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Recent reviews by Slithe

Showing 1-5 of 5 entries
1 person found this review helpful
41.1 hrs on record (40.8 hrs at review time)
Overall a very interesting take on a city building game involving resource management including the human variety as part of the building and maintaining of the city... I do enjoy playing this game quite a bit and my favorite part is the balancing act you must perform to ensure your city doesn't cascade into a spiral of decline because you forgot to increase production after increasing population.

The city management is quite nice but leaves something to be desired as there are a lot of quirks when it comes to restructuring a city layout and a forced plan ahead mindset where if you fail to plan roads properly or zones then some buildings arent accessible to some utilities and then some roads get clogged and are near unfixable without demolishing an entire section of your already built city to then have to rebuild it exactly the same but with something added on. This is learned via trial and error and I reset my initial citys in new games 4 times because I kept realizing since I was new that the planning was poor and fixing would require me demolishing the entirety of my entire city to replan it from scratch. There are more quirks but you will realize them as you play and if you are new you will also likely find that you need to restart, personally I enjoyed restarting since I knew how to do it better but i can see others getting annoyed at this realization.

The resource side of things is very fun as it is a take I havent seen at least not to the extent and level. Everything has a cost; wood, clay, iron, silk, money, time, transportation, and even people. This makes the game very minmax and controlly where you have to be very careful with your expansion because the wrong expansion at the wrong time will send you in a downward spiral of loss that cannot be saved should you hit negative money, there is a saving grace but its only after you get to a certain level of city that you can potentially try and save your city from financial crisis and that is a bank. It is the only way to prevent your city from ruin and only if you know what to do once you take the loan, I am very glad i have not found a loan limit because ive had times where i needed to take out 4 loans just to save my city fro ma poor expansion i made, so if you want to make your game harder dont use the bank or the devs can put locks on which loans you can take based on your income or how many loans youve already taken lol.

The planning, oh boi the planning... this is very VERY hard to get right on your first try unless you just know what to do at the start of every new city building game. I personally did not do the tutorial as i like to discover things on my own through trial and error since for me that makes games more fun than the hand holded forced tutorials ughh. My first city ever crumbled before i even knew what the bank was and became a flop, so was my second city but i got further and figured out i must have a port early on to save me from collapse... so get a port or 2 ASAP youll thank me later, other than that ROADS... roads are one of those things you dont really think of ahead of time and are just placing to get buildings connected but do NOT spam 4 lanes because you will eventually need to tear down half your city to replace 1 4 lane with a 6 or 8 lane to allow traffic to flow again, and word of advice to not create a megacity without the forsight that you will get jams, another good way to manage traffic is to actually change road direction to 1 way and limit which way a road will allow traffic to flow(bug here btw, sometimes the oneway will become a bi way but for all lanes and you will see cars go through each other in opposing direction, even the red arrows indicate this) this is key to use in tighter sections of your city where you cant afford to tear it down, just replace the road to a one way by clicking it and changing the road type then click change direction. I can go on about the nuances of this games planning but it could be better as i laid out some suggestions below that i would love to see for future updates...

Some things I would like to see in future updates:
- Better road placement: currently there is no way to prevent roads from trying to snap to existing roads making it very annoying to place raised roads above existing roads to create a raised highway system
- more informative landscape tooltips and more landscape options to make it easier to transform land of already placed buildings, its very trial and error to figure out what each actually does and the image is vague.
- road auto leveling: when placing roads at # y level it will stay at the level based on where your cursor currently is and not based on where you originally set the road making roads very wavy rollercoasters when there is any hill in the middle of your raised road, there is also instances where the terrain will jump up to a raised road creating a very ugly hard to fix nugget of terrain just floating in the air.
- Prezones: basically ghost zones that arent placed but will place as soon as you get the resources.
- city zone sections: kinda like the city skyline system where you can create a bubble of an area and name it, the part i think this would be useful for is localized statistics of the zone so you can see how each section of your city is doing
-Ghost building: ahead of time planning just places a phantom building or road that can be clicked to build when you want to initiate a build

these are all just suggestions that I would love to see added to the game, course I aint the dev and dont know what can be done but would be nice.

final scores:
City Building: 9/10
Resource System: 8/10
Roads: 6/10
Planning: 5/10
Utility QOL: 7/10
Terraforming: 4/10
Overall: 7/10
Posted 18 March. Last edited 31 March.
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1 person found this review helpful
31.3 hrs on record
all that needs be said is "UI taste like ♥♥♥♥♥" nuff said.
Posted 15 August, 2024.
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No one has rated this review as helpful yet
150.3 hrs on record (123.6 hrs at review time)
I like to drink a lot of soda!!!
Posted 30 June, 2019.
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1 person found this review helpful
828.5 hrs on record (152.2 hrs at review time)
Most fun and addictive game I've played in years, and even when im playing something else and think about how much you can do, not only in the base game but also with mods, it makes have this craving to build my base better later. I just can't get enough of this game from its isometric simplicity to its core gameplay of expanding and improving.
Posted 25 November, 2018.
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1 person found this review helpful
151.2 hrs on record (3.4 hrs at review time)
Early Access Review
I only played for just a little because my good pc got it's motherbaord fried but from a guy who created this from a game he made on roblox, which by the way DeadZoneZakk is his name in roblox, but from what hes done done he is an amazing gamer and game designer; his game i would give a 8/10 it has good art apeal, great landscaping, awsome item designs, but one thing that can be worked on is the way the zombies act i dont know why but there ai seems somewhat off from a normal type zombie anyways it is still early in the developement,it also has good balancing campared to what he said about loot in dayz but it could do with the guns and more raish stuff a little more difficult to find,also if he could add to his list of what he already wants to add i would say make it even more survivalish and open world like more island, landscape, and destructable items and terrain/structures but after leave make it stay that way for awhile until a new day night cycle comes, but like it is its just early developement. But all in all anyone who likes this style of gaming can see a lot of potential in this game, and i still in my personal opinion it is a great game anyone can play im trying to get my family on it but not easy to obtain that goal when they play one game forever "world of warcraft". also from all the publicity its getting from high up youtubers it seems like it might get as great as minecraft.

now in my time i wold like to say all this came from a hikhikamorie NEET that is 14 years old that is about to go back to school ,but when i say this i mean it this is a great game all people could play. LET'S GO PLAY SOME UNTURNED PEOPLE.
Posted 7 August, 2014.
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Showing 1-5 of 5 entries