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2 personnes ont trouvé cette évaluation utile
782.0 h en tout (128.7 heure(s) lors de l'évaluation)
Yet another free-to-play (but hilariouly pay-to-win) with a decent concept, but absolutely, terrible execution.

As with all "free-to-play" team-battle games, the enemy team will allways be better coordinated, have better weapons and parts, and will have the perfect build to counter whatever you could possibly throw at them.

The one exception to this? when the MatchMaking system derps, and plops you onto the designated winner team.
You'll know this has happened because the team will win, but you personally will gain practically nothing.

As to the supposed "game balance" (that thing that is supposed to prevent the above?) there basically isn't any.
Drone-spam and pure-melee builds are the order of the day.
The newest faction's weapons broke the "power score" system even more.
The marketplace where one could, in theory, buy and/or sell off the parts they want/don't want? Gamed so hard by all the closed beta testers that there's no possible way to earn enough money in-game to get out of the cesspit that is anything below power score 6,000 "gameplay". (which is all about gaming the system to prevent new players from getting anywhere)

Again, great concept, "build-your-own battle-car!" but beyond terrible execution.
Will never recommend, and will actively warn potential "new players" away from, so they don't become "fresh meat".
Évaluation publiée le 23 septembre 2017. Dernière modification le 23 septembre 2017.
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