Mulzak
Mulzak   Missouri, United States
 
 
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400+ hours on The binding of Isaac!
現在オフラインです。
レビューショーケース
Permanent death of a character is one of the most extreme punishments a game can dole out. In The Binding of Isaac: Rebirth, a rare balance is struck where its brutal bullet-hell difficulty isn’t a punishment, but an opportunity to see something totally new. Because of excellent randomization and seemingly endless content, I’m still seeing items, bosses, and entirely new types of dungeons even after 30 hours of gametime. And, every so often, I pause for a moment and appreciate that I’m playing as a traumatized, naked child who’s destroying poop monsters and zombie babies by crying on them because his crazy mother tried to kill him. So it’s something we can all relate to.

Personal note: The time I’ve spent with Binding of Isaac: Rebirth has been non-stop fun and surprises, with just a tad too much frustration when I lose a rare item. But even when it slaps me down harder than I’d have liked, starting again is always a treat, because I’m likely to discover something new and darkly comedic. That’s plenty of motivation to keep right on playing this amazing game.
最近のアクティビティ
総プレイ時間:26時間
2024年2月11日 に最後にプレイ
総プレイ時間:1時間
2024年1月16日 に最後にプレイ
総プレイ時間:33時間
2024年1月15日 に最後にプレイ
コメント
infernodragon14 2014年6月24日 21時13分 
Heyo!
Alexgaming 2014年6月21日 18時40分 
Wow that stats doe
Shadow Assasin 2014年1月20日 6時57分 
S
O
S
WERE GONA DIE!
Shadow Assasin 2014年1月7日 13時18分 
TITIES
VEKTORAX 2013年12月13日 13時49分 
THAT COMMENT HIT ME RIGHT IN THE FACE
Pterodactylderp 2013年11月28日 15時11分 
tities