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Nedávné recenze uživatele Owlbeardo

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Zobrazuje se 11–20 z 65 položek
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9.8 hodin celkem (0.8 hodin v době psaní recenze)
This is a better version of "Dicey Dungeons", that utilizes the same principle of dice-rolling and using them against enemies, but feels more balanced and engaging. It also has elements of "Peglin" in terms of building your deck of attack dice. I am very aware of the fact that the devs definetly put "Pachinko balls" and other references (Hollow Knight, for example) as their "game genetic material" and took inspiration there. The process is fast, engaging and I like the animations, design, music and the systems in place. The game looks to be made with love on mind and inspiration behind it. There are a few drawbacks, main of which I will put straight down: the lack of story. There is so much you can do with these characters and I can see that the story is being nodded to: "They are safe" and all that, but I am afraid this might become an example of a game, where story is severely underdeveloped and the characters aren't given proper motivations because the mechanics get all the attention. While I am a fan of "Slay the Spire", I always felt this game would've been so much better if the characters were given more story and attention. On the other side of the spectrum we have "Chlidren of Morta" where the story takes the central place and the game loop feels repetetive and dull, making me not want to replay it more than once, but I enjoyed the one time I got through the game to get the story. So, to end on the "STORY PLEASE!" part: look for the golden spot of "Decent story, rich characters, fun mechanics".

In the other department: would be nice to have more diverse soundtrack, while the ones in place with some resemblance to the classics of "Undertale" are very nice, it would make sense to have different soundtracks for different events, bosses, story bits. The music in games like that can make or break it, such as "Hades" that wouldn't have as much charm as it does without Darren Korb's wonderful work, or, again, the "Undertale"-"Deltarune" series.

I enjoyed the strategic puzzle element of the game: placing the dice to combine and synergize, different types and modifiers for the dice: hollow (OP, but in a fun way), glass (interesting element of strategy, especially with the items that allow to save them if there is leftover energy), grow property and different combos. I hope to see more of that in the future.

I was not a fan of getting graded for my deck at the end of the run. I am not a perfectionist and while I see the appeal and what can be good about having this info, I'd prefer it to be optional, for those who want to see it, rather then being told without me asking. I won and enjoyed the process, the grade really feels sour after that. I like how the "Enter the Gungeon" handled that: if the players die they are told what exactly killed them and shown their inventory, if not: "Nothing killed you, you did great!". But honestly, even that is not necessary, having a story-bound ending like in the "FTL" or "Into the Breach" or "Slay the Spire" -- actions of the player (through their choices along the way and quest fullfillment) affecting the ending and seeing the result of that.

A winding path of choices (battle vs story etc) would be nice to have to develop a better feel for the character and the world. UI could use some polish (for example, show the dice that will break, show the initiative order, totals of damage dealth and recieved, status effects need to be fleshed out a little more, they are hardly noticable in the background).

I am going to enjoy the game more when it comes out as having just 20 levels is obviously not enough.
Odesláno 1. dubna 2024.
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Vývojář reagoval dne 21. úno. v 8.34 (zobrazit reakci)
1 osoba ohodnotila tuto recenzi jako užitečnou
14.9 hodin celkem
It's ok. A bit repetetive (not in the best way), but I'd give it good 7/10.
Story is the best aspect of it, surprisingly.
Touching story.
Graphics are solid, not over-the-top, chill. Fun mechanics.
Odesláno 13. března 2024. Naposledy upraveno 13. března 2024.
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7 osob ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
7.5 hodin celkem
I will be honest: I played this game till the end and don't remember almost anything. Very incoherent story. But cool style. It feels like a distant dream now, many years since completion.
Odesláno 17. února 2024.
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98.4 hodin celkem (59.4 hodin v době psaní recenze)
It deserves the "Game of the year" award and so many more. One thing though: I would love to have less than 6 crashes per an hour of gameplay and I am not talking sexy Astarion's bod or best girl Karlach...

10 Owlbears out of 10 from me, will hoot again.
Odesláno 19. ledna 2024. Naposledy upraveno 19. ledna 2024.
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54.5 hodin celkem
As much as I would love to give this game a positive review I can't bring myself to it. I will list the positives and the negatives in 2 parts, but unfortunately the negatives outweighed the positives for me. I'd like to also point out that I am heavily comparing it to the first (previous) chapter of Divinity (Enchanced edition).

Positives:
Beautiful graphics. Really polished the looks and the artstyle is vibrant and interesting to look at.
Quests. Captivating, interesting and not that linear in most cases.

Negatives:
Mechanics. From the level-up to learning skills with memory slots the game feels busted. The progression is way too slow, the lack of overlap of Attributes and skills is just no fun and the amount of EXP to level up proportionally to what you get upon a level up is obnoxious. I barely feel progression and all that changes are numbers, however my charachters still are having trouble persuading traders or other NPCs and keep dying to stuff that is terribly scaled. Overall the game quickly turns into cheesing and savescumming unless you go with actual guides on levelups to minmax as hard as you can. Unfortunately at this point it doesn't matter how interesting the quests are because every other moment you are going to spend a lot of time and thought to beat a challenge that is way too high for you and get a miniscule reward.

Autosaves. Not much to say here: autosaves that happen AFTER the fight began are stupid. A game like that in which you have to load back every other minute just HAS to have a timed autosave feature, like "Autosave every 3-5-10 minutes". If I have to have my finger on F5 at all times and think about not f-ing up at all times I can't get engrossed with a story.

Random loot stats that make little sense. A 2 handed sword with a finesse bonus? A wizard hat with Warfare bonus? A bow with Necromancy bonus? Please, get it together!

Ruined crafting. Weirdly enough, while crafting in the first part was not very good, when Larian tried to expand the system in this chapter they ruined it even more. Now I can't craft most things I need to before I get to at least middle of the game and the ones I can scale not with my crafter level, but with charachter level, meaning I can't even profit from it. I've picked up every single thing I could lay my eyes upon and there's barely any way to use it, so now I haul an inventory with a weight of 100 for basically no purpose.

Stealing. It was broken before, I admit, when a rogue charachter could steal everything from invisibility, but it was broken in a way that benefitted the player and I didn't have much objection to that. Now it's broken in a way that severely punishes the player even when the player is at least somewhat clever about it: the traders and NPC's will chase the party and demand a search through half the map and the consequence of that is that now you have to fight the entire city. Even "civilians" enter the fray and start using deadly spells, including Sourcery??? right in front of the Magisters.

Story and characters. This is a big point. While the quests are interesting, the story line is just dreary and there may be just 2 characters in the entire hero roster that are at least somewhat sympathetic. Fane is an a-hole, Red Prince is even more so. None of the NPC-s make me want to help them or the Gods, who might just be the biggest ♥♥♥♥♥♥♥♥ there are. If that was up to me I'd let them f off and do nothing because they treat the protagonists like crap. More so, everyone is one or another kind of nazi to each other and the "big bad void" feels like a justified ending to all of that bs going on. I say: let the chaos take the world.

I played for 54 hours and I don't think I am going to finish it, the Driftwood is going to be my heroes' resting place. I hope BG3 is going to be better on all of these points.
Odesláno 5. prosince 2023.
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3.9 hodin celkem (0.8 hodin v době psaní recenze)
Recenze předběžného přístupu
Dark, sometimes just for shock value. Artstyle's cute. The characters are pretty flat, but fun to watch for the most part. They really should've doubled down on incest and lower the degree of cannibalism though.

Leyley is very sexy, that's a crime to make a character so twisted and so sexy at the same time.
Nuff said.
Odesláno 1. prosince 2023. Naposledy upraveno 2. prosince 2023.
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6 osob ohodnotilo tuto recenzi jako užitečnou
3.0 hodin celkem
It's a good game that I didn't particularly enjoy.
Lemme explain.

I can see how much w-ork went into it and it's details are of very high quality: the effects, the art, the skill systems, the ambience and the backgrounds. Unfortunately, all of these elements are not very well tied together with a gameplay loop, that is kind of bland. Most of the time games of this sort, rogue-lites in general, fantasy even more so, rely on a solid story, lore and completion compels to go again and again to see the different aspects of the game, feel the difficulty spike not onlyb because enemies get stronger, but also because there are bigger reprocussions for loss, you care about not losing, whereas in this title I just don't really care about the villain and his success. I don't think I am going to continue playing it, even though I like the artistic direction and the idea of it a lot. I recommend it to people, who enjoy exploration and genre in general, but I wouldn't get my expectations too high or you are likely going to be disappointed as I was. However I don't think I am going to refund it. Probably.

Art, music, effects, UI -- 9/10
Gameplay loop, balance -- 5/10
Story, engagement -- 3/10
Odesláno 4. srpna 2023.
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170.0 hodin celkem
A fun and colorful bullet-hell rogulike, drive and fun. Good music, atmospheric. A perfect time killer.

A few things that I didn't like:
Gameplay loop is a bit too repetetive and non-stop. You are getting shot during the day and during the night, where the farming could've been a nice reprieve from a night-time massacre I usually die during the day to these dumbass moles and flowers, that are just simply non-stop and do not die fast enough even with the better weapons. Nonsensical price balance for weapons. It's basically impossible to go through all 8 biomes with the time given if you want to win. Final boss is the same every year, could be more imaginative, kinda dull when you are at year 5. Beds/Propagators could be made smoother.

Summary: a really good game that clearly took inspiration from Gungeon in many aspects, but could not get to the heights of content of it, fun at first, but kind of getting repetetive at the point where you finally get to upgrades. Most items (or all) are unlocked from the beginning and there's barely a sense of progression while the grind is real. With all that said, it's fun 20-40 hours so buy it.

UPD: After 170 hours in the game I can tell, yes. That's a great game. I was wrong about 20-40.
Odesláno 27. dubna 2023. Naposledy upraveno 5. února.
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1 osoba ohodnotila tuto recenzi jako užitečnou
14.0 hodin celkem (12.4 hodin v době psaní recenze)
Recenze předběžného přístupu
Kickstared the project in early bird and it's worth every penny and more. This is a fantastic tool that keeps growing and I can't recomment it enough. Get it, it's great.
Odesláno 30. prosince 2022.
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1 osoba ohodnotila tuto recenzi jako užitečnou
5.4 hodin celkem
Recenze předběžného přístupu
It's powerful and beautiful, but not easy either to learn or to master. I feel like the professional mappers and 3D artists, architects specifically can achieve incredible things here, however for an average user it might be on the cusp of usability because the UI at times is unintuitive and it will squeeze your graphics card HARD if you're going for something bigger than 50x50x20 (and I've got rtx 3050).

However, it's on Steam, which makes it very convenient and it have had decent progress over the years and it seems like there's only more to come!

I personally seriously want Dungeon Alchemist integration though and maybe make navigation easier: planes make no sense to me and these sliders are very hard to use in building mode. A feature to be able to build the plan in 2D and then quickly transform it into 3D would've been amazing too.
Odesláno 20. října 2022.
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Zobrazuje se 11–20 z 65 položek