22
Products
reviewed
452
Products
in account

Recent reviews by Hamr

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
4.8 hrs on record (4.8 hrs at review time)
Early Access Review
Sooooo, about the "no spaghetti" clause...
Posted 27 November, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
4.6 hrs on record
Early Access Review
It's definitely not virtual Lego Technic and on that note, it's definitely not fun...
Posted 2 July, 2024.
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1 person found this review helpful
2 people found this review funny
24.7 hrs on record (22.5 hrs at review time)
If I wanted to play Siege, I would just play Siege. That's my opinion on playing against the AI in this. 100% accuracy on any range, reaction time of around 10-20 ms, and the ability to pixel peek on every map. As well as unfair penetration it's just like hopping into a match of Rainbow Six Siege.

You can fix this with mods, something that baffles me. Why can't the developers implement these features? Better AI makes lore friendly immersive AI decisions, but then you can't have valid scores.

To be fair, this issue is mostly prevalent on open spaces. Close quarters and inside most buildings is fine. I hate that fighting in open spaces is so painful, like on port or post office, because the level design and atmosphere is actually fantastic.
Posted 9 June, 2024.
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2 people found this review helpful
1 person found this review funny
63.8 hrs on record (5.1 hrs at review time)
First of all, this negative review comes from love, do not let my words deter you from trying this game!

Previously I stated:
"I just need to know who though invisibility cloak was a good idea"

I stand by my statement, invisibility cloak is terrible, because it is paired with weapons that kill every class near instantly. There's two hits to kill with the Light class shotgun, making the TTK is ridiculously low, even against the Heavy class.

I want there to be more pronounced Rock Paper Scissor mechanics, but as it stands right now Light classes go invisible and pop heavy class immediately with their shotgun.

And it's a real shame some Light players drag this game down (blame the game not the player?). Because it is an extremely well made game that is heaps and heaps of fun. The destructible maps and the capture the point gameplay goes hand in hand. The chaos, the glory, the stupid moments when you poison gas your whole team because you had to learn there's freindly fire... the hard way. You can pick up most items and throw them at other players. I like that there's no overtime, so you actually win when the timer is up (at least in quick play). I like that the games are fast paced and yet there's a pretty significant spawn delay. I love how teamwork is a big selling point, now I wish damage between classes was adjusted to make teamwork an actual feature.

My main, and possibly only, issue is that the game feels unfairly biased towards the Light class. It may work for professional play, and if that's the narrow market the devs are aiming for, then so be it. However they are sacrificing the wider audience.

Should they nerf the Light class through the ground? make it unusable?
Absolutely not, Light class has a very low survivability. Invisibility balances out the differences, the problem is when the class essentially 2 shot kills anything on the map. Remove the shotgun and reduce damage done to the heavy class. Make this a game about actual teamwork rather than three Lights dominating the match.

Then again, it could just be skill issue.
Git gud, I guess...
Posted 9 December, 2023. Last edited 11 December, 2023.
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No one has rated this review as helpful yet
4.9 hrs on record (4.2 hrs at review time)
Negative review as of right now, the game is horribly unstable. It crashes after 5-15 minutes of playing. I quite like the game though.
The game isn't quite as relaxing as I imagined. Customers need serving, cars need fixing and shelves need stocking. There's always something to do. I also think the economy is well balanced, at least so far as I'm currently working my way to level 3.
Good game that crashes too often.
Posted 3 July, 2023.
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No one has rated this review as helpful yet
1.3 hrs on record
I'm not incredibly impressed with this game.
To be fair, I probably had high hopes for a game like this, a perfect mix between Snowrunner and Car Mechanic Sim, but it leaned heavily into the CMS side. It is by PlayWay who makes CMS, but the driving wasn't a challenge, the truck had no weight to it, the obstacles like rocks, where like moving polystyrene. The annoying thing is that the truck also has a winch, but I don't really see how it can be satisfying to use when it handles like it does.
And the fixing of parts had me feel like I was playing a mobile game, swipe to fix, that is arguably my biggest criticism.

Because on the bright side, jacking up the truck, taking off the parts, fixing the parts, was a really good addition.
Having to scavenge to find resources is a neat addition.

I feel it's a shallow game, the concept is good, I love the concept, but the gameplay feels like it would go on a mobile phone.

I'm giving it a negative review for now, I'll definitely revisit when I can play more of the game.
Posted 7 June, 2022.
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A developer has responded on 8 Jun, 2022 @ 2:37am (view response)
No one has rated this review as helpful yet
379.3 hrs on record (342.3 hrs at review time)
It's driving a truck, across some of the United States of America.
I like driving and ATS does driving very well, I managed to get a love for trucks through this game.
Posted 23 March, 2022.
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No one has rated this review as helpful yet
6.7 hrs on record (3.8 hrs at review time)
Yes.

It's a two player game where you lay puzzles.

It's not great, but you get what you pay for.
Posted 19 September, 2021.
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No one has rated this review as helpful yet
440.8 hrs on record (28.4 hrs at review time)
Many many bugs and issues.
Performance is far from good.
I still had a lot of fun.
A bit too expensive.
Still a thumbs up from me.
Posted 17 December, 2020. Last edited 18 June, 2021.
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No one has rated this review as helpful yet
38.2 hrs on record (25.7 hrs at review time)
Early Access Review
It's a good co-op experience, recommended with Discord for less scary and without for more scary.
Posted 30 November, 2020.
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Showing 1-10 of 22 entries