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Recent reviews by OneyNG

Showing 1-3 of 3 entries
26 people found this review helpful
3 people found this review funny
5.6 hrs on record (4.6 hrs at review time)
I LOVE IT ALL
Posted 11 March, 2023.
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999 people found this review helpful
297 people found this review funny
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552.3 hrs on record (80.5 hrs at review time)
hahah niocee!
Posted 15 December, 2020.
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479 people found this review helpful
24 people found this review funny
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27.2 hrs on record (13.9 hrs at review time)
Early Access Review
I want to start this review by saying I really admire a lot of the design choices made in this game. A lot of care has been put into the atmosphere, sound and exploration. That being said, the last boss really soured the entire experience for me for a number of reasons.

Before I talk about the last boss, I'll start with everything I love about this game.

I love how to the point this game is. It gives you a few lines of exposition, then you are in. You are doing your own thing, there is basically no interuptions. It does not hold your hand, it lets you experience every surprise and you learn how to deal with them on your own. The world map is not too big, and has enough strange things in it to discover to keep you entertained while hunting down the beasts. I really love that the creatures you are hunting down are roaming the world and can be anywhere. The game also keeps account of their location each time you save, or fast travel. So finding each beast for the first time is an amazing experience.

The other smaller creatures wandering the forest all keep you on edge while hunting the main beasts, and they all have their own unique scare factors. None of them are exactly smart, but do pose a threat if you don't concentrate. I will say I really hate the whisperer enemys for their execution. Jump scares can work, but these things are pretty lame and the graphic that is used for them isn't really scary. If I was to make these less cheesy, I would either just removed the graphic outright, or add like 20 unique graphics to mix it up a bit.

I appreciate the little things, like the changing enviroment for different beasts, or the way the hub area progressively gets creepier. The sound design is very nice, there is plenty of creepy sounds constantly keeping you on your toes. I think this game has a lot of love put into it.

Now let me talk about the final boss.

The game has 5 main beasts to hunt. The first four require you to explore the landscape and all follow the same exact same gameplay for dealing with them. They mix this up by changing how the bosses deal with you. I think some are less threatening than others, but I think most of them are decently creepy/weird.

So, when you get to the final boss, the game pulls away everything you have learned up to this point, and forces you fight a static, GIGANTIC enemy, that is not creepy, subtle, nor imaginitive in any way. It feels like a major betrayal of everything the game was offering up until that point. You are a lone hunter tracking down eerie, forboding creatures of pure evil. There is malice in the air, every sound you hear sends shivers up your spine.

Then the game ends with you fighting a giant, ridiculous, out of place zelda boss with literal glowing weak points and gives it an insane health bar which just leaves you dodging it's non sensical projectiles while you wither away its health. There is nothing creepy about it, and to be honest the boss before it would have been more suited to end the game. If the creater wanted to keep this boss in the game and not have it shatter the suspense of the experience, I would reccomend putting it in as an easter egg that you unlock by talking to an NPC wandering the in game woods. Something that is near impossible to find. That way if someone enjoying the creepy factor of the game wanted to experience that, it would be their own choice to seek it out.

It would not be hard to think of a better, more suited final boss. Since the game is based around witchcraft and cult stuff, just use the devil himself and apply the same gameplay mechanics to it as boss 1, 3 and 4. Just let him do creepy stuff that screws with the player more.

All that aside, I love this game. I wish the final boss was something creepy, and whatever it was should have topped everything that came before it. I fully respect the creators and want to say great job on putting out a better horror experience than any AAA studio could.
Posted 14 July, 2018.
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Showing 1-3 of 3 entries