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Recent reviews by Mjrlun

Showing 1-8 of 8 entries
2 people found this review helpful
0.0 hrs on record
Music is nice. I'm pretty sure since this is like buying the album, which means you can probably use it with non-brand offending impunity in online content :) - Don't quote me though, I'm not a lawyer

Would be kinda dumb tho if you couldn't after paying for what is essentially an album...
Posted 3 November, 2022.
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No one has rated this review as helpful yet
107.6 hrs on record (96.3 hrs at review time)
Early Access Review
The game has a lot of content, and you can socialize while doing it (so don't tell me you don't have friends). Has built in voice chat and in development VR support for that kind of crowd.

I like the building more than Garry's Mod, as you can precisely rescale, rotate, and translate various elements (this is in your condos).

The games are of course still in plenty of development, however the variety should mean that you'll find something or many things you'll like.

In the future I expect this game to eclipse VR chat to at least a decent degree, so GG devs :)
Posted 5 March, 2022.
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No one has rated this review as helpful yet
823.9 hrs on record (727.5 hrs at review time)
Early Access Review
A very smooth-to-play voxel-based arcade shooter, balanced well for larger teams, and with a wide variety of gameplay.

If you are looking for a fast paced arena shooter with environment manipulation on individual human scales, I highly recommend you try it out. From my experience as a veteran, the game does an annoyingly good job at preventing noobs and bad players from getting absolutely crushed.
Posted 8 February, 2022. Last edited 4 December, 2022.
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1 person found this review helpful
654.8 hrs on record (542.3 hrs at review time)
This is a good immersive space sim, and I'd recommend it as it can be as chill or intense as you want it. However, I have a few major things to tell to someone wanting the game.

First, I do not consider this game worth any micro transactions, and neither 40 dollars. I would at most buy this game for 10-20$, and pay no more, even for future updates, or "paid expansions", which in themselves have micro transactions.

DO NOT ENCOURAGE THIS ♥♥♥♥♥♥ BEHAVIOR FROM ANY GAME DEVELOPER. PERIOD.

Other than that, if this game goes on a steam sale, for something between 0-20$, or any non-full or not-near full price, I'd recommend picking it up as it can be a good game for your space sim addiction.
Posted 8 March, 2021.
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2 people found this review helpful
181.2 hrs on record (68.3 hrs at review time)
Early Access Review
Overview
This game has really good mechanics that are relatively easy to understand (reactors made even more simple by recent update, but not really that simple). The game as of now is very incomplete and stalled in development, however, the plans/drafted ideas/tech demo of the next update that might come out eventually seems promising, but only as long as they can keep the game afloat.

Disclaimer
The reason for this is the Starmade Demo is actually the free version; therefore this game is technically free to play. They say that after beta the 15$ price will be enforced, pre-release accounts not upgraded by paying will be automatically upgraded. If you want to support a company/game that really needs funding (as of mid 2020), feel free to buy the game, but the free version is there if you do not (as of mid 2020, might I mention again).

Planets
Planets in this game as of the most stableTM build are not the best. They are 3D perfect pentagon shaped (dodecahedron) objects which have high gravity for players but janky/weak gravity for ships. The atmosphere effects are very minimal/bad when on a planet unfortunately; even during the noon on a normal sized planet the atmosphere doesn't reach the horizon, breaking the immersion of the planet in the first place. The corners/line "sides" of the planets are super rough around the edges, and you can see right to the "core" object. Oh yeah, did I mention? The center of the planet is a massive perfect pentagon dodecahedron as well, and it is the source of gravity. The gravity is dependent on the side of the planet you are on, but mostly turns into a spherical form as you head further out. The gravity encompasses the entirety of the sector you are in, however is extremely janky when trying to enter the planet's sector because it tries to emulate day/night cycle by the entire sector slowly rotating in a circle. (The sector rotates in a circle when outside of it, and inside everything outside of it orbits).
There are currently no moons in the game or planned from my knowledge.
Please note, this is subject to change if/when the universe update comes out which should iron out these issues.

PvP/PvE and Weapons
The game has several weapon types which can be paired with other weapons/computers/modules to change their damage output in 3 different fields. Heat, Kinetic, and Electromagnetic (electricity). The weapons themselves range from a basic cannon, pulse lasers (shoot a laser in a straight line for a short period of time) and rocket launchers (there's probably more I'm forgetting but those are the main ones). Depending on the combinations of these devices being "enslaved" to another type of weapon changes various stats, as well as combining the pulse lasers with the rocket launchers for example makes it become lock-on missiles, as well as a different way of firing them.
The PvE seems decently balanced for early/mid game, in terms of in early game you will get rekt by attackers (Pirates), in mid game you might be able to defend yourself relatively well, and depending on cheesing strats you might even be able to do better of course (such as creating a massive fleet).
I cannot speak for PvP as I do not do PvP. Look for another review, sorry!

Exploration
This game currently has infinite galaxies with infinite systems. The system of galaxies is to have a 128x128x128 grid of "systems" in a galaxy, where most of them are "void" except in predetermined shapes depending on the predetermined galaxy shape. There are multiple of course. These systems are 16x16x16 sectors in size, which have a random amount/type of planets. Some systems will have wormholes which are named like stars, but look on the map like black holes. In person they look like really weird rainbow galaxy objects. They have solar system-wide gravity pull, so be careful. What happens when you go in or get pulled in? Possible heat damage to your ship, along with teleportation to a nearby wormhole which will be marked with an arrow which will permanently log where the wormholes go.
Even though these sound cool, there is no benefit for exploring other than finding structures to get loot to build ships, as well as finding new shops, and or a place to live (planets?).
There is a navigation menu where you can mark coordinates, as well as click on a nearby structure to highlight it, as well as create a waypoint out of saved coordinates.

Ship/Station/Base Building
The building mechanics are where this game really either fails or really wins. The building of structures themselves is relatively simple, if you're trying to edit a station, put a build block on it, open it. If you're trying to edit a planet, the same. If you're trying to edit a ship, enter a build block on it or go into a ship core and the default binding "Z" will transfer to build mode.
Build mode is a free-cam/drone mode where you appear as a little drone that appears similar to a core from Portal, which you can then edit the ship more freely than in person. holding down "ctrl" (or at least that's what my keybind is) will open advanced build mode which has a bunch of building gizmos such as symmetry axis and brush size, as well as copy/cut/paste. These tools are relatively simple to use, but can be aggrivating at times. There is reactor building/modifying which is a crucial part to any functional base/ship, but has a learning curve. The last minor update rebalanced reactors to be less annoying/terrible (better balanced). There are reactor stabilizers, which when placed increase reactor stability. Distance from the reactors used to matter, but no longer does.
Shields are an important way to protect your ship from block damage. Grouped variants of the same block (shield capacitor and recharger) are more strong when placed together. Especially because rechargers not placed together will count as separate shields.

Economy/NPC interaction
There are shops sometimes in systems, a bit rare. Some have a bunch some only 1, a lot have none. In trader guild claimed systems you can find shops sometimes that are not the basic shop building like the one at spawn.
There are sometimes NPCs floating around shops which will sell you personal equipment.
Pirates and Outcasts are different NPCs which are more hostile than the trader guild, Pirates of course hostile, and I think Outcasts are neutral, haven't actually interacted with them, so they might be hostile. More info on them would be in the Galaxy Update news of a long time ago.

Other notes
I have not mentioned ship movement/warping in this review as they are pretty easy to understand once you get into the game. The ship movement is relatively basic, but is also complex in certain ways.
I am not the end-all-be-all review so check others, as well as spend time going down a wiki hole on the Starmade Wiki [starmadepedia.net].
Posted 11 July, 2020.
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No one has rated this review as helpful yet
1,145.2 hrs on record (324.4 hrs at review time)
Early Access Review
This game is what I like to describe as "Space Engineers but with actual gameplay, minus realism". The universe is very sci-fi focused, the building tools, while graphically basic, and the art style a similar way, very complex and over my head. The survival aspects of this game however for me are spot on, especially the FPS mechanics. Trying to take down the NPC bases is quite difficult, especially without the help of ships. In this, I find some organically challenging gameplay, of which the game generally forces on foot combat in some way.

Finally, if you're looking for a game with realistic star systems, then you'd be very mistaken, as the planet engine does not support this in any manner, and the solar systems are not realistic in characteristics either. Still really cool though! Just don't think too hard.
Posted 19 June, 2020. Last edited 9 June, 2021.
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1 person found this review helpful
2,138.8 hrs on record (1,368.1 hrs at review time)
Space engineers is a great Space, voxel-based construct engineering sandbox. Quite a dry, yet accurate name. It features many physics achievements that I've only seen done in the game. This includes dynamic construct physics in real time, planets + atmosphere and gravity, weather, etc. The game is on the way up.

The game has great mod-ability, in the sense that there is full mod support for most aspects of the game, including custom planets, weather, water even.
Posted 31 December, 2019. Last edited 7 December, 2022.
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No one has rated this review as helpful yet
1,214.1 hrs on record (486.9 hrs at review time)
This is the best space game I have ever played. If there was such thing as 10/5 stars i would do so.
Posted 1 November, 2019.
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Showing 1-8 of 8 entries