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Reseñas recientes de ProperSauce

Mostrando 1-6 de 6 aportaciones
Nadie ha calificado esta reseña como útil todavía
2.0 h registradas
The portal we all know and love but now it looks ~pretty~

Lots of developer settings for the nerds.

Played on a 4090 and it was flawless.

Ignore the bad reviews, people don't get that this is a high performance game and requires a bad-ass graphics card for now. The barrier of entry will come down as time goes on.
Publicada el 13 de diciembre de 2022.
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A 1 persona le pareció útil esta reseña
37.7 h registradas (8.0 h cuando escribió la reseña)
While there's some fun to be had, this is not even close to the peak of battlefield design and is a huge step back for innovation and design for DICE.

Aside from bad barren non destructible map design and endless frustrating bugs and stutter, the core function of the classes for teamwork has been completely removed here. You have little to no incentive to aid the team. The game does not reward you for it.

Helicopters feel significantly less satisfying to fly for some reason. Check out BF4 heli stunt videos. It was so much fun to fly helicopters in the past. They did something funky to the flight physics in 2042.

The Menu sucks. Way too complicated to do simple things.

The tornado looks cool. But it should be able to rip up the trees and buildings around it and actually destroy the terrain.

I think they can fix the bugs and get the game into a playable state in 8 - 12 months, but it might be a long time before they can fix the core gameplay. Maybe next game.
Publicada el 19 de noviembre de 2021. Última edición: 28 de noviembre de 2021.
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A 2 personas les pareció útil esta reseña
2.4 h registradas (2.4 h cuando escribió la reseña)
Despite this game's pros, it's many cons keep me from recommending it.

PROS:
- Cohesive simplistic appealing art style
- Sound design fits the style and flows with gameplay
- Good game concept
- Immediately addicting

CONS:
- Road building; For the most part road building is functionally easy to grasp and master, however when it comes to gameplay it has a big critical failure. So, if I want to modify my existing roads and I don't have any road pieces I can subtract roads in order to gain them back to be placed elsewhere, right? In a traffic management game this would seem pretty critical because conditions can quickly change and you need to optimize your roads to keep traffic flowing. HOWEVER, in this game, when you delete a piece it doesn't immediately return the piece to your inventory because its waiting for cars to finish their route across it... So you can either wait 4 days for the cars to eventually all finish their routes, meanwhile your cars elsewhere are unable to get to their critical locations for lack of pieces, OR you can do nothing and wait 3 days until a new week when you're given extra road pieces. You can't even undo erasing a road. If you try to draw it back on it tells you you don't have enough pieces. It's BS, man. This may be by design but If it is I'd say it was a bad idea.

- Win State; When your game ends, it ends because you failed. You're struggling to keep up as long as you can until you lose to the game's procedural building generation and increased traffic congestion. Combined with being unable to modify and optimize roads and you're at the mercy of the game.

- Variation; Each map of the game is quite basically the same as all other maps. The only differences is a lake slightly in a different position, or a river that cuts across horizontally instead of vertically. Throughout the levels there isn't an introduction of new abilities or mechanics. It's just the same thing at the same difficulty level for the entirety of the game. You can experience it all in a few hours.

FINAL THOUGHTS
I think the fundamental flaw here is not giving players enough creative freedom to modify their cities traffic flow to a meaningful degree, and in a game with randomized procedural building generation and limited supplies, you can never plan your cities ahead and prepare for all scenarios. For these reasons I struggled to find meaningful enjoyment out of it. Others may not find these issues break their experience and that's fine. You will know if you like it in an hour or two.
Publicada el 3 de agosto de 2021. Última edición: 3 de agosto de 2021.
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A 1 persona le pareció útil esta reseña
16.0 h registradas (15.5 h cuando escribió la reseña)
Hell yeah this game is great. It is a MUST play for VR owners and something for non VR owners to consider jumping into VR for.

Some complaints off the top of my head and things I'd like to see improved on for the next game;

The story felt pretty small scale compared to Half-Life 1 and 2. Part of it is because we see almost none of the impact the Combine have had on the city life and it's occupants. In Half-life 2 we constantly saw people affected by the events war but in this game you get maybe a couple moments off in the distance in the beginning of the game and that's it.

I wish there were more big set piece moments that take advantage of VR. The train crash was good.

I wish there were driving sections like we had in Half-life 2. I get that motion sickness in a problem but we gotta find a way to incorporate these kinds of events in.

The ending felt a bit rushed. **spoilers** I loved the reveal at the end that the person in containment was gman and the conversation with him walking around you gave me goosebumps! But the gameplay section of throwing energy balls at bad guys, though similar to the ending of half-life 2, felt half baked and out of place.

Overall 9/10 game and the best VR game i've ever played.
Publicada el 6 de mayo de 2020.
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A 1 persona le pareció útil esta reseña
68.3 h registradas (0.7 h cuando escribió la reseña)
Atmosphere. That is what this game has. Beautiful graphics and incredible audio and solid gameplay make this game a must have.
Publicada el 25 de enero de 2017.
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A 9 personas les pareció útil esta reseña
6.7 h registradas
A huge step down from previous Trackmania games. VR implementation is terrible and restrictive.
Publicada el 12 de noviembre de 2016.
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Mostrando 1-6 de 6 aportaciones