NaivE
Evan Boswell   Tennessee, United States
 
 
"The analysis that took into account over 20,000 Matchmaking games shows that purple players have the highest average HLTV rating..."
Kirjautunut ulos
About
IGL/Rifler for Knox Esports
faceit [www.faceit.com]

1680x1050 stretched (16x10)
.95 ingame @ 800 dpi

mouse: wlbeastX 8k (purple)
mousepad: aqua control pro | xsoft (neon)
headset: logitech prox2 wireless headset
keyboard: steelseries apex pro tenkeyless

2024 1st Knox Esports LAN 1st - NaivE, robloxrobert62, nock, Juandissimo, nohah
2024 2nd Knox Esports LAN 3rd - NaivE, Juandissimo, nohah, maha, Phoenix
2024 Knox Esports LAN Showmatch 1st - NaivE, Cycroze, Juandissimo, Nyssen, Phoenix
2024 3rd Knox Esports LAN 2nd - NaivE, robloxrobert62, maha, ApolloZ, Nyssen
2024 Dreamhack Atlanta BYOC LAN 4th - NaivE, robloxrobert62, nock, Nyssen, Flash
2024 4th Knox Esports LAN 7-8th - NaivE, robloxrobert62, nock, Nyssen, ApolloZ



// CS:GO 3on3/5on5 Ladder Config
// 11.1.2024 Evan "NaivE" Boswell

ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
mp_overtime_startmoney 12500
mp_overtime_maxrounds 6

bot_quota "0" // Determines the total number of bots in the game

cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 150
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_hostage_alive 150
cash_team_hostage_interaction 150
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 600
cash_team_rescued_hostage 750
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_player_get_killed 0
cash_player_respawn_amount 0
cash_team_elimination_hostage_map_ct 2000
cash_team_elimination_hostage_map_t 1000
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250


ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 20 // How many seconds after round start players can buy items for.
mp_c4timer 40 // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_forcecamera 1 // Restricts spectator modes for dead players
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_free_armor 0 // Determines whether armor and helmet are given automatically.
mp_freezetime 20 // How many seconds to keep players frozen when the round starts
mp_friendlyfire 1 // Allows team members to injure other members of their team
mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 15 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_maxrounds 24 // max number of rounds to play before server changes maps
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92 // How many minutes each round takes.
mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
mp_solid_teammates 1 // Determines whether teammates are solid or not.
mp_startmoney 800 // amount of money each player gets when they reset
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_timelimit 0 // game time per map in minutes
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
mp_overtime_enable 1 //overtime enabled

spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_time_lock 2
spec_freeze_deathanim_time 0

sv_accelerate 5.5 // ( def. "10" ) client notify replicated
sv_stopspeed 80 //
sv_allow_votes 0 // Allow voting?
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
sv_cheats 0 // Allow cheats on server
sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_contact 0 // Contact email for server sysop
sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress e
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люблю Марину))) 22.10. klo 7.08 
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friendly mate
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