PolishTunes
Shaggy   United Kingdom (Great Britain)
 
 
Basically if Shaggy wasn't a casual stoner... and he's Polish.
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Review Showcase
950 Hours played
Stardew Valley delivers an extraordinary gaming experience, blending relaxation and productivity in a truly unique way. Step into a virtual world where you can be both lazy and hardworking, tending to your virtual self, house, farm, friends, and family, even if it means momentarily neglecting real-life responsibilities in the pursuit of balance.

Beyond the humor, this game wholeheartedly deserves the overwhelming praise it has garnered. Its developer poured their passion and dedication into every aspect while maintaining a healthy lifestyle. Stardew Valley offers an exceptional avenue for unwinding, whether you choose to embark on this adventure alone or alongside friends (if you're fortunate enough to have any). The game effortlessly instills a profound sense of achievement without demanding excessive effort.

One of the game's standout qualities lies in its ability to introduce moments that feel astonishingly authentic. From the heartfelt recollections of a beloved grandparent to the exploration of characters grappling with depression and alcoholism, Stardew Valley seamlessly weaves these true-to-life elements into its semi-fantastical world.

I cannot emphasize enough how strongly I recommend this game. However, it's worth mentioning a minor gripe concerning the arcades. While these diversions are optional, they rely heavily on random number generation (RNG), occasionally resulting in an imbalanced and frustrating experience for players. Nevertheless, this flaw pales in comparison to the game's overall brilliance. I implore you to purchase and immerse yourself in this captivating world, even if it's solely to revel in the delightful music it offers.
Favorite Game
950
Hours played
49
Achievements
Review Showcase
86 Hours played
Ib, a game that defies expectations and captivates players with its unique blend of art and horror, has secured its place as my all-time favorite game. Despite its short duration of only 2 hours, with an additional 3 hours for alternate endings, the game manages to deliver an experience that lingers long after the credits roll. While the lack of substantial new content may deter some, the game's innovative approach and unforgettable elements make it a recommendation that I wholeheartedly stand by.

One of the standout features of Ib is its distinctive art style. Released in 2012, the game introduced a visually arresting world where slender and ethereal characters wander through an art gallery. The meticulous attention to detail is apparent in the slight thickness and plumpness of the art, setting it apart from the human characters. Unrealistic designs add to the allure, offering a glimpse into the boundless creativity of the artist behind them. The inclusion of a few 16-bit full artworks further enhances the game's visual appeal, creating an enchanting atmosphere rarely seen in other titles. Ib's art style is a breath of fresh air, and its impact is magnified by the absence of the typical pixelated representations found in similar games.

Beyond its visuals, Ib's concept is a stroke of brilliance. While many games incorporate art in various ways, Ib takes it to another level. The entire game unfolds within the confines of an art gallery, where each painting and statue poses a potential threat. The fear of the unknown permeates every step as players navigate this treacherous world, never knowing when a harmless piece of art might transform into a nightmarish adversary. This integration of art as a tool for horror is truly groundbreaking and elevates Ib above its genre peers. Furthermore, the abstract nature of the artwork invites individual interpretation, adding depth and intrigue to the game's multiple endings. The lingering question of whether Ib's journey was a descent into madness or a twisted reality enhances the game's replayability and fosters a dedicated fanbase.

The characters in Ib also contribute to its enduring appeal. While the trope of a young, defenseless girl accompanied by a fatherly figure has been explored in various games, Ib adds its own unique twist. Ib herself embodies the curiosity and vulnerability of a child thrust into a bewildering world. Her interactions with the environment, from touching and taking objects to her limited inventory capacity, evoke a genuine sense of exploration and innocence. In contrast, Garry, the unlikely protector, becomes emotionally invested in Ib's safety, exhibiting an instinctual caretaking role despite not being a natural father figure. Their relationship, shaped by their shared experiences, is both heartwarming and believable.

Notably, Ib introduces a character named Mary, whose manipulative and malevolent nature initially elicits disdain. However, as the story unfolds, a surprising understanding and even a desire for an ending with Mary emerge. This complex portrayal adds depth and moral ambiguity to the game, challenging players' perceptions and leaving a lasting impression.

In conclusion, Ib is a remarkable game that pushes the boundaries of what can be achieved within the horror genre. Its fusion of art and gameplay creates a captivating experience that defies expectations. While the lack of substantial new content may limit its value for some, the game's unique art style, innovative concept, and emotionally engaging characters make it an unforgettable journey. Ib is an experience worth undertaking, though potential buyers may want to consider the game's price point before diving into its haunting world.
Favorite Game
86
Hours played
1
Achievements
Recent Activity
669 hrs on record
last played on 17 Jul
1.3 hrs on record
last played on 17 Jul
42 hrs on record
last played on 17 Jul
tommiecat 7 Jul @ 11:10am 
W MAN
ShadowGale 18 Feb @ 11:38am 
Great guy from college - Hope u are doing well :steamhappy:
mack2mo 20 Dec, 2020 @ 12:45pm 
+rep sold me weed
TheLiability 21 Nov, 2020 @ 6:37am 
+rep ♥♥♥♥♥♥♥ weirdo
boo 21 Dec, 2019 @ 5:27pm 
UwU
boo 19 Dec, 2019 @ 4:21pm 
Thank chu uwu :ss2heart: