[7-99] Naelok
Canada
 
 
Violence breeds violence.

Unity Plaza [unity-plaza.blogspot.com]
Currently Online
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12.2 Hours played
There are two ideals of what a platform game is.

The first is the ideal embodied by games like Mario 64, Ori and the Blind Forest or the (unfortunately short lived) 'new' Prince of Persia. That ideal is that platform games should be free flowing and give the player a sense of creativity and freedom. Any given location you're meant to go to can be reached in a plethora of different ways and the way that you reach that location is up to your own sense of flow as to how you're going to achieve your goals. You can get up to a hypothetical cliff by wall jumping, doing a back flip, bouncing off some enemies or shooting yourself out of a cannon. Up to you.

The second ideal is the ideal embodied by games such as Super Meat Boy, which hold that there's only one specific way to advance the game and anything else has to result in failure. In these kinds of platformers, the basic task of the game is to reproduce the button inputs and timing that the game designer laid out for success. Platforming sections in these cases are essentially complicated quick time events, where mistiming a jump or dash results in instant failure. You can get up to a cliff by bouncing off a cloud, jumping over the spikes and dashing diagonally up to latch onto a cliff edge and any deviation from that exact sequence means that you die and start again.

Celeste starts out in the first few levels (ignoring the hard-mode 'B-Sides') with the first ideal and then steadily moves towards the second. The first two levels flow easily together, but by the latter half of the game (particularly in the unacceptably long final level), you are going to be expected to do pixel-perfect platforming challenges to send this thing home. The game has some built-in cheats if you get tired of it (and you will), but if you just want to cheat through a game why not just watch it on Youtube?

If you're someone who thought Meat Boy was a genuinely good game, then this thing will supply more of that. It's certainly hard and 100%ing all of the B-Side challenges is certainly well beyond the scope of my patience.

But if you're someone that plays platform games because you enjoy the feeling of movement and freedom, then this is not a good platform game by any stretch of the imagination.
+Sputnik+ 18 Apr @ 5:40am 
I'm a straight cis male writer and have been working on female custodes 40k fiction for awhile now. I've written a dozen oneshots featuring female Custodes and they have been received well.

But I recently came across a number of posts on Reddit which had some very adamant opinions about men writing female Custodes. Basically, they thought men had no right to be writing female Custodes fiction.

I was taken aback and I have to say my confidence and motivation took a massive hit. Am I lying to my readers by not telling them I'm a dude? If they found out, would my readers be disappointed and angry? Would they send me hateful messages? Should I make room for female voices to write female Custodes fiction?

Honestly, I don't know what to make of all this, but it hit me harder than I thought it would. I've been thinking about this all week and frankly, it kinda scares me.
+Sputnik+ 14 Apr @ 4:27am 
_人人人人人人人人人人人_
> Get Warlord Titan! <
 ̄Y^Y^Y^Y^Y^Y^Y^Y^Y ̄
+Sputnik+ 9 Apr @ 6:05pm 
The Custodes x Sisters of Silence relationship is stronger than ever. Don’t be fooled by any false narratives.
+Sputnik+ 2 Apr @ 3:59am 
Care to explain why you have mutuals who like irredeemable media (Warhammer 40k, Helldivers 2, Harry Potter, PUBG)? If they're not your mutuals, you're at the very least in the same circles as them. Maybe do some self reflection about what sorts of people you choose to associate with...
+Sputnik+ 26 Mar @ 3:06pm 
Commander Farsight is a cautionary tale about toxic masculinity.
+Sputnik+ 24 Mar @ 6:17am 
Naelok keeps trying to talk to me about Commander Farsight