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Recent reviews by Marble_1

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
188.1 hrs on record (169.3 hrs at review time)
Please write minimum five words.
Posted 1 December, 2024. Last edited 1 December, 2024.
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16.4 hrs on record (16.3 hrs at review time)
WARNING: This game is best played on gamepad/controller. After all, that’s the input medium it was originally designed for. While the game is pretty playable on PC, you’ll find the later levels a lot harder to complete, and, more importantly, to 100%. This is especially important to know in the last Critical Urgency level, and the last level in the entire game, that being Level 50.

Velocity Ultra is a good game. The gameplay is pretty revolutionary for the shoot-em-up genre. It’s stock-full of features that may seem hard to grasp at first, but are utilised really well in the game. The secret anrea badges are well-implemented, too. They are the kind of secrets that catch your eye in the first playthrough, and then they make you want to collect it the second time around. Even if you don’t see them, they will pop up on your minimap, which you’ll need to use quite a bit.

Only downside is the controls. The keyboard controls are less than elegant. This makes certain levels harder on keyboard than on controller, as stated in the warning above. But they do not detract from the gameplay experience. So yeah, I still recommend this.

8/10. Good game.
Posted 21 November, 2023.
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No one has rated this review as helpful yet
2.0 hrs on record (1.7 hrs at review time)
This game is pretty good tbh.

The DS portion of the game (the main part of the game) was executed beautifully. There was a lot of care and attention put into everything, annd it still holds up as a really good simple platformer 14 years after it was first released.

The music is amazing. So are the graphics. I love how there are several distinct music tracks made for the different sections, like overworld, rain, undeground, and castle. I also just love how the collectibles are placed. The methods they use to hide these secret red gems (and extra blue games) are just amazing, from ledges that are noticeable on the screen if you look well enough, to little holes in the ground, rocks of different colour, or even alternate paths. The graphics are also pretty cool :)

Overall, the DS version alone is worth buying the game for. Especially when it's on sale. Trust me, it will be a steal if you buy it during a sale.

However, this is where the compliments end.

There is also the original C64 / Amiga version bundled with the game.

And frankly, I don't adore this part of the game as much. It's pretty clear that it didn't receive the same care or attention the DS version did in this PC port.

The audio tracks for distinct areas are the same for every level of the same theme. So overworld has only one theme, underground has one theme. There is no variety like in the DS version.

Also, some parts are broken. In levels where you have to get onto a lift to end the level, there is no indication that the lift takes you to the end, causing you to want to jump off, only to be restrained, stuck to the lift. Also, when the level ennds via lift, the next level isn't registered correctly. The level number screen is not shown, and the level after the "broken" level will always reset its number back to level 1.

Also, the game shows there is one red gem in every level. However, I played through almost every level to find none.

My annoyances for the C64 part of the game don't end here, either. You are sure to encounter more than I've mentioned here. I know I have.

Overall, the C64 part off the game is not worth buying the game for. If you just want the game for the C64 version alone, there are many alternatives. However, I do still recommend buying this game just for the DS version. That part was simply well done.
Posted 8 July, 2023.
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47.3 hrs on record (30.5 hrs at review time)
The game is very quirky, but it's laid out in a way that the bossfights never get old, and the story, the main part of the game, always makes me tear up. The side quests for the Pacifist Route are made in such a way that they actually feel fun, instead of being annoying. Great game, also I counted and there's only one dog.
Posted 6 December, 2022.
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No one has rated this review as helpful yet
31.1 hrs on record
So, for some background information: The Impossible Game is a rhythm platformer that plays like GD and precedes GD, that was first released on Xbox 360 via XBLIG, then ported to mobile, PS3, PSP, and then PC in 2014. It's a very simple game that requires you to listen to the music and time your jumps accordingly.

So, let's get into the review.

Gameplay: 3.5/5. The gameplay is simple. Astonishingly simple. But for some reason, the gameplay loop is really addicting. The rage factor of the game is probably also the thing that makes people want to come back for it. Getting all achievements on this game is pretty doable.

Unfortunately, the game is slightly ruined by its levels. They're pretty unsightreadable, and are pretty dependent on memory. But that does not take the fun factor out of this game.

Experience: 1/5. Unfortunately, this is where the game falls flat. This should have been an easy win for Grip Digital, who were in charge of doing the PS3 and PSP ports. However, the PC version is plagued with many bugs and physics inconsistencies that aren't present in other versions. These bugs range from small things like being able to jump over four spikes in a row due to physics inconsistencies, to major things like the audio being off-sync with the level during the first attempt. While the latter may seem small, it is a huge issue that makes it even more tedious to play and test out levels than it should be.

There's a level editor that comes with the game, but it too has its fair share of issues. First off, all editor allows you to do is change the background colour and add blocks. There's no upside down mode (present in Chaoz Fantasy), falling blocks trigger (present in Heaven), or even the slightly different jump height physics (present in the PC version of Phazd). It also doesn't have any of the QOL features we take for granted in the GD Editor, even basic things like being able to reposition blocks at will. I've also run into an issue where placing your first black border in a level massively dials up the zoom in on the editor, and you need to put a background of another colour to revert the zoom to its original level. Overall, not a homerun either.

This should have been the definitive edition of the game. Really. But it simply has too many issues.

Worth-the-Price Factor: 2.5/5. Sure. To those who are willing, it's worth it, just for checking out the predecessor to GD. However, do note that GD retails for just a little more, and even less than TIG1 during sales. And that game has way more features, and still receives content updates (however irregular they may be), AND still has an active community.

Replayability: 1.5/5. I mean, there isn't really much replayability to this game. All there is to do is finish all the levels and collect the achievements. You can choose to play other people's levels after that, but there is no level hub to find levels, and there is no incentive to do so anyway.

Summative Score: 8.5/20.

Summary: The Impossible Game is a pretty good game that was stunningly botched by a series of bugs and poor decisions in the transition to PC. There is worth to be found here, but unfortunately, I can't recommend this game as it is.
Posted 5 December, 2022. Last edited 20 October, 2024.
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1 person found this review helpful
40.2 hrs on record (32.4 hrs at review time)
Minecraft Dungeons is amazing. Even to this day they are still pushing out new and unique concepts for the game, like the addition of new gimmicks like the luminous symbols, features like the tower, and content like the DLCs! This game might be expensive, but it is worth every penny you put into it. ;)
Posted 28 November, 2022.
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No one has rated this review as helpful yet
6.6 hrs on record
So, for some background information: Telltale Texas Hold' Em was released on February 11, 2005, as Telltale's first game. Even though it's not as story-driven as many of the Telltale games that would soon follow, this game helped Telltale raise enough money to release more titles, starting with the the Bone series, which was never finished.

So, let's get into the review.

Gameplay: 3/5. Plays like how you'd expect a poker game to.

Experience: 4/5. Each character is filled with quite a bit of lore. The devs really did try to make this game interesting. Especially the grandma.

Worth-the-Price Factor: 3.5/5. This game is easily worth the one-dollar asking price.

Replayability: 1.5/5. Sadly, this is where the game falls flat. There is almost zero replayability to this game. Y'know, other than playing the poker side of things over and over again. The character dialogue seems to repeat itself after a while. There's style to this game, but the substance is little more than just poker.

Summative Score: 12/20.

Summary: This game is worth it for those who want to check out Telltale's origins. For one dollar, you can't really go wrong here. Just know that this will be a game you'll play a few times, and then never again.
Posted 1 August, 2022. Last edited 11 October, 2024.
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Showing 1-7 of 7 entries