1 person found this review helpful
Recommended
0.0 hrs last two weeks / 15.4 hrs on record (9.0 hrs at review time)
Posted: 5 Jan @ 7:00am
Product received for free

Early Access Review

Lost pages is a roguelike deckbuilder unlike many other thanks to its novel take on the energy system.

It takes the idea of deckbuilding with cards and throws it out the window, and says no!, you will instead deckbuild energy to play those cards. In many ways, it completely changes how the game is played.

To explain a bit more: Each spell requires certain colored crystals to cast. So instead of having a fixed energy pool, all of these crystals are joined in a giant pool from which only several are drawn per turn to play cards.

The limited draw of energy opens up interesting choices: Which spells, competing for the same resource, should I cast this turn? Do I keep a few energy crystals for next turn to power up stronger spells or cast more spells this turn? Do I take this spell just for the energy crystals it provides? Do I forego defense for offense hoping the risky play won't end my run down the line?

The game has a ton of different relics which power different strategies and is not afraid to hand them over. In fact, it may give a bit too much of them since there were situations where I was dealing damage and couldn't quite see where it was all coming from due to the sheer amount of relics I had. Although, I guess it's a good problem to have.

The game has roguelite elements where you can buy runes that boost stats (not with real money). This is where its mobile origins become clear - one of the ways to get runes is to buy lootboxes (again, not bought with real money) or to buy them directly. In addition to runes, there are rewards for leveling up and it all ties into a more grind-oriented mindset where the key is to get bigger numbers against ever-scaling enemies. It feels a bit unnecessary as upgrades can easily be used a substitution for skill improvement which is an important aspect for games of this type.

My biggest negative is that unlike relics, there is less variety in spells and bosses. While the game is in EA and this may still change, it's also a mobile port so adding more items might not be a priority.

Overall, a unique game with an interesting twist on deckbuilding with a fair amount of content and polish for EA.


The positive
+ Unique system where you deckbuild energy for playing cards

+ Large variety in relics and plenty of ways to receive them

+ Good price/content ratio

The neutral
* A lot of roguelite upgrades makes it seem as a race for stats than getting better at the game

* UI can be rough around the edges. For example to see what some keywords do it's not enough to hover over them but click on a special window. Personally, I'm also not a fan of how the battles look leaving a lot of empty space while the spells are in one long row instead of two.

The negative
- I wish that there were a bit more spells and bosses


Conclusion:
Unique game where you deckbuild your energy for playing cards. Lots of relics, but could use more spells. Recommended.

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