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Ilmoita käännösongelmasta
Fair. Check out YouTube videos. I have posted some to teach several stations/mechanics.
The sixth complaint: chassis are too similar.
Quite fair, Albatross and Mantas with a good mod are nicely separated into niche roles (see Thumblegudget's AWACS with UI mod, here on Steam)
Some mods just make the game a bit better.
Overall the game is plenty "ready." There are taste differences for sure, but there are quite a few mods to address things if you prefer some differences.
Please do not believe that this is the case for the game (as he described them). I understand the OP's frustrations, but the game works as it should (mostly). I have 419.5 hours in game (at the time of this comment) and co-run a YouTube channel based on this game with three other people. Come see us on YouTube: Grim Reapers Naval Ops. We'll happily show you all how to play.
(part 3)
Honestly this is a fair-ish complaint, but this is a multiplayer PvP game. You cannot have time warp in it, so... I am not sure what you expect? It does take a while to travel from island to island if you are not doing other things along the way. Mostly you can stay busy with logistics and scouting with an aircraft. Aircraft launching speed is about a minute per. If that's too long for you, how did you get this far into my comment?!?
The fourth complaint: too hard.
It isn't really. It just seemed that you didn't give it enough time/practice to learn how to and develop those skills. Also some islands (rated by the number of shields) have strong defenses where others have very weak defenses. This is part of the learning curve which isn't terribly steep but definitely there.
(part 2)
The first problem he is describing: stuff wouldn't land/AI bad
The most likely problem: He built more air units in the 8 bays in the hangar and had NO ROOM for those units to land, so they just wait in the pattern until they run out of fuel. (This is not communicated to you in game. It is something that you need to know. It isn't hard to figure out, but you have to notice it.) Also, rockets are an air to ground weapon, so using them to attack aircraft and you "wasted" 12 to kill an air unit?!? NICE SHOT DUDE!
Enemy units do indeed have infinite fuel/ammo. I echo this complaint.
The second problem: no auto-save.
You assumed, and now complain, at the devs for not doing what you expected? Eh... I mean he's right, there isn't an auto-save, but you play five hours and don't save? That's on you, man.
Hitting things in manual control of vehicles does take practice but it's far from impossible. I can consitently hit targets and the HOTAS support that recently dropped also helps with that. ´
I must also disagree with your point with the chassis. The only chassis that are quite similiar are the Seals and Walrus. They serve the same purpose while Walrus just have more armor. Every other chassis has their one purpose and feel.
One thing I definetly agree with you is the speed. I can see that this can turn people down because it is quite slow. The map is big and everything takes it's time. But that is just the pace of the game and I believe this was done on purpose and is not a flaw so to say. It's just something some people like and some don't.
But i was thinking about buying this game, and your cons actually make a lot of sense and im going to wait for bug fixes ty