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Recent reviews by mMMnmm

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No one has rated this review as helpful yet
111.3 hrs on record (88.6 hrs at review time)
Great game. Alltho warning for:

Act 3

-Up until Act 3 the illusion of choice beckons around the corner, you controll everything. Up until the cutscene that starts Act 3.
- Paths available = None.
- Player agency = No.
- Lets do everything over again, surely that is fun.

Im going to pretend my character died there, as that is a more creative way to continue this game.
Posted 12 November, 2024. Last edited 6 January.
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1 person found this review helpful
79.0 hrs on record (64.6 hrs at review time)
Planet coaster deserves to get a review, simply becuse this is a well known genre (Park creation games) and this game is far above the rest.

Pros
  • The publishers of this game is top notch, tons of new content available for free.

  • The creative and design aspect of this game is superb and astonishing, there is no better game if you like to make your own beautiful creations.

  • Sound is top notch, music and the park athmosphere is escalated greatly purely by the sound. This game deserves several rewards for best sound/music crew.

  • Well made game, this is not a early access game by any means.

  • The content in this game allows for great possibilities in what you make, you can make anything you like.

  • The builder in itself is easy to understand, placing/rotating/sizing is simple.

  • The coasters is lots of fun to build and ride, huge amount of coasters to choose from.

Cons
  • Belive me this game is awesome, however it could be so close to perfect. The management aspect of this game is poorly thought out, and if only there was the same time and consideration they have put into other aspects of the game put into the running of the park, this game would be flawless. Sadly this makes the game a park creator instead of a park management game. The problems you run into managing is often a question about if you earn negative or positive income, there should be way more aspects then the money issue.

  • A major factor into why the management feels soul less is becuse of the guest behaviour, the guests does not feel alive, even tho they have plenty of thoughts into how beautiful your park is or how fun a ride is. The behaviour is often irrational and unlogic making them impossible to understand.

  • The staff AI forces every staff member you have into a greedy satanist, not fun to manage.


The cons is very appereant. But the devs is working on this issue and they have introduced more management aspects you hafto consider(thefts and more guest thoughts). However i belive they should turn way more focus into the guest and staff behaviour. The staff should be more vibrant, atm they are dead entities that make every staff you have behave in the exact same manner:
Input amount of time = want more wage/more training, Until capped.

Guests also should have stronger priorities and demands, this is the first park simulator that introduces families walking around, what if instead of every member joins a ride, the children goes on it and the parents demand a place to sit while waiting for their kids. This might be long way off however, atm their generic thoughts is summed up by if you have a good ride or not.
Good ride: everyone rides it.
Bad ride: none rides it.

The guests and staff needs to feel more alive.

That being said overall the game is fun, can recommend if you like to create stuff.
Posted 30 May, 2017. Last edited 30 May, 2017.
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