28
Produtos
analisados
0
Produtos
na conta

Análises recentes de Avarice

< 1  2  3 >
Exibindo entradas 11–20 de 28
3 pessoas acharam esta análise útil
2,304.0 horas registradas (1,174.9 horas no momento da análise)
Chivlary: Medieval Warfare is exactly what it says on the tin. It is pretty much Medieval Warfare!

Swords, Bows, Throwing Knives, Warhammers, Claymores, Polearms and much, much more. If you have played anything like Mount & Blade, then you will love the experience that this game provides in-terms of combat.

Your first layer of choices is your class and obviously, some classes are fast, some are strong, but most are restricted to certain weapon choices, however, even the weapons have various advantages as well: Like Reach, Speed and Damage.

This means you can be a bulky Knight who can take damage, while using a maul for maximum damage or maybe you want to be a fast unit, who can use staves/polearms to reach people from as far away as possible? Despite all it's choices, however, I do believe some weapons need to be unlocked/purchased.

There are two factions - Agatha Knights and The Mason Order.
Weirdly enough, black and red are my two favourite colours, but I still choose Agatha Knights.

"Thank you, Brother!"

Now, don't expect a load of content in this game, it is pretty much like most online PVP games; were you have rounds, kill other players, earn EXP and all that stuff, only it handles the "art of warfare" very nicely. Swings and blocks are required consisntently.

Despite the limited content, there are still mods, various game modes and I just keep coming back to play more Black Knight Mode (a mod that lets you lose limbs in combat, I highly recommend picking it up!)

The only thing I advise: You will find some pretty nice people, every now and then, who are worth adding and training with in duel mode. However, most of the times, the community can pretty toxic for absolutely no reason and in some duel servers you are going to find idiots who can't read server descriptions for ♥♥♥♥ and just straight-up kill you for no reason. So it's best not to let anything get to your head, just find a new game or play with your friends. Don't let it tempt you not to play this game.

I definitely recommend picking it up, even if it doesn't go on offer.

You can even get the "Deadliest Warriors" DLC (which should of been a part of the game, in my opinion, but I digress), which allows you play as a Samurai, Knight, Ninja, Pirate, Viking and Spartan characters.

If you can block, then you'll have a good time! - 95/100
Publicada em 21 de dezembro de 2016. Última edição em 24 de novembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
16 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
57.0 horas registradas (47.7 horas no momento da análise)
If you felt like something was missing from the first Hotline Miami, it was probably the story and how what little of the story it did show, you're only left confused by what it is you've actually done.

Well, Hotline Miami 2 tries to improve on that adrenaline-fueled gameplay; whilst giving insight on the past and future of the first games storyline, from different peoples perspectives.

The first Hotline Miami was inspired by many things, such as a documentary of "Cocaine Cowboys" giving them the inspiration to do the game in a Miami setting. The movie: "Drive" that was released in 2011 and the use of masks came from the film "Kick-ass."

Unlike the first game, some characters don't wear masks. Not only does this help make the levels more interesting (and incredibly hard), but it makes sense narrative-wise.

It took me almost 50 hours to complete the game normally, get A+ on all normal levels AND complete the game on hard-mode. I was shouting and cursing at my screen so much over this game, that I can't even count how many times my mam has had to ask my to be quiet. But since I like games that challenge my abilities, it has only made me want to go back to it! 100/100!
Publicada em 19 de agosto de 2016. Última edição em 19 de agosto de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
25.8 horas registradas (12.9 horas no momento da análise)
My invitation to the Counter-Strike games were through CS: Source, when my friend would show me him sniping noobs, back in the days of bulky computer monitors, nearly reaching their peak (it was like 2006/2007), I can vaguely remember taking turns each game (since dying was easy to do in the game, at least for me), so when I found this on offer, I had to buy it!

There isn't a vast majority of weapon choices, unlike games such as Call of Duty or Battlefield, but that doesn't mean they are bad choices. They are definitely practical and you find yourself getting good at using weapons that you didn't even use before, simply due to this limitation, There is also a buy menu in most games, which is a pretty unique feature for games like this, as it makes the player learn to adapt with what he/she can get. However, I tend to join servers that allow you to spawn with a random primary weapon, simply because it is easier when you want a quick match.

If you're familiar with the Source Engine or the Half-Life series, then I would recommend looking this up! BOOM, HEADSHOT! 95/100!
Publicada em 16 de julho de 2016. Última edição em 16 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
10 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
10.9 horas registradas (8.6 horas no momento da análise)
If Cyberpunk is currently your thing and Half-Life's Source Engine has always been your thing: then I think you are probably going to find E.Y.E. Divine Cybermancy to be a very interesting game. If a Cyberpunk, FPS/RPG, with some of the most ♥♥♥♥♥♥ up achievements aren't enough to entice you to play this game, then I don't know what will.

My friend is a really big Cyberpunk fanatic and one day, he started showing me his progress in the game and I have to be honest - the Source Engine was noticable (almost straight away), but I feel like that isn't a bad thing, since it adds unique features, such as: a few RPG Elements (Levelling-Up, Research/Skills and Stats, Purchasing Item...), Psi Force (A variety of mental/phsycic powers: sort of acts as the games Magic system),

Not only is it a Dark Cyberpunk world, but you can get really cool Augmentations/Upgrades for your character! (Enhance your Vital Organs, Limbs, Nerves, Skeleton, Natural Resistence and much, much more).

The GENERAL combat system is what you'd expect from a Source Engine-based game, however; the extra features, selection of weapons, qwerky stat system, Psi Force abilities and the option to enhance your body with augmentions, just makes the combat a lot more vercetile, than any FPS or RPG that I have ever played.

Oh yeah, EXPLODING MELEE WEAPONS - 93/100!
Publicada em 7 de julho de 2016. Última edição em 8 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
3 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
58.4 horas registradas (42.3 horas no momento da análise)
I thought Dark Crusade was hard, but when I started to play Soulstorm, I wasn't even ready for the improvements from the last expansions. In Dark Crusade you try to conquer a single planet (named Kronus), which is represented by a single meta-map. However, on Soulstorm you are shown a solar system featuring 6-7 distinct planets, each being fought by 8 different races (including your own race and two new races: Dark Eldar + Sisters of Battle).

I was dazzled by this freedom to conquer different planets, grow my army with planetary points and expand my races empire galactically. I was also raging at times, as the AI is a lot more unpredictible, yet very tactical about how they; not only move around each planet to prevent you from taking over, but how they swiftly send troops to demolish your base if you aren't playing the game fast enough. If there is two tips to give anyone who wants to play, then the first would be: To do everything you can as quickly as you can, you should never be idle in the game (technically, unless you're winning/waiting on resources).

Second tip would be for you to keep saving Planetary points for your character/army at all times. It's really useful when you want to invade a stronghold and you need Honor Guard Units to help you sweep the enemy in an early match. 100/100!
Publicada em 25 de junho de 2016. Última edição em 8 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
5 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
0.0 horas registradas
As soon as I saw that you could play the game as the Blacksmith, I had to buy the DLC along with the new Remastered Version on Steam. Since you're playing as the Blacksmith, you will find that he isn't at his forge as well, which is a nice touch from a Roleplaying perspective.

It's a shame you have to grind your way through Insane Mode in order to unlock the other characters. I would not of minded paying the same price, tbh. It's not like you "win the game" by having each character, so all the grinding proves is that you're patient.
Publicada em 25 de junho de 2016. Última edição em 8 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
35.7 horas registradas
Now we have the second expansion of the Warhammer 40k series and not only that, but a Warhammer game that makes the campaign a little more interesting to play: by making a world map overview, where you can spend many hours stratergically attempting to conquer other Races and sections of land (similar to the flash Warlord games, I use to play) and earn points to not only enhance your army, but to improve the stats and traits of your commander, as well.

The main feature of the Dark Crusade expansion is the two new races: Tau and Necron's. It took me a little while to handle Necron's but once you realize their potential, it is sort of "gg" from there. This also means that when you play online with your friends, you pretty much have all the available races. This style of gameplay just expands the amount of hours (depending on how much land you expand) that these games already provide.

If you enjoy the Dawn of War Games and you don't have this expansion in your collection, then you are missing out, that is just a fact! 95/100!
Publicada em 17 de junho de 2016. Última edição em 8 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
1.9 horas registradas (1.8 horas no momento da análise)
It's a really good game, especially if you are new and want to get a hang of the first few races. You may even spend a little while getting into the campaign (I have to be honest; I am not amazing at RTS games and of this current moment in time, I am fairly new fan of the WH 40K series, but I have had my experiences with both).

I am starting to enjoy the Dawn of War games, both for their stories and gameplay mechanics. I plan to do more fleshed out reviews in the DLC's as I get more knowledge about the series. But in my opinion: Online is probably your best bet if you want to enjoy the most out of this game amd I still recommend it for your collection. 85/100.
Publicada em 12 de junho de 2016. Última edição em 8 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
1 pessoa achou esta análise engraçada
72.8 horas registradas (60.2 horas no momento da análise)
When I first saw a game made by Jagex, I didn't know what to think: I liked oldschool Runescape and I told myself I wouldn't look back when I stopped playing their games...

...Based on what i'd heard upon its release: It's similar to Hearthstone and is not only cheaper (as in, you don't have to pay at all, if you don't want to) but it can take longer to acquire bronze coins/money to purchase booster packs and card backs from the Store. I haven't played Hearthstone before, so I can't really compare them, but what I do know based on my current gameplay is that Runescape Legends is sort of it's own unique game. Sure, there are similar aspects that I have seen in Hearthstone, but you don't get bored of playing this game because of it's selection of heroes and how they completiment the unlockable cards, which can be used to your benefit when confronting other players (and are all completely free, technically).

Sure, it can be a little rough at unlocking good cards and levelling up, but when you get used to the gameplay and how each Legend works, then you have up to three different game modes to play: Practice (Basically a combination of the Tutorial and Campaign, the AI is pretty good!), Casual/Ranked (Casual is good for practicing the stratergies in your deck, but can effect your rank and help you earn extra EXP), Dungeoneering (When your total level reaches 15, you can go in a dungeoneering game using randomly selected cards and test your true skills for some extra loot!)

The game and deck choices seem to be pretty fair on both players and all of the 5 possible Legends. Whether you treat this game like marmalade or not, it's definitely worth a few hours just to try it out! 90/100!
Publicada em 31 de maio de 2016. Última edição em 8 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
8.3 horas registradas (8.1 horas no momento da análise)
I can remember watching my friend play this game when it was first released; I instantly fell in love with both the simplicity and macabre theme of the game. Ever played Quake or DOOM? Well imagine the horrific atmosphere of either of them games, but mixed with FPS elements and challenges that are considered hard, when compared to even games like Call of Duty, which is weird cause the game is a lot more basic in design.

Devil Daggers isn't afraid to push you in a corner and watch you fight your way out of it (I am not joking either, your space and weapon choices are pretty ♥♥♥♥♥♥♥ limited). Which is not only both rather interesting and different to most games these days, but it helps refine your reflexes.

What amazes me the most is the replayability: the game is NEVER different, however, you probably won't even live long enough to see everything it has to offer, which only makes you want throw more daggers at 'devils' in order to improve your highscore and progress! 95/100!
Publicada em 17 de maio de 2016. Última edição em 8 de outubro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2  3 >
Exibindo entradas 11–20 de 28