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지난 2주간 0.0시간 / 기록상 68.3시간
게시 일시: 2018년 3월 15일 오전 8시 45분
업데이트됨: 2019년 3월 15일 오후 11시 38분

This game broke me, tore me apart, and then put me back together better than I ever were; like no game has ever done before. It changed me.
This masterpiece deserves praise in every departments, from art to it's mechanics. I usually talk about art direction and environment design, but this time I want to talk about the story.

Nier:Automata, really is basically a story of pretty dolls ploughing through beautifully designed cityscape kill supposedly evil machines that doesn't seem as evil as it seems - in not a very subtle way. Sprinkle lots of existential crisis and philosophical dread on top and there you have it, Nier:Automata at a hindsight... But what really hooked me is the character development, chemistry, banters, unique ways to tell a story, a signature quality by YOKO TARO - a talented game director who hates happiness. This game goes to dark places, not afraid to let the protagonists(?) suffers. When you do a fallen hero trope YOU FOLLOW IT THROUGH. Many game/movie tends to pu$$y out just an inch before the said hero could commit atrocities and then redeem him/her just in time. BullshXt! When the hero falls there should be a consequance and if you gonna redeem the hero, make him realize his fault and let him/her suffer the punishment. YOKO TARO went all the way through, here. (and further than what you would expect.) and it is glorious.
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Antaury 2018년 3월 22일 오후 2시 59분 
Man, I totally agree with you!