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13 people found this review helpful
1 person found this review funny
14.3 hrs on record (13.7 hrs at review time)
Short explanation:
For the price I recommend getting it on sale or at least waiting until more patches for balancing and more refining comes out. Full release compared to the demo is much more difficult and different, giving a very different game play experience imo.

If you just press new game and jump in on beginner difficulty, most things are unexplained - you will very likely just lose(go bankrupt) or die due to the costs and difficulty. If you press play in the Demo and try the new game with beginner difficulty it will give you a BIG cushion to start with and play with.

If You are unsure I recommend the Demo to start with as it's a good experience. If you really like/love the demo, buy the game, but beware you may need to alter the settings and work your way to normal difficulty thru a few different saves/characters.

Biggest complaint:
Things that you think would be RNG in the game seem to Not be RNG which is really frustrating to play against. It offers you an option to 'auto combat' (which is the only possible way to win even 'Very likely Victory' fights for me so far due to combat difficulty even after the May** 8th patch) and when you auto combat it should be rolling the RNG for example a 'probable victory' but if you lose and reload your save(sue me) even +dozen times you will ALWAYS lose the auto combat meaning the auto combat to some degree is pre-determined instead of RNG. I'd love to hear back if this is the case, why it has to be coded as such a way.

Long explanation/more thoughts:
From following the game on steam for little over a year it is much more civ-like and turn based then I expected. Not that it's a bad thing, but because of this choice for game play each turn/round can last quite a while depending on your set up. This feels like a game I will need to make sure I have a few hours free at a time to really feel like I'm making any amount of real progress while playing.

Choosing to have an aging system where your player dies, but not having a reason for that like passing on any monsters/etc to a new player character feels like a loss of potential imho. Hope to see more reason for aging/dying then just having a reason for the end to be turn-capped.

The game has Inbreeding negatively effect your monsters, but there's no way to view family trees, so you better remember which monster is the parents of the others between saving and reopening the game days later. That's kind of a weird choice, I think a family tree for the monsters we breed is a necessity for a game like this personally.

The textures, models, visuals... leave room for improvement- unless we're aiming for this style that forces all the monsters to look kind of bad, I guess. Even the ones I want to think look kind of cool I am definitely trying to convince myself.

Lack of variety in the monsters you can actually breed (kind of) surprises me. I figure it's probably difficult for coding and getting them all to work correctly when crossbreeding, but you're essentially boiled to Reptiles, Mammals, and Insects as far as I've seen. I might be more impressed if they didn't all look really bad?

Music and sound effects are pretty lovely!

I do love the experience I've had so far, and plan to keep playing, my review will likely roll over to be recommended in the near future as the developer has been awesome working on the game actively. I also hope to see Mod Support in the future if the dev can't make some changes so the community might be able to provide it with lots of love.

I haven't been a die hard fan- just a review from someone who saw the game one day a couple years ago and wishlisted/followed it in early access, so I don't know the road map and details or guides that might exist (I see a whole 'tutorials' tab in discord). While I might become a die hard fan with how much I have enjoyed it so far, I don't think it's fair to expect people to follow all of those things to be able to gauge their expectations of things. I also personally have a lot of distaste for the idea that (especially single player) games should require guides/tutorials outside of the actual game to be able to play them decently.



Thoughts after each gaming session so far:
Auto combat keeps giving me loses in the full game despite 'probable victory' and the manual combat is so confusing, painful, it feels as if it is rigged against you every single turn - insanity. Even the discord recommends needing to 'cheese' the hexagonal combat system by using the terrain to force enemies into 1v2s as the only way to be able to proceed on the early lethal combat opportunities the game offers you in the first years. They go away if you don't do them, so it's either almost guarantee death or just ignore them until late game. Everything you can interact with isn't really good until late game at all. >Even after the May 8th patch to make combat easier and being in the beginner difficulty on the full game, combat is so difficult it puts me off from wanting to sit down and play the game, and the auto combat button is entirely unreliable to use. Really saddening. > The longer I play the more and more combat makes me dislike the game as I am forced to take part in it and it is insanely difficult even on the beginner difficulty. People say it does not get more difficult thru the years in game, but it takes YEARS in game to make monsters strong enough to win combat more often. The problem is every in game year the Druids Market that gives you the extra things to really make your monsters great is LOCKED behind a COMBAT interaction! Really? Why would you lock such good things behind doing a required combat? The 'Cheese the combat!' tips do NOT work every combat as the enemy AI will sometimes just stand in the back and wait for you to walk to them if they're ranged, killing you before you can even reach them with a monster or warrior. Better hope you're not against more then 3 ranged enemies or that you better have more ranged monsters/humans then melee ones due to how just OP ranged is in this game. I just wanna breed my monsters man x.x > Stats get capped for the monsters eventually, which while I understand I wish there was a game mode that allowed limitless stats.
Posted 9 May. Last edited 13 May.
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1 person found this review helpful
1 person found this review funny
0.4 hrs on record
What a toxic fan base<3

My honest review would be to Fully Try the Demo first to really tell if it's for you, and then still pay attention to your 2 hour time limit for refunds. You can get +3 hours of play time in the demo.
I thought I liked it enough when I reached the end of the demo, but I was struggling during it a lot for a few reasons and when I felt those immediately hit me way, way harder in Part 2 following buying the game I decided I should probably just refund it.

Tldr: Beautiful though wordy writing, overall interesting story with mechanics that feel like that simply drag it down or serve to interrupt your journey more then enhance it. If you enjoy reading/click thru long stories multiple times to get small differences leading up to one of three(maybe four) endings for the game minus losing/dying then you actually could enjoy this a lot. The game is hard if you're ready for that though, be ready for death to cut your sessions short.


I am leaving my original review unedited below, but did want to mention that there are some features in game that require death or guides to understand and I did not die in my about 5 hours of game time, there's no world in which I wanted to have to redo everything and maybe because of hunting or lack of other positives, I just don't want to at all regardless. Seems like the best answer would be to keep playing part 1 and then dying/ending the run to get buffs over and over until you have everything in Part 1 maxed out, then move to part 2.

Too-Long do read:
I did really enjoy playing thru the demo for the most part, but I found Hunting really excruciating as the days dragged on. The tedium of nearly starving every other day because one of many things happens:
1. prey detected you and ran away
2. you misclicked and lost the strike chance so it ran away
3. you land the strike but, ... uuh too bad I guess?? (Was this a bug??)
4. you misclicked the strike and had to chase it! but lost the chase because it ran off the screen for too long...(bug??)
5. you land the strike! but now you have to do COMBAT TOO and sometimes your successful(I think??) strike did NO damage! Sure hope you were full health or have this new enemies combat memorized! Or else YOU have to run away from the prey when it starts to beat you!

don't forget 6. you caught the prey, but you're still starving~! followed by
7. You get 3 hunting chances a day, messed up all three? Too bad you starve~!

Having days where you lose all 3 hunting chances(did not catch anything) just to see on the map that the hunting ground is now still *weaker despite your losses*, and you must hunt somewhere else or risk drying it up.

All of that was so distracting I wasn't able to even focus on really trying to gain elemental mastery, or talk to the 1 elder dragon I met ever again, or explore all of the places, or gain any treasure, shoot I didn't even have time to revisit any places I had gone to at all. It's frustrating to want to have seen and done more, but being forced to go try to hunt again- not even being able to heal due to needing to hunt and being forced into combat despite successful strikes.

I would've preferred the focus be on the elements, narratives, characters, and honestly I actually really enjoyed the animal mastery concept -but I didn't think it would be strictly a combat benefit. The game opened with my talking to a bird, so I thought there might be proper interactions between species and knowledge would help there. Why have that when we could just have them all be essentially regular animals and humans be in the game instead I guess. It's also a shame to stick so tightly to the common trope that Draak's have to be isolated all the time everywhere - so 'knowledgeable' but there's not one safe zone for Draaks to talk and not fight?

We don't have any knowledge passed down at all in the lore, no tools - even between lives in game you only manage to keep something called "Tarot cards" (In 3 hours of play time I cannot tell you what these are or actually do) and the animal masteries you earn>if they are at 100% when you die, if they're at any less they reset to 0% on your new life. Which from my playtime I thought the masteries would only provide me with the knowledge of their attack patterns, I don't know that the masteries actually do anything else.

The game is a Rogue-like narrative game - but has Hours of potential reading that you'd have to re-read/click thru on all play throughs. There are only 3 main endings and 1 secret ending - all of the endings are so complicated you WILL have to play multiple times to even understand 1 of the endings you're trying to do correctly, but honestly you'll likely just need to follow the online guide someone has made.

The last narrative rogue-like I played thru also had hours of content and 12 different endings, but this game only endings outside of those four narrative ones for us in would be death from what I understand. I wish I could give more of a review, but my playtime ended up so hindered and dull due to hunting mechanics I found myself having less fun. Skimming a guide for the game and seeing what was going to be available to the player after all of their time and efforts, I could not in fully good faith recommend the game to just anyone or everyone.

If you Really like the hunting mechanics/system, and the combat with it breaking up the narrative days you will probably really love replaying the game multiple times. If you dislike aspects of it during the demo- save yourself the trouble bc that game play loop stays all game.
Posted 8 May. Last edited 12 May.
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No one has rated this review as helpful yet
8.4 hrs on record (5.3 hrs at review time)
Little slow, but well made idle game with good sound/audio, cute graphics, and an easy game play loop.
Posted 2 May.
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6 people found this review helpful
1 person found this review funny
2
2
2.7 hrs on record
Early Access Review
The developer is a rude, lazy and the game is a cheap clone of other idle games. Give me my jester* award and go away.


Idle Clans was first created in November 2021. While development began then, the game was released in Early Access on April 7, 2023.

As if it is impossible to clone a game while it is in development. Incredible.


All of you accepting games being made with ZERO AUDIO are why games are becoming WORSE and WORSE constantly. Keep accepting Lazy development, and one day we'll wonder why all games are silent or with garbage audio effects and have the laziest game play loops if they have any game play loop at all. This is and IDLE GAME With NO GAME PLAY LOOP AT ALL. I wish steam would just reject these cash grab scams already.
Posted 16 April. Last edited 19 April.
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A developer has responded on 16 Apr @ 7:46pm (view response)
No one has rated this review as helpful yet
13.3 hrs on record (13.0 hrs at review time)
Early Access Review
So much better then we even hoped, really cant wait to see what they'll continue to add to what is already so much fun.
Posted 15 April.
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5 people found this review helpful
1 person found this review funny
1.6 hrs on record
From trying the Demo I cannot recommend buying the game at its listed price tag, though I want to like it I just cannot.

Many QOL issues with the npcs cycles, moving, combat, and selecting enemies/interacting with the npcs. Not enough information to understand what I'm supposed to be doing/where I'm supposed to be going on the literal starter island. Spending almost two hours exploring it I could only find one little 'boss' and could not defeat it since it took the almost 2 hours to even reach level 5 despite trying to find fights nonstop. My DPS was still around 6-10.

The saddest part is having three party members just makes me feel entirely useless as I can barely even click on the enemies since they're all in the way, they will kill things before I can even click on it, and if I have two enemies in front of me and use my ranged attack on one my allies ALWAYS without fail attack the OTHER enemy I did not hit - thus causing me to either get targeted and die as I'm not the tank, or the fight to take forever as their DPS's also only range from 6-15. -The game doesn't really talk you through changing their priorities, and if that's how the default behaves it's terrible. Somehow everytime I die they all die too, even when they're stronger than me and we're against something I would've been able to defeat(per the games inspection, evenly matched) if I wasn't tanking it(and we had a tank it fought next, but he died despite two others helping him?? Do they all get weaker when I die??).

Felt like I was just running in circles on the tiny island, never got to see the 'mainland' where apparently the game 'really starts' or something since I tried asking in the discord why in the world DPS was so painfully bad and making fights take so long. The response was "grind more, fight the bosses a few times" - like what. I am 1 hour in, not even level 3, and we're starting this now? I've played MMORPGs for over 20 years now - they're not this bad.

The biggest thing about 'simulated NPCs' is this is just a teeny-tiny version of Skyrim-esque NPCs. They just keep running the exact same cycle, I don't know if their cycles change when they reach higher levels since they also gain exp and levels, but since it would take probably and entire day or two IRL to watch them reach a couple of levels, I'm not sticking around to find out. So I'm not really sure how this is meant to be a major selling point, especially since it repeats with such small cycles of what they even do that it really does feel like playing with bots.

I also didn't like that I never found a pickaxe - there was no way to start or view gathering/crafting skills so I'm not sure if there's anything in the realm of that in the game, meaning this would be just a combat simulator - which is really, really bad since combat and movement is so painful and sluggish.

When you level up you randomly gain stats I guess? I didn't find a character stats page where I earned any points to place as I wanted to, so I am guessing. I personally hate that, was looking forward to the personal customization of my characters stats.

I only got access to 1 combat skill until I reached level 5 where and enemy dropped a heal scroll. I chose druid and was unlucky enough to find only duelist and arcanist weapons/scrolls. This made my combat also painfully boring.

I'll try the demo again in the future and change my review as I see fit.
Posted 15 April. Last edited 15 April.
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5 people found this review helpful
11.2 hrs on record
PER THE DISCORD THEMSELVES: YOU **HAVE** TO BUY LOCK PICKS TO PLAY THIS GAME.
THIS MAKES THE GAME PAY TO PLAY NOT PAY TO WIN.


Leaving the rest of my review in case you want some details on why I say all this.

Woof - enemies SCALE WITH YOU - if you don't spend money eventually your level starts being higher then your Gear-level so you can't actually beat any of your enemies at all anymore. What a sad turn of events.

I got my premium but the game wants you to buy the special "andermant" currency they have to get bundles of keys and lock picks so you can actually get your gear and potions - or you can buy them with the same currency out right.

Premium gives you 100 andermant free as a daily log in oor you can buy 1500 for 2 bucks.
You can buy 25 health potions for 314 andermant.
10 of the 'kitchen' keys for gathering Potion mats is 950 andermant.
Ridiculous the game almost expects you to pay more than 2 dollars per day you play for these supplies.

Andermant(real money) of course buys everything - bank and inventory space, any weapons or gear, and mounts, pets, costumes/skins, travel scrolls for special zones you cannot access without, potions - more I'm sure I'm not listing - oh yeah they ask for a monthly Premium for 10 bucks along with 'passes' you can buy for things I cant even get to load correctly to be able to decipher what they even are.


Really sad because I was willing to try and look past a lot of this, save up that daily log in of andermant, and keep playing - but I can't even go back to previous zones I thought would be weak and scale them up for the higher drops and bonuses because all the enemies scale with me and are impossible to defeat if scaled up at all. I cannot get anyone to group or guild with me due to everyone being max level and unresponsive even in the discord.

The worst part of this experience was buying my premium, spending a few days playing one character, gathering all the andermant currency - just to be told when I tried to find a guild that I should change servers and restart everything since the server I was on would never have a guild that would take me. Nothing transfers servers with you. So all of that is useless now - even the money spent on the premium. The game is impossible Solo eventually - you need friends or a group or guild. This is some of the biggest BS I've had to deal with in any game ever.


I wish I'd never seen this game and could get my damn money back, but at least I didn't spend more then five bucks.
Posted 14 April. Last edited 16 April.
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2 people found this review helpful
0.3 hrs on record
Early Access Review
I have been following this game for a little over 1 year and FINALLY excitedly purchased it 03/23/2025 - within 15 minutes I am overwhelmed by the number of features that are not explained and yet available, I am hugely disappointed in the lack of consistency at least within the graphics, and I am unable to figure out how to pull back out my sword for combat once it is put away at all. I have over 20 years of gaming experience and thus mashed every key I could possibly think of that would pull it back out, there was no tutorial or tips to help with the issue.

Refunded. Game is poorly made, it's not fun to try and figure out the UI, and there are far too many things in the game that are all available at once with zero explanation and an ugly system to figure it out.

I wish I had not been following this game for the last year - what a huge let down.
Posted 23 March.
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No one has rated this review as helpful yet
36.7 hrs on record
Early Access Review
Genuinely not a balanced game, and they mock their players for it. Just play hudson and win every 10v1 against you

Not fun, wish I could get a refund on the money I wasted. The battle pass is unbalanced as well to try and demand players play a ridiculous amount of games just to get even 3 or 4 levels on it a day, and thus you really can't finish it in a reasonable amount of time at all.

Insane to think most of the 'playtime' listed is queue waiting time. Officially uninstalling - I don't even give a ♥♥♥♥ about the lost money at this point, just glad I didn't waste anymore on these cheap and ugly chromas.
Posted 22 March. Last edited 24 March.
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No one has rated this review as helpful yet
192.0 hrs on record (191.9 hrs at review time)
Idle but P2W
edit: woof - finally had my progress roll back on me like some of the other negative reviews have mentioned, I thought it was patched since I hadn't seen it but I just had a PRESTIGE rolled back today - that's some major BS. What am I suppose to do, reopen the game every time I do anything to make sure it saved???
Posted 15 March. Last edited 15 March.
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