47
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1611
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Recent reviews by Milwaki

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Showing 11-20 of 47 entries
10 people found this review helpful
10.3 hrs on record (9.5 hrs at review time)
No co-op, no career mode, no safety car, no customizable race options, controls are very loose.
It still retains the fun of the previous games with some better polished visuals, but until the list of missing things are added for free at some point, and the various bugs it has are fixed, do not buy.
Posted 11 July, 2015.
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No one has rated this review as helpful yet
30.6 hrs on record (27.0 hrs at review time)
Someone finally gets an Alien game right, holding true to the original Alien movie in story and style. You play the role of Ellen Ripley's daughter Amanda who is keen to find out what happened to her mother. Skip the next two paragraphs if you want to avoid mild spoilers.

Early in your journey you encounter a devastated space station called Sevastopol. From here, the game has you carry out a number of tasks; nabbing keycards for certain areas, finding supplies and information about others on the station all while the lone Alien hunts you down. If that didn't seem terrifying enough, the Alien isn't the only threat. Other survivors on the station have grown very paranoid and will shoot at anyone they see. Several androids have gone rampant as well that will beat and choke you to death.

Thanks to everything wanting you dead, much of the game is sneaking, and as you can only save at emergency hubs it means you can go a while without a save. This can get mighty frustrating when you don't have proper supplies to defend yourself, and when you're required to replay an unskippable cutscene everytime you die; it will happen a lot.

Tips: Don't make a sound, seriously none, many of the enemies in the game will hear you, the Alien especially. Don't sprint, or you'll just be begging to get taken out. If the Alien is nearby, don't waste ammo on other enemies because it will only get you killed quicker. Hide in vents when you can, but be careful, the Alien can use them too. Just because the Alien is nearby on the motion tracker does not necessarily mean it knows where you are. Save every time you see a hub, loading screens do not mean a checkpoint; if you die you'll restart back at the last hub.

The soundtrack, visuals and game mechanics were all incredibly well done. As a fan of the movies, I feel it did an amazing job capturing the same look and texture throughout. It was honestly the most tense playthrough of a game that I've done. Filled with jump scares and racing hearts, even still I couldn't put it down. My only complaint would be that the random spawn locations of the Alien can make the game unbalanced at times, especially if you don't have any supplies to defend yourself. More than a few times I found myself with no other option than running away, and getting killed over and over and over until eventually the Alien's spawn allowed me to get away before he could catch me.

This is a very tough game even on medium. If you're looking for a cinematic experience, I'd recommend just watching the movies again. This game will beat you up, but in the end you will love it, and have an ever greater respect for the movies. A must play for any fans of Alien.
Posted 9 October, 2014. Last edited 22 November, 2017.
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No one has rated this review as helpful yet
5.5 hrs on record (5.3 hrs at review time)
A beautiful, haunting tale of sadness. Gorgeous visuals, possibly the best looking game I've ever played. Mind-blowing soundtrack, and tidbits of story throughout that in the end drive home an incredibly powerful and satisfying story. Will require a beefy rig to max out the settings, mostly due to insane texture resolutions. Took me a little over four hours to complete, but absolutely worth the money especially for enthusiats of Lovecraft. Must play.
Posted 1 October, 2014.
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1 person found this review helpful
19.1 hrs on record (9.6 hrs at review time)
Not a bad spiritual successor to the original GRID nor the Race Driver games. Features a few different disciplines of racing from touring cars to open wheel and drift cars. While the graphics are clearly from last gen, the lighting is superb and the sound equally matches it. Unfortunately the immersion is completely lost though as each 'season', which consists of only a few races, doesn't really make me feel like I'm accomplishing anything nor developing a reputation with a team. Picking a team to sign on with is literally just about picking the team with the most XP and easiest sponsor goals. If it fleshed out the disciplines a little more with a greater variety and some longevity, and insentive to stick with smaller teams, I feel like it would help develop that element of competition we see so often in real racing. This would also help me commit to one discipline longer as racers don't typically jump from Formula cars to drifters and then back to hot hatch time trials, it all seems a little incoherent.

On top of this, the car handling isn't the best. Cars feel very floaty and there's almost no difference in the way each car feels regardless of drive or engine placement. The interior view is also incredibly lackluster; nothing inside the car works and the textures are so incredibly low res that Codemasters has opted to blur it all out.

While there are an incredible amount of faults to this game, it is still somehow fun. It has a few cool features as well, such as the 'second screen' mode, which for people with two monitors allows you to have the race standings and a TV-like broadcast of the race featured on your other monitor while you play the game on the primary monitor.

It's not worth the initial price of $50, but I'd certainly check it out for $25 or less, especially if you're a fan of other Codie games and are familiar with their arcade quote 'semi-sim' style car games. 7 / 10
Posted 26 June, 2014. Last edited 26 June, 2014.
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No one has rated this review as helpful yet
6.5 hrs on record
Open your very own game studio and create any game you want for any platform. Beginning in the 80's you take the role of a startup developer coinciding with the releases of huge consoles like the NES and the Commodore all the way up to newer platforms like Xbox 360, only they're given more colourful names to avoid copyright issues. You're free to go about the industry however you please, just keep in mind that what you invest is money you need to make back; early on it can be difficult to get yourself off the ground and really make any head way in the game but keep at it, it's definitely worth it. Once you move on to a bigger studio you'll be able to hire more employees and eventually design your own console and your own Steam platform as well as an MMO. The biggest issue with the game is that everything that happens next is formulated on what you've already done. So if you've made a game with a score of all 10's (or even 11's as that's also possible), making a successful game again is going to be next to impossible, which can be very hard if you're not particuarly far in the game, hindering how many sales you get and thus how much revenue. You'll often wonder why you can't make a successful game even though you poured everything your studio had into it which is very frustrating. However; like real life, once you get a true accomplishment in Game Dev Tycoon, it really does feel awesome. 9 / 10
Posted 4 March, 2014.
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No one has rated this review as helpful yet
5.9 hrs on record
What better way to flaunt your authority than to choose whether or not somebody is allowed into the country. That's exactly what Papers, Please asks you to do. Starting out simple the game lets you choose whether or not someone is suitable for the country, but quickly the game piles on rules, cards, numbers and slips that together all need to be valid for the person to get through so you can get paid and feed your family. It's not always that easy though, some people beg to let you in, maybe a man threatens to blow himself up if you don't let him through.

This is a fantastic game that everyone must play. It's retro style befits it's functional exceptionally well. While the achievements are impossibly hard without a walkthrough or guide of somekind, it is certainly worth a playthrough. 8 / 10
Posted 4 March, 2014. Last edited 4 March, 2014.
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No one has rated this review as helpful yet
3.4 hrs on record
To any fans of the Discovery and History channel shows where guys go around and pick through trash to find something rare and valuable, look no further. I'll be honest, I'm not a huge fan of the TV shows but this is a simple point and click game that anyone can master with a ton of easy achievements. For someone who isn't that big on the genre, it does a great job of hooking you in. Overall, a solid experience. 7 / 10
Posted 4 March, 2014.
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No one has rated this review as helpful yet
6.9 hrs on record
Solar 2 is a great game with a simpel concept. Starting out as an asteroid you're tasked with colliding with other asteroids to form a planet. As a planet, asteroids can orbit around you and eventually, once you get big enough, you can even support life that will defend you from other planets. If you keep on growing you'll form a star until you get so big that you collapse in on yourself and form a black hole that can in turn consume the entire galaxy. Of course if that doesn't already sound fun enough there are a number of interesting missions that set up a number of cool scenarios all leading to a very inception themed ending. Certainly a fun game to play for some mindless entertainment. 8 / 10
Posted 4 March, 2014.
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24 people found this review helpful
7.7 hrs on record (6.8 hrs at review time)
The spiritual successor to the 1999 Mekada developed game, Gearhead Garage. If you're like me, and was a huge fan of GHG and was patiently waiting for a sequel that never materialized, I'm happy to say that you'll finally be able to scratch the itch one more time.

While Car Mechanic Simulator doesn't have as many features as I'd like, for example you can't completely tear down an engine (the block and all it's innards are inaccessible) but, there's a huge amount of features that really do a great job of simulating the act of car maintenance. Unlike Gearhead Garage where cars could be snapped back together in under a minute, things in CMS actually take time. All the bolts need to be twisted into place, parts need to be observed to determine if they're still good or need to be either repaired or replaced, and approach angles to get at certain parts that you can't reach from overhead or underneath.

You're given a garage space which you can walk around in and interact with. Turn on the radio if you like, though most of the songs are terrible dubstep beats. There's a repair bench and a computer where you can do some online shopping and buy new or used parts. There's even an rig for draining oil that you can drag into place.

In career mode you take work orders from customers who either know what the issue with their car is or just vaguely describe what happens when they drive. You can determine this yourself as well by taking the car for a test drive and seeing how it handles giving you some insight about the parts you should check.

My biggest complaint is the camera is a little sluggish and takes time to zoom in and out some times making the bolt you're trying to reach very awkward.

They are of course planning updates and expansions, my biggest of which (maybe for a future sequel) would be the ability to own and race your own cars as well as tear cars down completely. For now though, if you're a car guy or gal, considering it has zero competition, it's pretty fun. 7 / 10
Posted 24 January, 2014. Last edited 25 January, 2014.
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1 person found this review helpful
12.1 hrs on record (6.2 hrs at review time)
Early Access Review
Coming from a huge Command & Conquer: Red Alert 2 fan, I can say with certainty that even though this game is technically still being made (I'll update this review once it officially launches), that this game is incredibly fun. Simple RTS mechanics let you build up an army of infinite size which you can use to fight AI or friends to the death.

Unlike a traditional RTS though, you're not limited to a flat, square map: you have an entire planet at your disposal. Planet biomes are randomly generated and can be customized to your liking as well as entire solar systems. You can even build an orbiter and leave the planet and start constructing your units elsewhere for some interplanetary combat filled with nukes and satellite lasers.

The final nail is the ability to turn a small planet into a projectile and hurl it into your enemies base crushing them and a nice chunk of the planet into oblivion. Absolutely a gem RTS, and possibly the birth of a new franchise, that will be played for generations to come.
Posted 1 January, 2014. Last edited 19 January, 2014.
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Showing 11-20 of 47 entries