in creating a sense of fear when an enemy was nearby or somehow manages to sneak behind you, this definitely set the tone and takes hold of the reins when trying to make this game scary. A lot of the easy aspects of the game become more challenging when you unlock the deathrun mode, with each lap getting increasingly difficult, alongside weapons becoming more abusable (spoilers)
The 1st lap - monsters become stronger, this is worked out by: DMG+lapx10, in addition the monsters become more of a tank by: HP+lapx15
The 2nd lap - Load/exit disabled during lanterns levels
The 4th lap - Autosaves disabled and only 1 saves per level.
The 6th lap - Teleportation now a one-time use and is spent depending on the modifier.
The 8th lap - Open menu disabled alongside save loading while in personal hell or during slime stun.
The 10th lap - Upon players final death, all deathrun saves are deleted.


But after all the game is early access and I purchased this for amazingly cheap + it has given me many hours of fun and playtime despite the areas for improvement, personally speaking I would of paid more for this game especially with being a part of the game externally and knowing the developers are definitely listening to their fans who give their thoughts and criticisms on their game. I have left MANY details out about this game, I can’t ruin everything for you! This game isn’t a triple A title, it doesn’t need to be! This game would certainly provide you with plenty of fun! Isn’t that what it’s all about? 100% recommended! … First review, condensed by 2000 characters!
Posted 26 February, 2020. Last edited 26 February, 2020.
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