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Останні рецензії користувача Eizo

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Показані результати 41–50 із 79
Людей вважають цю рецензію корисною: 2
3.7 год. загалом
Too spastic.
It's like it doesn know if it wants to be part of the realistic bunch or an arena shooter à la Quake.

Small/tiny maps and high paced, sniping pretty much useless. Shotguns are fun but only good when when you are really close. Use a SMG or don't bother.
Додано 29 вересня 2017 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 3
0.1 год. загалом (0.1 год на момент рецензування)
Used it for a long while now, and love it. I now use my controller for lots of things.
Додано 11 квітня 2017 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
388.9 год. загалом (138.0 год на момент рецензування)
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Додано 23 листопада 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
63.6 год. загалом (60.5 год на момент рецензування)
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Додано 23 листопада 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
19.7 год. загалом
Very nice little game. Not too hard for experienced gamers, but nice and enjoyable none the less.
Додано 12 листопада 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
27.4 год. загалом
Really enjoyed this game. Would like to have more of it.
Додано 20 вересня 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 173
Людей вважають цю рецензію кумедною: 4
28.4 год. загалом (26.3 год на момент рецензування)
"WALL OF TEXT OMG! No, PLEASE, give me the short version!"

-Ok, here goes: Infectionator : Survivors is a game with lots of potential but sadly doesn't deliver, it's says it's released but plays like it's still in early access. Easy to master, quick to finish, lacks replay value.



I bought this game on it's release day, it's full/gold release day. It had been in early access for quite a while before that and been on my wish list for almost as long. So seeing that it was finally completed pleased me, so I bought it.

The game is good in many ways, great even. It has nice pixel graphics and a fitting soundtrack. It is also fun to play, for a while.

The first reef barrier you hit is the frustrating random no-control insta gibs of one or all of your survivors; when on the strategical map, now and then when you move to another city block you get a prompt telling you that your team of survivors has encountered this or that, like a car on the street with boxes spread around it. Now you get pick between two choices, either leave it alone or examine the boxes.

The results? Well, it's either, A. nothing of value, B. some lesser valued stuff like twenty rounds of ammo and two food supplies, C. something valuable like a weapon (really, really rare, only found one once), or D. for Death; one to four of your survivors die, with no chance to revive, heal or mitigate damage. And the D. result happens quite often, I'd estimate about 20-25% of the times. So, you learn fast not to examine any boxes, open any doors, or doing anything besides leaving text events alone. The risk is NOT worth the reward, not at all.

But it doesn't end there, no no. Sometimes you don't get a choice. Instead, the game simply straight up tells you that one or more of your survivors have died, because "Hey, tough luck!". Could be ok if survivors in this game were like lemmings in Lemmings, or soldiers in Cannon Fodder but they are not, they are more like the soldiers in X-Com or adventurers in Baldur's Gate.

Dieing in a hard game, a survival rogue-lite because you make mistakes, misjudge or just plain isn't skilled enough is one thing. But losing because of random events you have little to no control over isn't fun, especially not when these events are text based in an action oriented game, no booming explosions or goory pictures of zombies gorging on flesh, only a plain sentence telling you that "Mike didn't make it".

Good thing that you can press Alt+F4, restart the game and get a new random seed. Mike is alive!

So, how is the "actual" game then, when the random text events are finally handled? It's fun.
Well, for a while.
If your survivors live on long enough (more than one day), either because you chose not to take part in any of the texted events, restarted the game to get a new seed or just got lucky (I don't like this kind of luck, unvolontary russian roulette is not fun, only frustrating), you will quickly find all you need for your team while you are out exploring the city.

Sure, you can craft alot of things in your base, like weapons, armour, grow and cook your own food to make supplies and rations, but there is no need for it really. Because you will find everything you need while you are out exploring, even food. If you have the slightest amount of brain power you will quickly find the optimal tactic to win the action sequences, whether that be the tower defence-like scouting missons or the more free-roaming exploration missions.

And then you win the game. On my first successfully completed playthrough I had owned the game for three days, played a little each day. I beat the game under nine in-game days, which there is an achievement for. You start out with a fifteen days limit in which you must repair your car and escape. That can be extended to thirty days if you spend tickets which you earn by completing runs, winning or losing.

So, after beating the game, even doing so on less than half of the required time, do I feel like play ing it again? No, not really. I mighth be going back for (some of) the achievements that are left, but I don't feel too excited about them since they are mostly "grindy" ones.
Remember how I wrote that that you don't need craft anything, because you will find everything you need? Well, guess what, several of the achievements are for crafting lots stuff. Others are grindy in the hoarding sense, either kill things in the thousands or collect ammo in the tens upon tens of thousands, or loot a couple of thous... well, you get the idea.

These "grindy" achievements might have been ok if the game had any kind of real replay value, which it doesn't. Sure, you can unlock different teams with your tickets, instead of stomping koopas with Mario you can flatten koopas with Luigi, or you can beat M. Bison with Ken instead of with Ryu (ok, maybe this is a bad analogy, ...yeah it is).
Point is, there is no replay value except for grinding out achievements; there are no special endings, no leaderboards, no functional endless/survival mode, no actual new things to explore or discover.

Apart from this there are also bugs, glitches and genereally unbalanced and unfinished elements in the game. This game left early access too early. Which is sad, because it could be a great game, and I really want to enjoy it.

Perhaps it will become updated and finally become "full" some day, I surely hope so, and that that day comes sooner than later. If so, I will update my review.
Додано 13 серпня 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
71.4 год. загалом (58.0 год на момент рецензування)
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Додано 7 червня 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
30.1 год. загалом (25.8 год на момент рецензування)
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Додано 18 травня 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
6.8 год. загалом
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Додано 29 квітня 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
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Показані результати 41–50 із 79