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Recent reviews by Nivelhein

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1 person found this review helpful
97.2 hrs on record (15.1 hrs at review time)
Early Access Review
Great idea, great core for gameplay. Utter trash realisation.

Dumb stuff:
1) Lack of movement/traversal skills. Got surrounded = dead;
2) Dead = new mobs spawn on the current map;
3) Flasks are heavily nerfed, some bosses don't even spawn adds;
4) If your flasks don't refill passively and you ran out of them - you'll have to make a trip to town;
5) You can't make a trip to town on bosses (it's dumb, because there's a long channel animation for portal to open);
6) Questionable progression - you really have almost nothing to look forward to. Most classes in PoE1 had such solid first medium nodes that you wanted to take both of them, here you don't really want any of them even when there are 4 of them. And so is true for most other medium nodes.
6.1) If a medium node gives good stats then it usualy also gives some form of a negative stat whereas in PoE1 you could get a flat 50% elemental damage bonus and that's it.
7) Loot is MIA. It's non-existant. The best way to get yellow items prior to act 2 is making Executioner runs. And that's literally the only reasonable way to get yellows. If you are trying to look for elites/rares, tough luck. Most of them drop 2 blues at best. Sometimes even just whites.
8) Just awful skills - they're lame. In poe1 you just take freezing pulse/spark and you breeze through most locations if you know what you're up against. In this game you constantly risk dying because of pretty much all of the above.
9) Spirit - hell no. Dumb idea, not interesting at all. You nerfed all the passives in order for them to be "free"? Why would I want a bad free passive? It was part of the fun, fitting as many meaningful auras as you could get without hindering your build and you just removed it?
10) Access to gems. Random drops? Are you serious? Support Gem lvl1 for an Act 2 quest? Are you kidding me? You know, it still feels great to complete Act 2 in PoE1 because you get so many passives. And here you just get a freaking lvl1 support gem which you get early on in Act1.
11) No duplicate support gems. Yep. Want to have that sweet +20% attack/cast speed? Well, better choose wisely which skill gets it. And GGG locked +1 to duplicates behind gemling legionnaire.
12) And for god's sake fix the character aiming on gamepad. Why the hell does my character look at the ground when enemy is near them?

Overall feels like a straight downgrade for me. Even though GUI got a lot better on gamepad.

Crossbows are kind of annoying to play as it's rather hard to keep track of bolts/reload state. Sometimes it's as if reload takes 3-5 times longer for no apparent reason. Maybe it's a bug.

GGG Just one thing I want to ask. Why? Who asked for this?
And don't get me wrong. It's ok that you got rid of 5 flask slots, heavy improvement on the keybindings side and with the new gem system (except for no supports duplicates and spirit), but wth were you thinking with all this "hardcore" bs? It's not "hardcore", it's just drawn out lame bs with 1 mistake = heavy punishment. I'd rather get oneshot all day in PoE1 than be slowly killed and have a chance to get oneshot in PoE2 and I don't even have that much time in PoE1. What's even the point in all of this?

Edit. forgot about final dumb thing:
13) If you want to upgrade your gem then you need to get an uncut gem of a higher level and then use it to upgrade the skill you want (as well as have other prerequisites) but you may want to use that gem to get a new skill so you will be forced into that decision making out of nowhere. No more free upgrading because you spent time with the skill. Feels dumb and unfun. We're not in 2002, you know? Also this encourages reading guides. I thought you kind of wanted to move away from insane complexity yet you're punishing the player for experimenting.
Posted 9 December, 2024. Last edited 9 December, 2024.
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2 people found this review helpful
20.7 hrs on record
Early Access Review
Act II is awful. And it's not a skill issue. The Cursed is just a mannequin with tons of aoe pools (looks like an hommage to suicide squad), some mobs are also complete ... which attacks you just can't dodge, because the aoe cue appears for about .3s and you can't even predict where the attack is going to happen. And it's not even with any of the modifiers.

The progression system is junk too. What the hell were you thinking going from something reasonable, easy to understand and what worked (AND EASY TO TWEAK FOR YOU) to complete insanity which makes close to 0 sense. Liked playing to play as cast/dash rogue? Well, tough luck, rogue is now 90% attack based hero. The "strike/attack" system is also trash.
If I wanted to play % roll sim, I'd queue up Spirit Breaker dota.

One of the worst patches I've seen. At least it's free compared to Binding of Isaac Rebirth+.

PS I genuinely hope that you take the L on this one and rollback. In particular: skill categories system, level system, character restrictions system (category slots) and all the other unfun stuff. You can obviously keep "bind to character" removed. It wasn't necessary.

PPS And do I really have to mention that % based dash perks need to be gone completely too? What in the hells were you thinking?
Posted 2 May, 2024. Last edited 2 May, 2024.
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2 people found this review helpful
155.3 hrs on record (20.3 hrs at review time)
Early Access Review
Ощущается как комбинация упрощенного PoE + D3 (без ее минусов).

Плюсы:
1) Билды {наверное} собираются довольно быстро;
- [У меня был готов к 30-ому уровню и я лишь дополнял его]

2) Циферки не особо важны;
- [Можно спокойно прийти в локацию 85-ого уровня персонажем 70-ого и не страдать от плотности мобов]
- [Автолевела нет, если персонаж стал сильнее, это ощущается]

3) Простой и эффективный крафт;
- [Закидываешь в кузню предмет и выбираешь, какой бонус улучшить/рерольнуть]

4) Простая прокачка, но интересная прокачка;
- [Нет миллиона пассивок как в ПоЕ + Оптимизация графов/маршрутов по веткам не нужна]

5) Нет требований к доступности предметов кроме уровня и класса;

6) Фильтры делаются в пару кликов в самой игре;

7) Быстрая прокачка;
- [За эти 20 часов я сделал 3 персонажей, 2 из которых удалил к 17 уровню, потому что только разбирался]
- [На момент обзора взял 78-ой уровень, при том что в ПоЕ дальше 60-ого не играл, становилось скучно]

8) Довольно короткие КД (у многих навыков их вообще нет);
- [Нет 15-30 секунд простоя как в D3/D4]

9) Респек очков класса за золото;


Минусы:
1) Нет специализированных страничек сундука, как в ПоЕ, нет поиска по предметам в сундуке;
- [Очень напрашивается, в игре есть ключи и они не стакаются]

2*) Криво работают некоторые дальние атаки (*анонсировали, что пофикшено в 1.0);
- [Изредка урон может тупо не пройти или снаряд может просто исчезнуть]

3) Редко падают хоть немного полезные предметы;
- [Пробегал с оружием на 20-ый уровень вплоть до 50-ого, но от этого особо не страдал]
- [100% нужно делать фильтр лута уже к 20-30 уровням, очень много откровенного мусора, который даже продается за копейки]

4) Респек очков навыков = -1 уровень навыка и повторная прокачка;
- [Прокачка навыков занимает довольно много времени: 20-ый уровень скиллов (кап) получил лишь к ~70-ому уровню при отсутствии респеков]
- [Можно сильно подруинить себе прогресс откатом поинтов скиллов особенно на ранних уровнях]

5) При лагах неприятно играть;
- [Можно потерять доступ к маленькой локации (вход в который по сути телепорт в рамках одной карты) и персонажа постоянно будет выкидывать из нее при повторной попытки захода]
- [Камера может начать не успевать за персонажем или персонаж будет не успевать за эффектами]
- {Как игра ведет себя в оффлайне не тестировал, поскольку версия 0.9.2, а оффлайн появится только на релизе 1.0}

Откровенная субъективщина:
1) Ваншоты;
- [Играл без гайдов и к 50-60 уровню большая часть АоЕ спеллов меня почти ваншотит несмотря на кап резистов, без резистов все еще хуже]

2) Крафтовые реагенты приходится забирать кликом и сильно захламляют инвентарь
- [Почему я должен каждый раз кликать на них, а потом нажимать кнопку "В хранилище"? Можно это автоматизировать, чтобы они сразу летели в банк]

3) Некоторые скиллы кажутся очень слабыми, чуть ли не бесполезными;
- [Панелька скиллов у меня заполнена, но использую я из них только 4, 3 из которых по ситуации]
- [Слотов под специализацию (прокачку) навыков как будто бы мало]

---
Играл на английском языке, перевод оценить не смог. Обзор после одного прохождения. Класс: Лучник через Flurry+Multishot и яд + блиды. Как ощущают себя другие классы сказать не могу.
Posted 20 February, 2024.
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No one has rated this review as helpful yet
137.2 hrs on record (103.4 hrs at review time)
~90h-100h if you want to complete all quests
Posted 11 August, 2023. Last edited 11 August, 2023.
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No one has rated this review as helpful yet
4.8 hrs on record (3.7 hrs at review time)
Early Access Review
I'm about 20% through the game.
It's pretty good. I don't like how input structure is based on colors. Red/green circles is harder to read than ones and zeroes when they're presented in bulk. Screenshot №2 for example. It would be really nice to have 1/0 as an option for default view.

Some people said that this game is poorly balanced and doesn't "teach you anything". But the point is, it's impossible to teach programming because main concepts are just way too vague/hard to understand (not talking about syntax ofc). You can do most tasks in really different ways. The only quick way to learn is by practicing and this game gives at least some form of it.

But assembly is not for everyone. I'd recommend this game only to those who either:
1) Want a complex puzzle game and don't mind spending a few tens of hours figuring out assembly's clunk.
2) Want to get familiar with the assembly (but don't expect too much from it)
Posted 16 November, 2021.
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14 people found this review helpful
1 person found this review funny
5.7 hrs on record
This game needs heavy tweaking.

So far I have absolutely no idea how you're supposed to play.

I managed to get 2 of my runs rather close to the final boss of the first (!) chapter. And there was no way of making it past those fights.
The first one died because I got into a Fanatic that can't die under normal circumstances. You need to get both of his bars down 3 times to kill him. And I had an MP damage build. Just great
Second run died because "Combo" skill damage scales up with damage buffs. Even though my HH was 90% of the time getting himself to vulnerable state with it, it never dealt damage to my HP. And somehow it got through at some point. And, btw that fight was ridiculous. That elite summoned like 5 waves of 120 hp minions that dealt 80% of my HP pool in one turn. Some of those attacks were AoE too.

What feels straight up wrong:
1) Not being able to customize your characters with the skills you need. It's REALLY hard to get skills that you actually need. Dracula is absolutely useless with those starting skills btw.
2) The whole idea of choosing between "Souls", "Skills" and Randomness ("Terror") is god awful. Take 1) into account. So if you want to be consistent with your runs just always go with souls. You can just visit a Reaper and buy skills, upgrades and relics from him. There's legit no point in choosing either, the skills or terror just because they're weak.
3) Some enemies are so annoying that it's not even fun to play against them. Privateers numbers are 100% off, they should be doing like 33% - 50% less damage. Same goes for low tier Mediums etc. "Church" passive is ridiculous. If the whole idea is killing waves ASAP, then why do you put so many obstacles for the player that they can't even properly clear without being drained of their resources. You legit add enemies that have immunities and unfun stuff like temporarily "locking" disciples skill. Because it's great to have your character not be able to do anything for 2 turns. Not to mention the "Vulnerable" state that most often requires you to waste another 2 AP just to remove that enemy.
4) Player can't counteract most of the stuff he's facing. Your best bet against a heavy attack would be taunting with HH, debuffing for half damage and using flat reductions. Great, you did some of those things. But what if a taunt is present on the enemy team? Well, you probably lost the run. Feels nice, doesn't it?
5) Having more than 5 AP is a luxury and it's definetely not healthy with those skill costs.

Art direction in terms of 3D is really good for this kind of game. I didn't like its 2D to that extent though.
Posted 1 October, 2021. Last edited 1 October, 2021.
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A developer has responded on 2 Oct, 2021 @ 3:33am (view response)
No one has rated this review as helpful yet
9.1 hrs on record (4.0 hrs at review time)
While you can be annoyed by certain things this game has to offer, I like that it doesn't have ridiculous TTK if you don't have the build like Binding of Isaac or RoR1/2, thus runs doesn't feel that drawn out. Closest one you can compare Synthetik to is Gunfire Reborn but that game has awful balancing concerning characters. Here you can play whatever you want however you want. It's all about your knowledge and mastery, not really about the drops.
Posted 29 August, 2021.
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4 people found this review helpful
20.8 hrs on record (20.5 hrs at review time)
Хорошая игра. Добротная озвучка, очень простая карточная система. Все отлично за исключением пары проблем в с геймдизайном.

Совет:
Если боитесь хардлока на одном из боссов, то просто ищите оптимальные комбинации. Больше половины игры легко пройти на колоде из 13 карт, при этом все они находятся в первой-второй печати, не дальше. Скажу только, что вся комбинация базируется на ключах-жестах и баффах. Пока с вас не начнут снимать все баффы вы будете с ней жить абсолютно спокойно.
Вторая половина игры проходится очень легко с помощью Юдеи. Но также нужно всего 13 карт. Больше карт - больше рандома.

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А теперь для гейм-дизайнера:
1) Босс файт с Егором просто ужасен. Три фазы и на каждой, по-хорошему, использовать разную колоду. Ну абсолютно не нормально, что человек вынужден каждый этот файт 3-4 раза перепроходить просто потому что механика резко поменялась и нужно менять колоду. + у него очень мало атак.
*Первая фаза вообще ничего не делает для персонажей без брони. Только иммунитет к порче и сглазу. (привет рестарт №1)
*Вторая фаза полностью пытается контрить колоды на баффах и броне. Но в итоге то что? Серафиил х 2 и Юдея каждый ход без других карт. Все, босс застрял в повторе 15х3, что даже уроном не является. Игрок получит полный иммунитет к его атаке за 5 ходов и всего 60 урона при прокачке, 76 без прокачки и предметов, а это значит что у него останется здоровье на следующую фазу.
*Третья фаза это просто душнина. Тут почти ни одна колода, которая быстро проходит другие бои не справится, чтобы игрок не уснул от скуки из-за фиксированного урона по боссу. В итоге привет рестарт, 2 Серафиила, 4 Грыжи и куча "крад", чтобы проще было эти карты играть. Так ведь игрок даже умереть на этом бое никак не может, босс урона никакого не наносит. Вот вы могли бы просто сделать синематик или диалог и игрок бы ничего не потерял от этого. Это же правда ужасная фаза.

2) Зачем нужны предметы с иммунитетом к статусу, который есть только у одного врага? Пошибка например есть только у Егора. Венцы (белый и черный) есть только у двух парных мобов. Лучше просто сделать это механикой, которую можно обыграть, чем идти в файт против нее неподготовленным. Не знаю, траву добавлять или еще какие-то сторонние активки, которые упростят снятие этих эффектов. Это глупо, когда игрок вынужден грузить автосейв просто потому что он не знал, что его ждет. Шипы тоже. Этот эффект довольно редкий, но я проносил маску почти всю игру, поскольку другие предметы очень слабые. Можно предупреждать, какой враг будет, можно сделать эти предметы активными с кулдауном. Ну и да, парные мобы, которые могут просто заставить игрока пропускать ход? Как минимум надо резист ввести на один ход, если оба венца были одновременно, нет?

3) Последняя глава вообще очень странная выходит, потому что тут все поломано и ни один бой не представляется сложным на колоде через броню, миллион жестов, миллион складных, 100х2 урона за первый ход, 280х2 за второй и финального босса нет. Это точно тот результат, которого вы хотели? Потому что Егорка-то оказался сложнее Сатаны.

4) Складная регенерация (Синий камень), мне кажется вообще не должна существовать. Она полностью убивает смысл всех решений в диалогах, которые наносят урон.
Posted 26 August, 2021.
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No one has rated this review as helpful yet
9.3 hrs on record
The game's really good for a single playthrough.
Don't think about replaying it for a long time though. Wait a year or so until you have no solid memory of it in your head.
Posted 23 August, 2021.
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4 people found this review helpful
1.8 hrs on record
This is management/logistics game, right?
1) 99% of decisions you make in the game are permanent. You can only undo until the last exploration you made, because *supposedly* you opened a grail that's going to help you out. In a single player game with no leaderboard, yeah. Why not make it a choosable feature if you really aren't willing to add that "demolish" button?
2) Back to the first problem but from a different perspective. For example, you have a lab that uses water. You build another one and connect it to water too. It gets a huge debuff. You want to correct your mistake and make the lab consume ore. Nope. Not possible. At least the interface didn't really explain how to assign a different resource. I tried grabbing it from the planet like it needs to be done with Energy resource and it didn't work.
3) Probes you launch to explore have pulsating range. WHY? Why would you ever want that as a feature? Are we playing osu? I want to relax when playing a management game like this and not try to time the optimal probe AoE. So yeah, as you already know you can't undo poorly min-maxed probe.
4) All structures you can place don't show what they can be connected to. Which means that you're going to dance around that sweet placement with that amazing undo button. Enjoy.
5) As a final touch, there's no quick restart button inside a run. If you're willing to make this game that kind of "hardcore" at least put a button that lets me restart the game right there.
The whole idea of not being able to rewind what you've done is insane. Imagine playing factorio or shapez.io and you can't pick up stuff you've already placed. That minor inconvenience at first grows into huge obnoxious experience as you play further.
Refunding.
Posted 5 June, 2021.
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Showing 1-10 of 16 entries