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1.3 timer totalt
You know those god awful Japanese B-movies starring Japanese high school girls fighting grotesque monsters and you watch it anyway because it's campy and over-the-top? Yeah, this is a lot like that only if it were put through the filter of Devil May Cry. What I, personally, really liked was that all of these moves ort of cancelled nicely into each other allowing you to go from kick to sword to block to dodge to sword to super on the fly. It really makes adjusting to whatever the chaotic hordes may throw at you intuitive and keeps the fights going at a brisk pace.

There are a couple of flaws that keep it from being pretty damn excellent, though.

For one thing, there's no lock on. No lock on means you're going to end up swinging (or worse unloadin and wasting entire bars of Super) in the wrong direction every now and then and eating a sword to the face. It also means the camera is VERY uncooperative once you start speeding up and moving all over the place. I'm already busy enough as it is trying to keep combos going without getting hit, I don't want to have to worry about swivveling the camera an inch every other 10 seconds. There IS a button that turns you around to face the nearest enemy, but again, a proper lock on function would have been better. Another flaw is the lack of different attacks to buy. Once you buy the flash kick launcher, the dive kick, and the counter there's nothing else to upgrade other than increasing their strength. And then you have some of the enemy's attack's being a little janky. Sometimes it's hard to tell whether a move should be dodged or blocked until you've already eaten the hit. Allow me to give an example: the first boss has a number of attacks to keep track of, right? Two of which are a a pretty quick two swing move, and a back hand semi-spin attack. The two-swing move is completely blockable, however the back hand semi-spin must be dodged. Both are fairly similar looking attacks and for me it wasn't clear enough which one was unblockable. Maybe I'm just bad at video games. Who knows.

I get this is an indie game, and so it might be forgiven for a lack of polish. However flaws are flaws, and when all is said and done these aren't game breaking. In fact I'm very much impressed with what they were able to make given their limitations. I'd love to see a sequel where they iron out the kinks and really explore their combat system to its fullest.
Publisert 26. september 2015.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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