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Análises recentes de Meidusha (⚞ ᴥ ⚟)

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A apresentar 41-47 de 47 entradas
9 pessoas acharam esta análise útil
8 pessoas acharam esta análise engraçada
154.2 hrs em registo (0.1 horas no momento da análise)
I was traumatized because of that robot scene. Thanks!
Publicado a 27 de abril de 2021.
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92 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
2
768.6 hrs em registo (9.9 horas no momento da análise)
It's been a long time coming and honestly it was worth the wait. I'm a big fan of the first EG although I've not played it for a long time.

EG2 is everything I hoped it'd be.

The negative reviews make little sense to me as they all complain about things that are just steeped in nostalgia, covered by rose tinted glasses of things that we thought were good but were really tedious or just annoying.

Base building is so much easier, you lack the ability to pause rooms for construction, however, it's so much easier to move items around and design a room. More so you can delete a room entirely and replace it with rock again if you so wish.

The world stage map took some getting used to but I personally love it. No longer do you send minions out only to get distracted and come back and find agents have killed them. Minions are a resource, you choose a mission and send them off. They don't come back, and on the left shows you a little tracker of what has happened to them. They went to ground, were KIA or deserted e.t.c.

You now have to set up a network in the actual regions before you can do anything and while heat slowly builds over time, money and heat reducing missions are always available and are time based rather than just stationing your minions on the map and hoping agents dont spawn and kill them.

Game looks and runs great, and I lost myself in playing it. I went to go to bed and suddenly it was 5am.

I don't understand the camera complaints, I've not experienced any issues with camera movement. Q and E work for rotating, you don't have to use middle mouse. People also complain about the building guns, I have no idea why. They make sense and quite frankly I don't miss the repeated trips of tnt and money cases getting interrupted by agents. Thankfully the freezer is gone too, now you just straight up incinerate the bodies, I never understood why you'd keep them in a freezer anyway since they do nothing positive for your lair.

The missions themselves are more involved and have steps to them, rather than just initiating a one hit mission and that's it. Basically every mission I've done so far has multiple steps and this makes it feel more engaging as an actual plot to get to your destination. Your EG actually takes part in some of these too and has actions they must perform to continue.

Does it have it's issues? Of course. No game is perfect.
Minions seem to struggle with mass body bags which can cause desertion spirals and make clearing the bodies take even longer.

Minions generally feel more fragile than in the first game which adds to the disposable minion feel but doesn't seem to give the muscle minions much more of an impact other than lasting a few seconds more and hitting a bit harder.

I have not encountered any game breaking bugs or any bugs at all for that matter, most of the 'I'm stuck' moments come from me not reading properly.

I say this is a worthy successor to the first EG and I plan to play much more of it in future.

Happy world domination!!!
Publicado a 13 de abril de 2021. Última alteração: 25 de novembro de 2021.
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9 pessoas acharam esta análise útil
0.0 hrs em registo
This is the first Paradox DLC where the launch price is definetly worth the content you get. Lot's of flavor, music, immersion, events etc. Would 100% recommend if you plan on playing in the northern parts of the map.
Publicado a 20 de março de 2021.
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10 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
840.1 hrs em registo (18.4 horas no momento da análise)

ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠLook at the sky tonight, all of the stars have a reason
ᅠᅠᅠᅠᅠᅠᅠᅠᅠA reason to shine, a reason like mine and I'm fallin' to pieces
ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠLook at the sky tonight, all of the stars have a reason...
Publicado a 13 de janeiro de 2021.
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4 pessoas acharam esta análise útil
9.3 hrs em registo (8.6 horas no momento da análise)
So...

Good little game for making a name template on your profile <3
Publicado a 25 de novembro de 2020.
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5 pessoas acharam esta análise útil
877.6 hrs em registo (55.7 horas no momento da análise)
The industrial revolution and its consequences have been a disaster for the human race...

Friendship Destroyer </3
Publicado a 3 de novembro de 2020. Última alteração: 16 de julho de 2021.
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15 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
4,922.5 hrs em registo (1,721.2 horas no momento da análise)
In Dota we rule, our enemies we crush
With every match, new opponents to hush
Heroes fall, and we prevail
In Dota we rule, our glory will never fail

With every gank and every kill
We dominate, our enemies we thrill
In Dota we rule, our power in our hands
With every match, new victories we command

With every match and every win
Our love for Dota, forever will spin
In Dota we rule, our power in our hands
With every match, new victories we command

In Dota we rule, our power in our hands
With every match, new victories we command.
Publicado a 28 de setembro de 2020. Última alteração: 15 de janeiro de 2023.
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A apresentar 41-47 de 47 entradas