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lighting the darkness

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Introduction
After putting an unhealthy amount of time into The Final Shape and the story finally wrapping up with the insane final mission (won't spoil for those who haven't done it yet), I can confidently say that this is the best expansion Bungie has ever made, excelling Taken King, Forsaken and Witch Queen, regarded as the big three in terms of high effort expansions over the past 10 years of the franchise.

Positives
  • The story is deep, personal, tragic and action-packed, with plenty of good moments and combat scenarios, showcasing the true form of Destiny 2's gameplay. TFS feels like a culmination of everything we've learned over the past decade of Destiny and it shows
  • Mission variety is a huge positive here! Plenty of biomes and interesting locations you go through as you'll be diving into the Traveler for the first time, fragmented and divided into different "realities" or "visions" of the Traveler. Destiny has always been known for having run of the mill stories and purposely cutting content to drip feed it into the seasons throughout the years, but it felt like Bungie really gave it their all against all odds and left nothing out to close the Light and Dark saga, given the recent layoffs that happened earlier in the year which caused a delay in the expansion's release
  • The Pale Heart is my new favourite destination outside of The Dreaming City. Fantastic art style, design and every region is different, which when compared to other regions is a huge plus since most of the areas look similar. The Traveler gave Bungie an opportunity to experiment and create different environments for us
  • The right amount of content and then some - TFS is packed with quests, secrets to discover and weapons to find, with the new exotics being really fun and great to use
  • Legendary campaign is the hardest yet - Missions were more complicated and you have to think about what you're doing with most of the encounters. The best way to describe it would be "raid-like mechanics" but in a campaign instead of a raid, but not as difficult as a 6 player activity. It's enough to make you think instead of mindlessly playing through it just to get it done and move onto to the next set of content and Bungie needs to implement this more going forward. It gives the campaign weight and people will more likely care about what's going on as opposed to speedrunning it. As for Legendary difficulty, with this knowledge, it is NOT easy and can easily double the amount of time for a campaign completion depending on fireteam as it can scale with more players, so think before you do it...
  • Coming back to D2 for the first time in over 3 years and playing through all of the content I missed, I'm so happy that Bungie stopped sunsetting content so everything can be played from Beyond Light onwards (this and Shadowkeep's campaigns were made free to play so that's nice). It feels like my time is no longer wasted and I can actually work towards stuff to be proud of instead of stuff that just gets removed and ends up being time wasted. Just thought I'd mention it for those returning players that are thinking of coming back to the game
  • The soundtrack is freaking phenomenal. The Michaels and composing team went ALL HANDS ON DECK for this one and it shows. Literally felt like Avengers: Endgame everywhere I went. It's unfortunate that Salvatori got laid off and it still hurts me to this day. Please bring him back Bungie
  • New weapons outside of the exotic are also really good - They brought some new ideas to the table to help expand the sandbox, such as a ROCKET SIDEARM! (iykyk) There's also a healing auto rifle which locks on and heals allies in close proximity, making this a great support weapon for all pieces of content. These are just a few
  • Overthrows, the new public events on The Pale Heart feel very close to those older seasons where it's just killing a bunch of enemies until the big guys spawn in then kill the big guys. Get rewards, rinse repeat. Fun, simple and a great source of getting your power level up
  • Prismatic is a great system, adding a new subclass for players to experiment and create archetypes that use both the Light and Darkness. The new supers are also a W as well and opens up a lot a build and theorycrafting for the know it alls out there

Negatives
  • Servers. I didn't have a problem with this being an Aussie so getting into the game was fine for me minus a few currant errors, but I know for launch it was bad and it shouldn't be excused. The game was so close to peaking its previous player count from Lightfall launch but the damage had already been done and a lot of people just got off. FeelsBadMan. Once it got to the afternoon, it stabilized. I also heard reports of people missing cutscenes because of the servers, leaving parts out that they either had to go on YouTube for or play it again on a 2nd character. They should've anticipated this from the jump
  • For Year 7, they decided to bundle everything together into the new Legacy Collection, but removed 4 dungeons from it, forcing you to buy them seperately (these are from Witch Queen and Lightfall). Scummy and disgusting, put those back in there immediately. I have to spend $60 just to get 4 dungeons, it's absurd.
  • The new pathfinder system is cool but also forces you to play modes you don't want to play. I shouldn't have to play crucible or gambit just to progress through. In a time where Bungie wants to give players as much choice as possible, you'd think that they would've used this foundation for it. Make challenges more generalized and let us do them on whatever game mode we choose.
  • The saga is over ='(

    Honorable Mention
    I don't plan to play Salvation's Edge for at least a month or two, but I wanted to give it a quick mention because watching the World First race was concerning, rough and exciting for those playing it, exactly the feelings you want to have when watching a World First. It's easily the hardest raid to ever release in Destiny, considering that the WF completion took almost 19 hours and was longer than Last Wish. Insane.

    Conclusion
    Bungie were under a lot of stress and controversy during the development of TFS and needed this expansion to succeed or else they'll be cooked and they managed to pull it off. Hats off to you Bungie. This is everything I wanted in an expansion and I haven't had this much fun in Destiny since TTK. Also saying thank you at the end really reminded me of when you said goodbye to us for Halo Reach, hit me in the feels :( The future of Destiny is unknown outside of the upcoming episodes, but I can't wait to see what happens next for the next Saga. Bring it on.
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kick.com/fightingsloth 9 апр. 2023 в 0:30 
ayoooo sit in me???
Bah Humbug! 22 март 2023 в 21:21 
-SHCK
Ellesime Level Up Service 1 май 2020 в 18:39 
:snikblue::_t_::_h_::_a_::_n_::_k_::snikblue::snikblue::snikblue::snikblue: Dear Pepsilk,
:snikblue::_y_::_o_::_u_::snikblue::_f_::_o_::_r_::snikblue::snikblue:
:snikblue::_u_::_s_::_i_::_n_::_g_::snikblue::snikblue::snikblue::snikblue: Thank you for visiting us and making your purchase!
:snikblue::_e_::_l_::_l_::_e_::_s_::_i_::_m_::_e_::snikblue: We’re glad that you found what you were looking for.
:snikblue::_l_::_e_::_v_::_e_::_l_::snikblue::_u_::_p_::snikblue: We look forward to seeing you again. Have a great day!
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:snikblue::snikblue::snikblue::snikblue::snikblue::snikblue::snikblue::snikblue::snikblue::snikblue: Best Regards, Ellesime Level Up Service
imzer0 3 март 2020 в 21:12 
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imzer0 10 авг. 2019 в 18:58 
ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ
JustRizma 6 юли 2019 в 19:51 
what a legend!!!