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Recent reviews by Jsuelieta

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
153.4 hrs on record (27.2 hrs at review time)
Early Access Review
This review is limited to my experience playing in a narrowed format, which is to say with me and a friend on a private server.

This game seems to have some qualities of Diablo and something like 7 Days To Die. Emphasis on Diablo and not Diablo III, as the combat is limited, but not in a bad way. You're limited to two normal powers, a travel power (which might be better named 'evasive power', as it doesn't help you get places that much quicker, but does help you dodge attacks), and an ultimate power (which I haven't unlocked, except for the seemingly useless Howl and Roar of wolf and bear forms, respectively.) Combat isn't the only focus of the game, so I find this simple selection of abilities to be just fine. You also get to build your own castle, claiming land like something like Atlas, which I can only imagine can get very congested in public servers and violent in pvp servers. Speaking of PvP, you need to remember to sleep in your coffin when you log off, as your body will remain in the world. Allies can drag you around to someplace safe, but I'm not sure what enemies could do to you. I'm not the PvP-enjoying type, so I don't intend to find out. Overall, it's a very nice experience that tickles a few fancies, but doesn't seem to focus on any one of them in particular.

Now for the bad news. The game doesn't seem to load everything it might need at once. If you or an enemy uses an ability that hasn't been used yet, it seems to lag the game while it loads those assets. Additionally, as I've just unlocked a bear-skin rug, I've found that it seems some calculations are missing. The game says it increases your speed by [movefactor], but this seems limited to these fur rugs, as the Halloween DLC carpets report 15% just fine.

There's also an unfortunate thing where difficult V Blood enemies (bosses) are just roaming the roads, one that seems to be mid-game roaming the early-game area. There are also golems and treants that are significantly more difficult than the area they're in, and late-game werewolves that seem to roam the mid-game area. I'm generally fine with this, though, as it's just a lesson to pick your battles carefully and not just charge blindly around.

Overall, though, I'm very happy I found this game on a free weekend, as I don't think I'd have looked into it otherwise. It's well worth the price, and I'm looking forward to what else gets added (except more cosmetic DLCs, though they're cool, too.)
Posted 1 November, 2022.
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1 person found this review helpful
304.8 hrs on record (41.5 hrs at review time)
Early Access Review
Very simple premise on a quick-and-easy roguelite, but deep tactical complexity in what symbols are picked up, removed and what's built upon. Nice to have open while doing other tasks that have a wait time or to binge.

Gambling addicts beware, this may aggravate your condition.

On a separate note regarding recent patches, however, there seems to be some inconsistency. For example, the Diver was reworded to say it removes symbols instead of destroying them due to views on hurting animals, but the Crab and Turtle still leave souls when a Diver removes them and you have the Shrine item. Further, another symbol General Zaroff (and by extension, the Bounty Hunter with Zaroff's Contract) has no issues destroying toddlers. The fact that the game is being updated regularly does lead me to believe inconsistencies like this will be addressed at some point in some way.

My final rating is 9/10 for complex planning in a simple game that does what games are meant to do, waste time and entertain.
Posted 8 April, 2021.
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No one has rated this review as helpful yet
53.4 hrs on record (47.5 hrs at review time)
If you came here expecting simple run-and-gun shooting, turn back now. You'll find no such thing here. Here you will find an adrenaline-pumping, action-packed, gravity-defying adventure of bullets, blood, fire and gore. It's a Bethesda product, so bugs are ever-present, but if you can live with the occasional reason-less crash and small issues with workarounds, it's a Hell of a ride.

This is my new Dark Souls, I go in prepared to die, come back and rip and tear my way to victory after figuring out what got me killed last time. Live, die, learn, repeat. 4.5/5 chainsaws.
Posted 1 April, 2020.
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No one has rated this review as helpful yet
3,287.4 hrs on record (2,524.0 hrs at review time)
Do you like incremental games? Do you like the Zerg? Do you like hidden mouseover text jokes? This is the game for you. There's microtransactions, but you don't need them especially badly, they just reduce how long it takes to run out of things to upgrade. Can't say a whole lot bad, really.
Posted 30 June, 2019.
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8 people found this review helpful
1 person found this review funny
73.4 hrs on record (22.5 hrs at review time)
Early Access Review
This is 'Hurry Up and Wait: The Game'. Basically, the game is about two competing timers, the timer for the meteor to fall and the timer for your ability to actually do anything about it, and then there's worrying about environmental impact of what you're doing, though of itself that might actually take days of real time to become a concern. You will spend a LOT of time waiting for skill points to generate or something you planted to grow just so you can gain the ability to do something productive. Were this a mobile game I'd be looking for the menu with the microtransactions to speed things up or buy skill points. Speedrunners should turn away now, there's nothing for you here.

There are elements of games like Minecraft and Factorio here, harvesting minerals, climbing a tech tree, watching how big your pollution footprint gets so you don't wreck things entirely. The thing is, unlike Minecraft, there's no danger, as you can't take damage. You can stay underwater forever, fall from an infinitely tall height, tease wild animals and eat whatever you find laying around and nothing will hurt you. The only purpose eating has is to give you calories, which is a resource used to do basically everything. Want to swing your axe? Takes some calories. Want to move a shovelfull of dirt? Takes some calories. Want to passively generate skill points by standing there? Takes some calories.

Speaking of skill points, holy crap is that a charlie-foxtrot of a system. You start with access to six 'professions' with one or two 'specialties' and a handfull of skills within them. Specialties cost skill points to unlock, skills cost a generally increasing number of skill points to unlock and upgrade, and you really want to upgrade some of this stuff, and additional professions take research. Without planning, especially in multiplayer, you could spend a LOT of time just spending skill points on random things you don't actually need. You can refund these by unlearning a specialty, but you only get half your skill points back, which could set you back realtime hours, even days.

The servers can support the existance of dozens if not hundreds of people, just not simultaneously, but with the very limited size of the world and scope of resources to go around, I don't think it's worth going beyond a handfull. A dozen, tops, purely because there's not enough there to make it a worthwhile experience. Let me be clear on this point, though; the Tragedy of the Commons is in full swing here, plenty to go around if everyone does only their little bit, but there's so much ocean that the surface of the entire planet could be worked by a small number of people for them to have a meaningful gaming experience. Once you get into absurd numbers you still have an experience, but you might be left wondering if it's still meaningful to you or if it's just a dull grind to do something en masse over the course of a week that you could do in another game in about an hour.

To add context, in the, 20 minutes or so it took me to write, delete, re-write, read, edit and post this review, I was sitting in the game doing nothing. I planted a tree and some edible plants about an hour ago. Nothing has changed about these plants in the time it took me to post this. The tree did not grow, none of the various plants matured, and I got maybe two skill points even with a relatively balanced diet. In game I'm pretty sure a couple solar cycles passed, judging by the sound effects. Two in-game days and nothing matured. In fact, a tree randomly spawned in my little garden and destroyed one of my crops in the process. I'm pretty sure I could cause the local population of wild corn to go extinct trying to keep my calories up and gather resources like stone, iron and coal before these plants become viable. If my relatively large landmass had any herbivores, this would likely cause them to go extinct, then the carnivores since they can't even hunt and eat you for food.

EDIT: I did some research and found an oak tree, the kind I planted, takes 144 REAL LIFE HOURS to grow, while the fastest growing food takes over 16 to be ready for harvest.

TL;DR This is a game of patience and planning. If you're looking for a survival game, play Minecraft. If you're looking for resource management, play Factorio. This game is 100% not for everyone. I'm not even sure who this game really caters to beyond, perhaps, educators. Make this a 30-day long class project in some middle school science class and that might be the right market, because this feels like it serves much better as an educational tool in environmentalism and patience than an actual game...not that it will stop me from playing it.
Posted 14 March, 2018. Last edited 14 March, 2018.
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4 people found this review helpful
6.5 hrs on record (3.4 hrs at review time)
I'm at a loss for what to say about this game. It combines Gauntlet with CCG and roguelike elements, mixes well, bakes for 15 minutes on 'awesome' and the end result is something that, honestly, is a real hidden gem of a game that I can see eating up a ton of my time playing over and over. Emblems add replay value to what would otherwise seem to be a pretty short game, ramping up the difficulty in a customizeable way so that things are just challenging enough to be fun without being overwhelming...unless you want it to be! Completing 'quests' by getting achievements gives permanent boosts to your characters to make things more manageable, though it's hard, if not impossible, to know what achievements complete what quests until you do one on accident (or look up a guide). Just needs a multiplayer mode and it'd be 10/10, but without it's 'only' 9/10. Still, worth picking up.
Posted 27 July, 2016.
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2 people found this review helpful
2.5 hrs on record
I had some pretty high hopes for this game when I first heard about it. I had no idea what to actually expect, given the series' background, but still, it was FNaF and has so far had a history of 'simple, challenging and fun'. As the game stands right now, it's one for three.

The game is EXTREMELY simple. So simple there's nothing that tells you what the various characters can do, no (visible) stats beyond health and level, and only a small blurb about what attacks do. Levels don't matter for a whole lot visibly as characters' moves don't seem to change as they level up, so what they have is what they have, but you won't know what they have until you use them. Currently most of my damage comes from 'bytes', basically kind of equippable pets, to the point that I could actually get into a (admittedly non-boss) fight, go make a sandwich and still expect my party to be alive and the enemy to be defeated when I come back.

There's potential for some kind of challenge here, but really the only thing that comes from is figuring out what characters do what and how to arrange them to be the strongest. I mean, I actually went into the game with something to up the challenge level a bit (All-Foxy primary party), which makes the game more amusing to be sure, but isn't a challenge the game itself presents.

Could it be FUN though? Sure, but you could have equal amounts of fun going to Kongregate and playing some RPGs or idle games there, as where the game stands as of the writing of this review, that's the level this game feels it's at, except it ranks slightly lower because it cost $10 to play this.

There is hope, though, as Scott Cawthon already knows he made a mistake releasing an unfinished product, and has already made improvements. If nothing else, this earns some brownie points and gives hope for the future of the game getting back it's fun.

In short, it's certainly nothing like it's predecessors, but it has potential. If you think of it as an early release title rather than a full release then it's flaws can become a bit more bearable. Even still, you have to like RPGs as a whole and the FNaF characters in general to find real enjoyment here rather than a few moments of amusement. Not worth the price of admission.
Posted 24 January, 2016.
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No one has rated this review as helpful yet
11.9 hrs on record (6.0 hrs at review time)
This game is what you get when you cross Left 4 Dead with the Warhammer Fantasy universe with a sprinkling of the Dawn of War II games and something inexplicable that reminds me of Dark Souls. The loot system is kind of awkward in a way, but it's overall a very fun game that's keeping my attention for many hours more than I can actually afford to spend on it. Beware, the rats are not hungry for your cheese, they hunger for your free time.
Posted 18 October, 2015.
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6 people found this review helpful
1.3 hrs on record (1.2 hrs at review time)
If you've ever felt nostalgic for Dr. Mario, this game might be your fix. Simple, familiar gameplay with a medival twist and a few RPG elements thrown in. Definitely worth a look.
Posted 21 November, 2014.
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Showing 1-9 of 9 entries