2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 286.2 hrs on record (285.9 hrs at review time)
Posted: 6 Jul, 2023 @ 8:06am

There is one thing in this game that makes it more frustrating than fun: there isn't enough ways to remove cards from your deck.

I don't wish I never played the game in the first place because it has its moments, but the fact is that the player controls very little of what's ultimately happening.

After so many runs, I can say that getting rid of your starter cards is nothing short of exceptional; Let alone curses, transformed cards you don't want, and you know.. organizing a good deck.

There is so much random that even if you try to apply a strategy the game will remind you that it's not you playing the game but the game throwing broken relics at you sometimes, and if you didn't start gathering the cards that work well with that relic from the very beginning, you can already restart because you are wasting your time.

Now, one can say that I don't know how to play the game, that I don't understand it, or even that it's part of the 'fun'. Most of the runs are lost not because I made a conscious decision to have that many cards, but because I *cannot* have less cards. Random is fun until it isn't.

One time, I got a shower of events and relics to remove cards and that was honestly so pleasing it seemed surreal, I felt like I was finally 'playing' and not 'betting'. It felt like justice.

Of course I don't expect the developers to modify the game at this point, but if ever they make a sequel I dearly hope they understand that when everything in a game tells/wants you to do just one simple thing, then making that thing impossible to do is just bad design imho. Just like the glider in the new Zelda that disappears after 30 seconds, it's against the very nature of the thing you've created.

If ever the devs read this I would be really interested to know what motivated this design decision, or what they have to say about in general.
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1 Comments
Neist 29 Jul, 2023 @ 2:28pm 
It could be a good solution to have a chance to get a card removal as part of the card reward, as if it was a card from the pool but instead of adding a card to your deck it allows you to remove one. Maybe -1 card as common, -2 as uncommon, -3 as rare. Or a common removal allows to remove only common cards, while un uncommon would allow to remove both common and uncommon, and so on. That way the gambling is still present but it's more part of the gameplay, instead of betting solely on "?" rooms in order to have a meager chance to remove 3 cards in the enter run.