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Recent reviews by No Fox Given

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
6.3 hrs on record
It's pretty fun on normal difficulty, but easy is way too easy and anything above normal becomes a race to rush the AI within the first 5 minutes before it outpaces you with its superior income and shot accuracy (for soldiers and artillery). Once you pass the 5 minute mark, it becomes nearly, if not completely impossible to win. The game increases the "difficulty" in the worst way possible by outright cheating; not by becoming smarter, but by generating money faster and recruiting more soldiers at a time than the player can. And as others have stated, the Russians are extremely overpowered, and any army with access to grenades gain a ridiculous advantage.
Posted 13 May.
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No one has rated this review as helpful yet
72.6 hrs on record (71.0 hrs at review time)
ELECTRIC FENCE IS LIVE!
ELECTRIC FENCE IS LIVE!
ELECTRIC FENCE IS LIVE!
Posted 30 December, 2024. Last edited 30 December, 2024.
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No one has rated this review as helpful yet
7.1 hrs on record (3.5 hrs at review time)
This game came out TWELVE YEARS AGO and it still holds up really well to this day! It's a cozy game about staying warm with a charming artstyle and an incredible soundtrack. It's a 10/10 from me!

The future is... tomorrow!
Posted 27 December, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
748.6 hrs on record (666.5 hrs at review time)
i played it for 7 days and i didn't die

0/10
Posted 10 November, 2024.
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2 people found this review helpful
1.3 hrs on record (0.4 hrs at review time)
Early Access Review
Very cute game that could turn into a great one if given time! It is currently in early access and has very limited content right now, but I can see myself enjoying this game more after some time in the oven.

Yip!
Posted 25 September, 2024.
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No one has rated this review as helpful yet
741.1 hrs on record (379.8 hrs at review time)
Fantastic game to play with friends! Rock and stone!
Posted 23 June, 2024.
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No one has rated this review as helpful yet
8.3 hrs on record
glock :}
Posted 1 June, 2024.
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No one has rated this review as helpful yet
541.3 hrs on record (49.9 hrs at review time)
Directed by Michael Bay
Posted 6 May, 2024.
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No one has rated this review as helpful yet
266.0 hrs on record (96.5 hrs at review time)
♥♥♥♥♥♥♥, leon was almost a pancake

10 / 10
Posted 20 July, 2023.
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3 people found this review helpful
68.0 hrs on record (50.3 hrs at review time)
While this game improves on some things from the older games and adds some nice new mechanics, the negative far outweights the positive.

Pros:
- A new and refreshing artstyle. It looks especially amazing at the end of a character's frenzy musou attack.
- A closer focus on the Oda's story. The earliest we've usually begun their story in any of the former games has been at the battle of Okehazama, but in this game, we don't get to that point before the seventh battle. This adds a lot more depth and nicely builds up to the Oda's gamechanging victory over the Imagawa.
- Nobunaga Oda and Mitsuhide Akechi ages and changes appearances as you reach Chapter 5. These outfits look great and they even change up the gameplay a bit by giving them new musou attacks to accomodate their new preferred weapons.
- Skills similar to those from Warriors Orochi 4 make an appearance, but this time they are fully interchangable. You can have four different special attacks, or four different buffs, or a mix of both. Each character (excluding UNPCs) also has their own unique special attack that no one else can use.
- Hyper attacks have been changed for the better. Instead of having characters specialize in them like in Samurai Warriors 4, each character can now do up to eight hyper attacks before stopping. Hyper charge attacks have been removed, and will immediately transition into normal attacks instead. This is great for combo potential and feels smooth.
- Some characters get new weapons from their SW1-4 counterparts with the best examples being Hanbei Takenaka (goes from a bladed yoyo to a wardrum that shoots out shockwaves) and Hanzō Hattori (goes from a chain sickle to a blade and shurikens. It may not be a big upgrade visually, but the new moveset is what makes it great).

Cons:
- Cloned movesets make an appearance, which we haven't had in ANY Samurai Warriors game thus far (the only exception is Nene and Kunoichi being half-clones of each other).
- Lackluster story presentation and decisions. When a character decides to rebel or do something questionable, it usually happens less than one battle before they do it, and often without good reason (Hisahide Matsunaga as an example). This makes more sense after you've completed Nobunaga's story mode, but having to clear an entire story mode just to learn that is just baffling and stupid.
- Repeated stages in both main characters' story modes. Only two characters in the game, namely Nobunaga Oda and Mitsuhide Akechi, get their own story modes. Despite this, there are still stages in the game you have to play through in BOTH story modes, which have NO distinction from each other beside maybe one or two voice lines. Playing through the same stage twice multiple times is annoying and repetitive, especially when there is nothing different on your second playthrough,
- Uninteresting endgame content. Once you've cleared both story modes, as well as the Reverie chapters, the only thing you have left to do besides replay Musou Mode is Citadel Mode. This mode sucks. Every stage is the same: you defend a gate or two from approaching enemies for five minutes and complete up to three side objectives to try to get a high score. The only difference between the stages is the map layout and opposing officers, otherwise every battle is the same. You get Matsukaze (the best horse in the game) for completing all the stages, but other than that there is really no reason to play this gamemode other than to grind resources.
- Grindy. The game expects you to grind your ass off in that poor excuse of a second gamemode to upgrade the different buildings to a higher level. Upgrading buildings is necessary to upgrade your characters' weapons, as well as level them up so you can unlock their full movesets and boost their stats. But doing so is time-consuming, repetitive, and uninteresting.
- While Nobunaga and Mitsuhide ages at the start of Chapter 5, no one else does. The two characters Hideyoshi Hashiba and Ieyasu Tokugawa are glaring examples of this as they both look like kids when they should be looking a lot older. If not giving them entirely new costumes like the two main characters, at least change up their face and hair to make them look A LITTLE older.
- A LOT of characters from SW1-4 have been cut, reducing the playable roster from 56 characters (SW4-II) to 37 (28 if you exclude all the UNPCs). This, on top of the cloned movesets, greatly harms the game's replayability.

It's a fun game if played in short amounts, but the repetitive gameplay and lack of endgame content really hurts the game's quality. Enjoyment can be had, but your money is better spent elsewhere.
Posted 26 February, 2022. Last edited 27 February, 2022.
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Showing 1-10 of 13 entries