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Recent reviews by MisfitMaid

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1 person found this review helpful
23.8 hrs on record (17.5 hrs at review time)
Lots of fun! The campaign is a bit short, but it has a bit of replay value. Plus, horde mode is hella fun. Definitely recommended for any fans of the show :)
Posted 22 February, 2017.
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No one has rated this review as helpful yet
252.8 hrs on record (229.7 hrs at review time)
This game was a lot of fun for a bit, but then it kinda...stopped. After a bit it just became repetitive enemies and repetitive missions.

Yeah, having all these abilities is nice, and space ninjas are cool. But...ugh, the grind. I'll admit I'm not the best at these games, and maybe that's tainting things, but to get anywhere you have to play hours and hours of missions.

Here's how playing warframe went for me after a bit:
1. Oh, I haven't played warframe in awhile, let's try it out
2. Hold on, non-steam update, enjoy a 3 GiB download of endgame stuff you don't see because you're trash.
3. Okay, that's done, let's load up.
4. Oh, things have completely changed. One second while I get my loadout back in one piece.
5. *play a mission or two, basically the same thing with some cosmetic differences*
6. Hold on, need to spend two hours managing my mods. Hey, in only 5,000 missions I could have a maxed out Vitality mod!
7. Ugh. I don't really feel like playing this now. Maybe tomorrow (spoiler: maybe in three months).

Seriously. They've gone to great lengths to make beautiful procedural tilesets, all the frames look neat, so much great work went into this game. But seriously, every mission plays the same. Linda wants you to go somewhere, so you go there. Stand here for three minutes while I do Linda things. Or maybe stand there for waves. Or stand there because it's where the oxygen tanks land. Seriously. Here's the game types:

Defense: Stand next to a coffin. Kill the enemies.
Mobile Defense: Stand next to a computer. Kill the enemies. Walk to a different computer. Repeat.
Survival: Stand in this room while I periodically throw oxygen tanks at you. Kill the enemies.
Excavation: Stand next to these boxes and periodically put magic gasoline in their engines. Kill the enemies.
Interception: Stand next to four points simultaneously. Kill the enemies.
Extermination: Kill the enemies.
Spy: Get to a room. Do a minigame. Be sneaky.
Sabotage. Blow up a room. Kill the enemies.
Archwing: Pick one of the above, then make it ten times worse.

The rest of the missions are so awkward they're unplayable. Capture is just a speedrun simulator. Rescue is an escort mission. The boss battles are just attrition.

And it doesn't help that in 95% of the cases, the enemies are functionally identical. And there's no driver behind these missions besides "get money and some building supplies". There are some little quests that you can do, but they don't do much and really seem to be asides.

In addition, entire chunks of the game are left to be abandoned. I still have a useless solar rail room in my useless Dojo (seriously, Dojos are just a place to do player trading, and to dump resources into research. So much potential there!).

Maybe this game is fantastic once you get to the top, I dunno. But unless you are stupidly good at this game, it will take years to get there. Call me impatient, I guess.
Posted 6 April, 2014. Last edited 9 March, 2017.
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Showing 1-2 of 2 entries