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Recent reviews by Teeltcejorp

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
4.2 hrs on record
A bit short, but very fun and enjoyable!
Posted 14 June.
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No one has rated this review as helpful yet
1.3 hrs on record
Another game I picked up on the holiday sale for about $1, Great game for the price - it does get pretty complex and weighs in at about 50 puzzles.

Definitely a good time killer in-between queueing up for another match in DoTA, or League, or anything that might require some waiting!
Posted 31 December, 2016.
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No one has rated this review as helpful yet
1.5 hrs on record
I ended up getting this on the holiday sale for less than a dollar. What a great deal for that price, I enjoyed the puzzles and difficulty ramping up.

Some opportunities that this game should improve upon?
- When you beat the game you end up back at the start, i'd enjoy a stats screen
- Puzzle select screen would be pretty amazing
- Maybe an achievement would be cool

Overall, i'd buy it if I were you. :D
Posted 31 December, 2016.
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15 people found this review helpful
19.1 hrs on record
The art style, story, and concept is solid. But the delivery completely misses.

You can easily find yourself in a situation where you have to delete your save, simply because you ran out of the ability to feed yourself.

You can easily find yourself grinding for hours upon hours, only to get nowhere because your AI makes fight selections that are not nearly as clever as the enemy. For example, my character refused to attack for 2 whole rounds, while the opposing AI pegged down my 200 HP to 0, while he sat at 15.

You're clearly supposed to find a grind pattern (as the devs say it themselves) but it seems strange to not just build a game with the intention of user choice.

Did I mention the part where you can be robbed for having too much money, with no way of safely surviving as every time you're hit up by a robber he's about double your abilities?

The grind is brutal, if only you had a difficulty setting where you could just play through the game without being in an endless grind, I mean you set up the values for XP gain and monetary earnings per job, is it really that hard to do difficulty? It isn't, I know for a fact it isn't.

Overall, unless you want a frustratingly grindy game that possibly has one clear pattern to "win", avoid at all costs.

Update since the review:

I have put in several more hours into it, and had to remake a character (strength builds are an impossibility in this game, funny how a whole skill tree is pointless, i've heard the same for stamina builds) -- if you want to succeed grind agility as often as you can.

It's still a massively dissapointing grind even into the later stages of the game. the diminishing returns of a day passing versus the quickest points you can earn is a massive frustration point. The upkeep is a frustrating moment and even using steroids in the game you'll still have a rough time.

Games similar to this (Kairosoft, game dev tycoon, etc) don't nearly have as much of a grind as this game seems to encourage. It's a shame that I am nearing the end point of this game, but I have (once again) hit a massive wall.
Posted 8 January, 2016. Last edited 9 January, 2016.
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Showing 1-4 of 4 entries