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3
3
Recommended
11.8 hrs last two weeks / 116.1 hrs on record (25.1 hrs at review time)
Posted: 11 Jun, 2023 @ 8:57am
Updated: 11 Jun, 2023 @ 8:59am

Early Access Review
Let's get started: the game welcomes us for a short 30-minute single-player introductory session, which will perhaps become a real campaign when the final game is released. We can already see that the graphics and artistic direction are very well done, in my opinion; we're dealing with a game from 2023, and it's also very well optimized, which is something we're not used to anymore, especially on day one. 1 as well as ray tracing, and everything is perfectly clear and intuitive in the menus. To return to this mini-campaign, it is accompanied by various objectives to complete, with enemies hunting you down.

Once all that's done, we're sent to a large complex as part of a therapy program run by the Murkuff Corporation during the Cold War era, before the first two opuses. This complex serves as a living room, where you can play mini-games with other players, who are also free to roam the complex, customize your room, buy upgrades and unlock the game's 4 skills (one usable at a time).

There are currently 3 maps available (a fourth is expected soon, and according to some sources, more content will be added), and I've had a chance to try out the first two (the first was already available during the 6-month old beta).

So here I go with a group of 3 other strangers, we are invited to each take an SAS to go to the first map and we start with a first given objective, an overview of one of the "bosses" is given to us, we has to push a chair with a guy on it to a certain place of course there are doors to block us and keys to find scattered across the map and several enemies are roaming free to stop us from doing that and that's I'm going to tell you a bit about gameplay mechanics, we obviously already have a health, stamina and sanity bar (correlated to a specific enemy), various objects on the map (to heal yourself, projectiles to defend, battery for the night camera, hooks to unlock some boxes, antidotes for the mental state...), we have the possibility to hide in different places as well as to lock the doors, there is a whole mechanics around noise, such as avoiding walking on pieces of glass.
After for the second map, there are different puzzles and you should know that each map offers several missions that I have not tried, there is also a group note and your personal note at the end which count for the EXP gained.

Okay now I'm going to move on to the flaws that are not to be overlooked, already for me the biggest flaw by far is the content currently present which is really weak since we only have 3 cards as I already said moreover finishable in only 45 minutes for each of them even if I grant you it there are some missions which allow to increase the replayability, I nevertheless took pleasure in finishing each card several times during the beta and it didn't bother me because I found that each game was unique and we can approach them in different ways, in short, all that to say that it's still just fine, but I frankly hope for much more substantial content in the future, let's move on to second flaw of the game and for me it is in the lack of cooperation with our allies, there is too little interaction to help each other and in the end it isolates us more than anything else be careful there are still some but we talk about relatively little...
Last flaw, I was not a big fan of the "sanity" mechanism which is quite classic in horror games but here I find it really messy with a ton of effects that pollute the screen with an enemy imaginary that pursues us but that does us damage all the same, not hyper realistic, I would have preferred something with more like hallucinatory screamers because sometimes it's messy and completely messy.
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