No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 2.0 hrs on record (1.2 hrs at review time)
Posted: 15 Jan, 2022 @ 3:26pm

Meh.

I didn't play long and maybe I'm getting bored or something, but the multiplayer really feels always the same.

To me it even felt less polished than other Halo titles. As if more efforts were put into the cosmetics (I personally don't care about) than the gameplay itself. The wide(-ish) range of capacities and weapons makes each game feel like a big mess, jumping into the fray is a part of the gameplay and no-brain mashing can be fun, so maybe only I feel that way, but I still think it's getting limitative: always starting with the classic gun that seems to deal no damage is frustrating, then all the interesting capacities and weapons are to be found on the map (if someone else didn't take them) which makes it hard to apply a specific strategy or even to find one for yourself to develop and train.

What I described can go against what Halo fundamentally is but what I mean to say is that there is no innovation to be found.

Another thing that made me stop playing are the controls, the scroll wheel to switch weapons (only 2 of them) is a horrible solution, and I couldn't get the 1 and 2 keys to do that job, although I must admit I didn't take so much time to dig into that issue because it wasn't the only issue with the controls. Menus and actions in toggle instead of hold mode, who cares about keeping the leaderboard open in the middle of a fight, I got downed multiple times because I pressed Tab by mistake and couldn't get it to close before I was dead (obviously..).

Being picky here but we are talking about a AAA game costing an arm, if simple issues like this were not foreseen it doesn't make me feel like continuing given that the game is not even really fun already.

Then again, perhaps the campain is worth playing, but for me the multiplayer cooled me down. Despite that it's still nice that they made it free to play.
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